Tankman Battlefield stage (mostly) complete

i cant figure out the guy.
This commit is contained in:
AGU 2025-06-12 22:27:26 -04:00
parent 83df5079a4
commit 13298463c0
2 changed files with 31 additions and 23 deletions

View File

@ -2,7 +2,7 @@
"song": {
"player1": "bf",
"events": [],
"gfVersion": "gf",
"gfVersion": "gf-tankmen",
"notes": [
{
"sectionNotes": [

View File

@ -1,7 +1,7 @@
local myTypes = require("modules.types")
local rollingBGTank
local bgTankX = 300
local bgTankY = 300
local bgTankX = 200
local bgTankY = 50
local bgTankRotate = 0
local watchtower, audience1, audience2, audience3, audience4, audience5, audience6
@ -9,26 +9,27 @@ return {
onCreate = function(song)
local tankSky = myTypes.Image("images/tank/tankSky.png")
tankSky.layer = -10
tankSky.position = myTypes.Vector2(-400, -400)
tankSky.position = myTypes.Vector2(-800, -400)
tankSky.modifer = 0
tankSky.resize = myTypes.Vector2(2.5, 2.5)
local tankMountains = myTypes.Image("images/tank/tankMountains.png")
tankMountains.layer = -9
tankMountains.position = myTypes.Vector2(-280, -20)
tankMountains.position = myTypes.Vector2(-150, 150)
tankMountains.modifier = 0.2
tankMountains.resize = myTypes.Vector2(1.2, 1.2)
tankMountains.resize = myTypes.Vector2(1.7, 1.7)
local tankBuildings = myTypes.Image("images/tank/tankBuildings.png")
tankBuildings.position = myTypes.Vector2(-180, 0)
tankBuildings.position = myTypes.Vector2(-400, -100)
tankBuildings.modifier = 0.3
tankBuildings.layer = -7
tankBuildings.resize = myTypes.Vector2(1.1, 1.1)
tankBuildings.resize = myTypes.Vector2(1.6, 1.6)
local tankRuins = myTypes.Image("images/tank/tankRuins.png")
tankRuins.position = myTypes.Vector2(-180, 0)
tankRuins.position = myTypes.Vector2(-400, -100)
tankRuins.modifier = 0.35
tankRuins.layer = -6
tankRuins.resize = myTypes.Vector2(1.1, 1.1)
tankRuins.resize = myTypes.Vector2(1.6, 1.6)
local clouds = myTypes.Image("images/tank/tankClouds.png")
clouds.position = myTypes.Vector2(0, 0)
@ -37,13 +38,13 @@ return {
local smokeLeft = myTypes.Sprite("sprites/tank/smokeLeft.png", "sprites/tank/smokeLeft.json")
smokeLeft:PlayAnimation("SmokeBlurLeft instance 1", 24, true)
smokeLeft.position = myTypes.Vector2(-200, 0)
smokeLeft.position = myTypes.Vector2(-100, 0)
smokeLeft.modifier = 0.4
smokeLeft.layer = -5
local smokeRight = myTypes.Sprite("sprites/tank/smokeRight.png", "sprites/tank/smokeRight.json")
smokeRight:PlayAnimation("SmokeRight instance 1", 24, true)
smokeRight.position = myTypes.Vector2(1100, -100)
smokeRight.position = myTypes.Vector2(700, -100)
smokeRight.modifier = 0.4
smokeRight.layer = -5
@ -68,39 +69,46 @@ return {
audience1 = myTypes.Sprite("sprites/tank/tank0.png", "sprites/tank/tank0.json")
audience1:PlayAnimation("fg tankhead far right instance 1", 24, false)
audience1.position = myTypes.Vector2(-500, 650)
audience1.position = myTypes.Vector2(-200, 350)
audience1.modifier = 1.5
audience1.layer = 2
audience1.resize = myTypes.Vector2(1.6, 1.6)
audience2 = myTypes.Sprite("sprites/tank/tank2.png", "sprites/tank/tank2.json")
audience2:PlayAnimation("foreground man 3 instance 1", 24, false)
audience2.position = myTypes.Vector2(360, 980)
audience2.position = myTypes.Vector2(0, 400)
audience2.modifier = 1.5
audience2.layer = 3
audience2.resize = myTypes.Vector2(1.6, 1.6)
audience3 = myTypes.Sprite("sprites/tank/tank3.png", "sprites/tank/tank3.json")
audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false)
audience3.position = myTypes.Vector2(1050, 1240)
audience3.position = myTypes.Vector2(-100, 500)
audience3.modifier = 2.5
audience3.layer = 5
audience3.resize = myTypes.Vector2(1.6, 1.6)
audience4 = myTypes.Sprite("sprites/tank/tank4.png", "sprites/tank/tank4.json")
audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false)
audience4.position = myTypes.Vector2(1200, 900)
audience4.position = myTypes.Vector2(300, 400)
audience4.modifier = 1.5
audience4.layer = 4
audience4.resize = myTypes.Vector2(1.6, 1.6)
audience5 = myTypes.Sprite("sprites/tank/tank5.png", "sprites/tank/tank5.json")
audience5:PlayAnimation("fg tankhead far right instance 1", 24, false)
audience5.position = myTypes.Vector2(1550, 700)
audience5.position = myTypes.Vector2(500, 350)
audience5.modifier = 1.5
audience5.layer = 3
audience5.resize = myTypes.Vector2(1.6, 1.6)
audience6 = myTypes.Sprite("sprites/tank/tank1.png", "sprites/tank/tank1.json")
--I'm not even gonna try what is this
--[[audience6 = myTypes.Sprite("sprites/tank/tank1.png", "sprites/tank/tank1.json")
audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false)
audience6.position = myTypes.Vector2(-300, 750)
audience6.position = myTypes.Vector2(700, 500)
audience6.modifier = 1.5
audience6.layer = 2
audience6.resize = myTypes.Vector2(1.6, 1.6)]]
end,
onBeat = function(beat)
@ -111,14 +119,14 @@ return {
audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false)
audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false)
audience5:PlayAnimation("fg tankhead far right instance 1", 24, false)
audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false)
--audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false)
end
end,
--zero fucking idea what im doing
onUpdate = function(dt)
bgTankX = math.sin(math.rad(0.1)) * 50
bgTankY = math.cos(math.rad(0.1)) * 50
bgTankRotate = bgTankRotate + 1
bgTankX = math.sin(math.rad(1)) * 200
bgTankY = math.cos(math.rad(1)) * 200
bgTankRotate = bgTankRotate + 10
end
}