Spooky fix, fixes for indices
This commit is contained in:
parent
6e09bb288e
commit
1e85ee23c0
@ -50,11 +50,15 @@
|
||||
0,
|
||||
0
|
||||
],
|
||||
"fps": 12,
|
||||
"anim": "idle",
|
||||
"fps": 24,
|
||||
"anim": "danceLeft",
|
||||
"indices": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
4,
|
||||
5,
|
||||
6
|
||||
],
|
||||
"name": "spooky dance idle"
|
||||
@ -65,13 +69,19 @@
|
||||
0,
|
||||
0
|
||||
],
|
||||
"fps": 12,
|
||||
"fps": 24,
|
||||
"anim": "danceRight",
|
||||
"indices": [
|
||||
7,
|
||||
8,
|
||||
9,
|
||||
10,
|
||||
11,
|
||||
12,
|
||||
14
|
||||
13,
|
||||
14,
|
||||
15,
|
||||
0
|
||||
],
|
||||
"name": "spooky dance idle"
|
||||
},
|
||||
|
@ -297,7 +297,7 @@ local function state(songName, songDifficulty)
|
||||
-- gf:PlayAnimation("BF NOTE LEFT", 30, false)
|
||||
for name, character in next, characters do
|
||||
if not character.singing then
|
||||
if name == "gf" then
|
||||
if name == "gf" or character.animInfo.danceLeft then
|
||||
character:PlayAnimation("danceLeft")
|
||||
else
|
||||
character:PlayAnimation("idle")
|
||||
@ -314,8 +314,12 @@ local function state(songName, songDifficulty)
|
||||
})
|
||||
end
|
||||
else
|
||||
if characters.gf and not characters.gf.singing then
|
||||
characters.gf:PlayAnimation("danceRight")
|
||||
for name, character in next, characters do
|
||||
if not character.singing then
|
||||
if name == "gf" or character.animInfo.danceLeft then
|
||||
character:PlayAnimation("danceRight")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -348,9 +352,9 @@ local function state(songName, songDifficulty)
|
||||
myTypes.updateSprites(dt)
|
||||
|
||||
for name, character in next, characters do
|
||||
if name ~= "gf" and character.sprite.animation ~= "idle" and character.sprite.ended then
|
||||
if name ~= "gf" and character.animInfo.idle and character.sprite.animation ~= "idle" and character.sprite.ended then
|
||||
character:PlayAnimation("idle")
|
||||
elseif name == "gf" and character.singing and character.sprite.animation ~= "danceLeft" and character.sprite.ended then
|
||||
elseif (name == "gf" or character.animInfo.danceLeft) and character.singing and character.sprite.animation ~= "danceLeft" and character.sprite.ended then
|
||||
character:PlayAnimation("danceLeft")
|
||||
end
|
||||
end
|
||||
@ -564,7 +568,8 @@ local function state(songName, songDifficulty)
|
||||
if chart.player2 ~= "none" then -- you can have no player2 but always player1
|
||||
characters.dad = myTypes.character(chart.player2)
|
||||
characters.dad.stagePosition = myTypes.Vector2(stage.opponent[1], stage.opponent[2])
|
||||
characters.dad:PlayAnimation("idle")
|
||||
|
||||
characters.dad:PlayAnimation(characters.dad.animInfo.idle and "idle" or "danceLeft")
|
||||
local image = love.graphics.newImage(string.format("images/icons/icon-%s.png", characters.dad.icon))
|
||||
icons.dad = {image = image, alive = love.graphics.newQuad(0,0, 150, 150, image), dead = love.graphics.newQuad(150, 0, 150, 150, image)}
|
||||
end
|
||||
@ -683,7 +688,7 @@ local function state(songName, songDifficulty)
|
||||
voices:pause()
|
||||
end
|
||||
pauseStart = socket.gettime() * 1000
|
||||
|
||||
|
||||
local pauseStamp = os.time()
|
||||
discord.updatePresence({
|
||||
details = string.format("Paused %s on difficulty %s", songName, songDifficulty),
|
||||
|
@ -87,11 +87,18 @@ function module.Sprite(image, sheet)
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:PlayAnimation(name, fps, loop)
|
||||
function Sprite:PlayAnimation(name, fps, loop, allowed)
|
||||
self.animation = name
|
||||
self.fps = fps
|
||||
self.looping = loop
|
||||
self.frame = 1
|
||||
|
||||
if self.allowedFrames then
|
||||
self.allowedFrame = 1
|
||||
else
|
||||
self.frame = 0
|
||||
end
|
||||
|
||||
|
||||
self.ended = false
|
||||
end
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user