script.lua modules in chart folder for events and other stuff, added onDraw for modules, added mist to limoErect stage, added video intro to ugh hard
This commit is contained in:
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3
.gitignore
vendored
3
.gitignore
vendored
@ -2,4 +2,5 @@
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settings.json
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log.log
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log.log
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*.log
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@ -1,44 +0,0 @@
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function onGameOverStart()
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playSound("explode", 0.8)
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makeAnimatedLuaSprite('explosion', 'explosionfrom_edd', -1600, -850);
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addAnimationByPrefix('explosion', 'boom', 'TordBotBlowingUp', 18, false);
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setProperty('explosion.angle', -90);
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setProperty('explosion.alpha', 0);
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addLuaSprite('explosion', true);
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scaleObject('explosion', 2.5, 2.5);
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cameraShake('camGame', 0.02, 0.5);
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makeLuaSprite('bgd', 'BlackFlash', -1500, -1500)
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scaleObject('bgd', 3, 3.5)
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setObjectOrder('bgd', getObjectOrder('gfGroup') + 4)
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addLuaSprite('bgd', false)
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setProperty('explosion.alpha', 1);
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objectPlayAnimation('explosion', 'boom', true);
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playSound('shot1', 1)
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runTimer('picoded', 1.5)
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end
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function onTimerCompleted(tag, loops, loopsleft)
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if tag == 'picoded' then
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playSound('cutscene/nene_laugh', 1)
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end
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if tag == 'picoded2' then
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doTweenAlpha('fadebgdgone', 'bgd', 0, 4, 'linear');
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end
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end
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-- crash prevention
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function onUpdate() end
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function onUpdatePost() end
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@ -1,19 +0,0 @@
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local stop_countdown = true
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function onCreatePost()
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if stop_countdown == true then
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stop_countdown = false
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playSound("traffic", 0.5)
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return Function_Stop
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end
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return Function_Continue
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end
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-- crash prevention
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function onUpdate() end
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function onUpdatePost() end
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@ -1,97 +0,0 @@
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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
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function onCreate()
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if difficulty == 0 then -- easy
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rank = 2
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elseif difficulty == 1 then -- normal
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rank = 4
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elseif difficulty == 2 then -- hard
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rank = 5
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elseif difficulty == 3 then -- erect
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rank = 0
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elseif difficulty == 4 then -- nightmare
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rank = 0
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end
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end
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function onCreatePost()
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if not hideHud then
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if rank > 10 then
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makeLuaSprite('star', 'star2', 1070, 590)
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makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
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addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
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setProperty('starFlame.alpha', 0)
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scaleObject('starFlame', 1.5, 1.5)
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setObjectCamera('starFlame', 'hud')
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addLuaSprite('starFlame', true)
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elseif rank <= 10 then
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makeLuaSprite('star', 'star1', 1070, 590)
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end
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scaleObject('star', 0.9, 0.9)
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setObjectCamera('star', 'hud')
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setObjectOrder('star', getObjectOrder('starFlame') + 1)
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setProperty('star.alpha', 0)
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addLuaSprite('star')
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makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
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setTextSize('difficulty', 37)
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setTextFont('difficulty', 'combo.ttf')
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setProperty('difficulty.alpha', 0)
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addLuaText('difficulty', false)
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setObjectOrder('difficulty', getObjectOrder('star') + 1)
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if downscroll then
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setProperty('difficulty.y', 70)
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setProperty('star.y', 40)
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setProperty('starFlame.y', -5)
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setProperty('starFlame.angle', 190)
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end
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if rank > 10 then
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setTextColor('difficulty', 'ffffff')
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setTextBorder('difficulty', 2, '00AEFF')
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elseif rank <= 10 then
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setTextColor('difficulty', '000000')
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setTextBorder('difficulty', 3, 'FFFFFF')
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end
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runTimer('ready', 0.5) -- star fade in
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runTimer('wait', 8) -- star fade out
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runTimer('wait2', 7.5) -- difficulty fade out
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if rank > 10 then
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runTimer('pausefire', 2) -- difficulty fade in
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elseif rank <=10 then
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runTimer('pause', 2)
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end
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end
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end
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function onTimerCompleted(tag)
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if not hideHud then
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if tag == 'ready' then
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doTweenAlpha('hi', 'star', 1, 0.5,'linear')
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end
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if tag == 'wait' then
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doTweenAlpha('gone', 'star', 0, 0.5,'linear')
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doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
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end
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if tag == 'wait2' then
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doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
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end
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if tag == 'pause' then
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doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
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end
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if tag == 'pausefire' then
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setProperty('difficulty.alpha', 1)
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setProperty('starFlame.alpha', 1)
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playSound('light', 0.7)
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end
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end
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end
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@ -1,4 +0,0 @@
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function onCreate()
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setTextFont('scoreTxt', 'vcr.ttf')
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setTextFont('timeTxt','timer.ttf')
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end
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48
charts/ugh/script.lua
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48
charts/ugh/script.lua
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@ -0,0 +1,48 @@
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local videoPath = "videos/ughCutscene.ogv"
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local song
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local videoStream
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local video
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local module = {}
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function module.onCreate(songName)
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if songName == "Ugh" then
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module.shared.canStart = false
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song = songName
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videoStream = love.video.newVideoStream(love.filesystem.newFile(videoPath))
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videoStream:play()
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video = love.graphics.newVideo(videoStream)
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video:play()
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end
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end
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function module.onUpdate()
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if videoStream then
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if not videoStream:isPlaying() then
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module.shared.canStart = true
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video = nil
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videoStream = nil
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end
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end
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end
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function module.onDraw()
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if video then
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love.graphics.draw(video, 0,0,0,1.5,1.5)
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end
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end
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function module.onClose()
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if video then
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video:stop()
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video:release()
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video = nil
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videoStream:stop()
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videoStream:release()
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videoStream = nil
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end
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end
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return module
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@ -2,7 +2,7 @@
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"song": {
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"player1": "bf",
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"events": [],
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"gfVersion": "gf-tankmen",
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"gfVersion": "gf",
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"notes": [
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{
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"sectionNotes": [
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@ -3270,7 +3270,7 @@
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"player2": "tankman",
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"player3": null,
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"song": "Ugh",
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"stage": "tank",
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"stage": "stage",
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"needsVoices": true,
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"validScore": true,
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"bpm": 160,
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 235 KiB |
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Before Width: | Height: | Size: 653 KiB After Width: | Height: | Size: 430 KiB |
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Before Width: | Height: | Size: 179 KiB After Width: | Height: | Size: 310 KiB |
@ -26,6 +26,12 @@ local function state(songName, songDifficulty)
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voices = love.audio.newSource(string.format("songs/%s/Voices.ogg", chart.song), "stream")
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end
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local sharedVars = {
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canStart = true,
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}
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local countDown = true
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local speed = chart.speed and chart.speed / 3 or 0.5
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local miss = love.audio.newSource("sounds/missnote1.ogg", "static")
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@ -155,8 +161,6 @@ local function state(songName, songDifficulty)
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local deadBF
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local restart = false
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local startTimestamp = os.time()
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local function quit()
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if restart then return end
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playing = false
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@ -266,6 +270,27 @@ local function state(songName, songDifficulty)
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function state.update(dt)
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if not playing then
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for index, module in next, modules do
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if module.onUpdate then
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module.onUpdate(dt)
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end
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end
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if sharedVars.canStart then
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inst:play()
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if chart.needsVoices then
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voices:play()
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end
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while not inst:isPlaying() do
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end --waiting till the song actually plays.
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elapsed = 0
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playing = true --countdown now
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startTime = socket.gettime()
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end
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if dead then
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myTypes.render.cameraTarget = deadBF.stageCamera
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if not restart then
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@ -556,12 +581,18 @@ local function state(songName, songDifficulty)
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end
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end
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-- HEALTH BAR
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for i, module in next, modules do
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if module.onDraw then
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module.onDraw() --mainly for cutscenes i guess
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end
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end
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love.graphics.setCanvas()
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love.graphics.draw(mainCanvas, (love.graphics.getWidth() - (love.graphics.getWidth() * zoom)) / 2, (love.graphics.getHeight() - love.graphics.getHeight() * zoom) / 2, 0, love.graphics.getWidth()/1920 * zoom, (love.graphics.getHeight()/1080 * zoom))
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love.graphics.print({{0,0,0,1}, string.format("FPS: %s \nVolume: %s", love.timer.getFPS(), volume)}, font)
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end
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love.window.setMode(1280, 720, { fullscreen = false , resizable = false})
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@ -589,10 +620,14 @@ local function state(songName, songDifficulty)
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modules[#modules+1] = stageModule
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end
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if stageModule and stageModule.onCreate then
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stageModule.onCreate(chart.song)
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end
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local songScriptExists = io.open(string.format("charts/%s/script.lua", songName))
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if songScriptExists then
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songScriptExists:close()
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local songScript = require(string.format("charts/%s/script", songName))
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modules[#modules+1] = songScript
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end
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-- GF first so she is below other chars
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if chart.gfVersion ~= "none" then
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@ -770,24 +805,33 @@ local function state(songName, songDifficulty)
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state.loaded = true
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for i, module in next, modules do
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for i, func in next, module do
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if type(func) ~= "function" then goto evilContinue end
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local newEnv = getfenv(func)
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newEnv.game = {
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characters=characters,
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step=step,
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beat=beat,
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volume=volume,
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ratings=ratings,
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keyBinds=keyBinds,
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zoom=zoom
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}
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setfenv(func, newEnv)
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::evilContinue::
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if type(module) ~= "boolean" then
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for i, func in next, module do
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if type(func) ~= "function" then goto evilContinue end
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local newEnv = getfenv(func)
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newEnv.game = {
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characters=characters,
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step=step,
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beat=beat,
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volume=volume,
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ratings=ratings,
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keyBinds=keyBinds,
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zoom=zoom
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}
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setfenv(func, newEnv)
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::evilContinue::
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end
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module.characters = characters
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module.shared = sharedVars
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if module.onCreate then
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module.onCreate(chart.song)
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end
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end
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module.characters = characters
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end
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logging.log(logging.dump(modules))
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local sickImage = myTypes.Image("images/ui/sick.png")
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local goodImage = myTypes.Image("images/ui/good.png")
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local badImage = myTypes.Image("images/ui/bad.png")
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@ -815,21 +859,23 @@ local function state(songName, songDifficulty)
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end
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function state.finish()
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inst:play()
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if chart.needsVoices then
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voices:play()
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if sharedVars.canStart then
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inst:play()
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if chart.needsVoices then
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voices:play()
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end
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while not inst:isPlaying() do
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end --waiting till the song actually plays.
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elapsed = 0
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playing = true --countdown now
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startTime = socket.gettime()
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sharedVars.canStart = false -- already started
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end
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while not inst:isPlaying() do
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end --waiting till the song actually plays.
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elapsed = 0
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playing = true
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startTime = socket.gettime()
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startTimestamp = os.time()
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end
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function state.keypressed(key, un, is)
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@ -19,7 +19,7 @@ function module.note(raw, mustHitSection, hold, holdEnd)
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direction = raw[2] <= 3 and raw[2] + 1 or raw[2] - 3,
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spawned = false,
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sprite = nil, -- For unspawned notes
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altAnim = raw[4] == "Alt",
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altAnim = raw[4] == "Alt" or raw[4] == "Alt Animation",
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hold = hold,
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last = holdEnd,
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hitHealth = 0.02,
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BIN
sounds/countdown/introGO.ogg
Normal file
BIN
sounds/countdown/introGO.ogg
Normal file
Binary file not shown.
BIN
sounds/countdown/introONE.ogg
Normal file
BIN
sounds/countdown/introONE.ogg
Normal file
Binary file not shown.
BIN
sounds/countdown/introTHREE.ogg
Normal file
BIN
sounds/countdown/introTHREE.ogg
Normal file
Binary file not shown.
BIN
sounds/countdown/introTWO.ogg
Normal file
BIN
sounds/countdown/introTWO.ogg
Normal file
Binary file not shown.
@ -8,6 +8,9 @@ local shootingStar
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local shootingStarCountdown = love.math.random(20, 40)
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local mist = {}
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local evilMist = {}
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return {
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onCreate = function(song)
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curSong = song
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@ -18,19 +21,34 @@ return {
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sunset.position = myTypes.Vector2(-100, 0)
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sunset.resize = myTypes.Vector2(1, 1)
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sunset.modifier = 0.1
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sunset.layer = -10
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sunset.layer = -12
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shootingStar = myTypes.Sprite("sprites/limo/erect/shooting star.png", "sprites/limo/erect/shooting star.json")
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shootingStar:PlayAnimation("shooting star idle", 24, true)
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shootingStar.position = myTypes.Vector2(200, 0)
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shootingStar.modifier = 0.12
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shootingStar.layer = -9
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shootingStar.layer = -11
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local mistBG1 = myTypes.Image("images/limo/erect/mistBack.png", .2)
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mistBG1.position = myTypes.Vector2(860, 100)
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mistBG1.resize = myTypes.Vector2(1.8, 1.3)
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mistBG1.layer = -10
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local mistBG2 = myTypes.Image("images/limo/erect/mistBack.png", .2)
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mistBG2.position = myTypes.Vector2(-300, 100)
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mistBG2.resize = myTypes.Vector2(1.8, 1.3)
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mistBG2.layer = -10
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mist[1] = mistBG1
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mist[2] = mistBG2
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local road = myTypes.Sprite("sprites/limo/limoRoad.png", "sprites/limo/limoRoad.json")
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road:PlayAnimation("COOLROAD", 24, true)
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road.position = myTypes.Vector2(-300, 230)
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road.modifier = 0.6
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road.layer = -8
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road.layer = -9
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--nevermind
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--funkin team why would you need to alpha this out in game
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@ -42,7 +60,22 @@ return {
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limobg:PlayAnimation("background limo blue", 24, true)
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limobg.position = myTypes.Vector2(-100, 350)
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limobg.modifier = 0.6
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limobg.layer = -7
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limobg.layer = -8
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local mistMid1 = myTypes.Image("images/limo/erect/mistMid.png", .5)
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mistMid1.position = myTypes.Vector2(860, 300)
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mistMid1.resize = myTypes.Vector2(1.8, 1.3)
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mistMid1.layer = -6.5
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local mistMid2 = myTypes.Image("images/limo/erect/mistMid.png", .5)
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mistMid2.position = myTypes.Vector2(-300, 300)
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mistMid2.resize = myTypes.Vector2(1.8, 1.3)
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mistMid2.layer = -6.5
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mist[3] = mistMid1
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mist[4] = mistMid2
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|
||||
local limoDriver = myTypes.Sprite("sprites/limo/erect/limoDrive.png", "sprites/limo/erect/limoDrive.json")
|
||||
limoDriver:PlayAnimation("Limo stage", 24, true)
|
||||
@ -58,6 +91,19 @@ return {
|
||||
|
||||
dancers[i] = dancer
|
||||
end
|
||||
|
||||
local mistFront1 = myTypes.Image("images/limo/erect/mistFront.png", .7)
|
||||
mistFront1.position = myTypes.Vector2(-350, 500)
|
||||
mistFront1.resize = myTypes.Vector2(1.8, 1.3)
|
||||
mistFront1.layer = 5
|
||||
|
||||
local mistFront2 = myTypes.Image("images/limo/erect/mistFront.png", .7)
|
||||
mistFront2.position = myTypes.Vector2(-1630, 500)
|
||||
mistFront2.resize = myTypes.Vector2(1.8, 1.3)
|
||||
mistFront2.layer = 5
|
||||
|
||||
mist[5] = mistFront1
|
||||
mist[6] = mistFront2
|
||||
end,
|
||||
|
||||
onBeat = function(beat)
|
||||
@ -84,5 +130,14 @@ return {
|
||||
shootingStar:PlayAnimation("shooting star", 24, false)
|
||||
shootingStarCountdown = love.math.random(20, 40)
|
||||
end
|
||||
end,
|
||||
|
||||
onUpdate = function (dt)
|
||||
for index, sh in next, mist do
|
||||
if sh.position.x > 720 then
|
||||
sh.position.x = -1630
|
||||
end
|
||||
sh.position.x = sh.position.x + 5000 * dt
|
||||
end
|
||||
end
|
||||
}
|
@ -10,7 +10,7 @@
|
||||
|
||||
"camera_boyfriend": [0, 0],
|
||||
"camera_opponent": [0, 0],
|
||||
"camera_girlfriend": [-500, 0],
|
||||
"camera_girlfriend": [500, 0],
|
||||
"camera_speed": 1,
|
||||
"default": true
|
||||
}
|
||||
|
BIN
videos/2hotCutscene.mp4
Normal file
BIN
videos/2hotCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/blazinCutscene.mp4
Normal file
BIN
videos/blazinCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/darnellCutscene.mp4
Normal file
BIN
videos/darnellCutscene.mp4
Normal file
Binary file not shown.
45
videos/encoding_info.txt
Normal file
45
videos/encoding_info.txt
Normal file
@ -0,0 +1,45 @@
|
||||
Hello there,
|
||||
If you are reading this, I've likely already been captured, tortured, and murdered.
|
||||
I'm sharing with you the secrets I know about The Funkin' Crew's secret formula for video encoding.
|
||||
|
||||
This letter is meant for those of you who hate compression artifacts,
|
||||
those who wince at h264 blocks, Those who share in my anguish of
|
||||
blurring anytime static or confetti appear.
|
||||
|
||||
These settings may not work for each and every application,
|
||||
but I've found them to be a good tradeoff between quality, and filesize.
|
||||
|
||||
Using Handbrake 1.8.2 (can likely use an earlier or later version)
|
||||
This is a bit of an offshoot of the "Fast 720p30" preset, so you can start there.
|
||||
|
||||
Filters
|
||||
- Interlace Detection: Off
|
||||
- Deinterlate: Off
|
||||
|
||||
Video
|
||||
- Video Encoder: H.265 (x265)
|
||||
- Uses H.265 on the CPU encoder, since GPU/Hardware encoding has more artifacts.
|
||||
- Framerate: Same as source - Constant Framerate
|
||||
- Quality: Constant Quality RF21
|
||||
- The number can be tweaked as desired a lil bit
|
||||
|
||||
- Preset: veryslow
|
||||
- differences between slow and veryslow might be marginal
|
||||
- Tune: Animation
|
||||
- Different tuning could yield better results, I simply went with this one since it said animation!
|
||||
- Profile: Auto
|
||||
- Level: Auto
|
||||
- 3.1 might be good for 720p @ 24fps
|
||||
|
||||
|
||||
Audio
|
||||
- Codec: AAC
|
||||
- Biterate: close to whatever source bitrate is, max should be 192kbps prob
|
||||
|
||||
|
||||
To whoever reads this, best wishes and good luck.
|
||||
In my dying breaths, I will be thinking about a world with good
|
||||
video compression.
|
||||
Godspeed, and thank you for reading.
|
||||
|
||||
- The Funkin' Crew Inc.
|
BIN
videos/gunsCutscene.mp4
Normal file
BIN
videos/gunsCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/introSelect.mp4
Normal file
BIN
videos/introSelect.mp4
Normal file
Binary file not shown.
BIN
videos/stressCutscene.mp4
Normal file
BIN
videos/stressCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/stressPicoCutscene.mp4
Normal file
BIN
videos/stressPicoCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/toyCommercial.mp4
Normal file
BIN
videos/toyCommercial.mp4
Normal file
Binary file not shown.
BIN
videos/ughCutscene.mp4
Normal file
BIN
videos/ughCutscene.mp4
Normal file
Binary file not shown.
BIN
videos/ughCutscene.ogv
Normal file
BIN
videos/ughCutscene.ogv
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user