diff --git a/stages/schoolEvil.lua b/stages/schoolEvil.lua index 961e148..95aa4d6 100644 --- a/stages/schoolEvil.lua +++ b/stages/schoolEvil.lua @@ -9,16 +9,9 @@ function module.onCreate(song) --right here local bg = Sprite("sprites/weeb/animatedEvilSchool.png", "sprites/weeb/animatedEvilSchool.xml") bg.layer = -15 - bg.resize = Vector2(8, 8) bg.position = Vector2(-1600, -1300) bg:PlayAnimation("background 2 instance 1", 24, true) - - for index, anim in next, bg.quads do - for index, quad in next, anim do - quad.resize = Vector2(8, 8) - quad.offset = quad.offset:Mul(8) - end - end + bg:Resize(8) end return module \ No newline at end of file diff --git a/states/playstate.lua b/states/playstate.lua index eff4712..e01d4dc 100644 --- a/states/playstate.lua +++ b/states/playstate.lua @@ -975,7 +975,7 @@ local function state(songName, songDifficulty, show) local receptor = Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.xml") receptor:PlayAnimation("arrow" .. directions[i + 1], 24, true) receptor.layer = 9 - receptor.position = Vector2(1200 + (150 * i), settings.Downscroll and 860 or 0) + receptor.position = Vector2(1100 + (150 * i), settings.Downscroll and 860 or 0) receptor.ui = true -- So it doesnt move with the camera. @@ -991,7 +991,7 @@ local function state(songName, songDifficulty, show) splash.layer = 11 - splash.position = Vector2(1140 + (150 * i), settings.Downscroll and 800 or -100) + splash.position = Vector2(1040 + (150 * i), settings.Downscroll and 800 or -100) splash.ui = true splashes[i + 1] = splash @@ -1000,7 +1000,7 @@ local function state(songName, songDifficulty, show) noteCover.layer = 12 - noteCover.position = Vector2(1120 + (150 * i), settings.Downscroll and 780 or -100) + noteCover.position = Vector2(1020 + (150 * i), settings.Downscroll and 780 or -100) noteCover.ui = true noteCover.starterFrame = 1