Fixed South Erect not using the dark variations of characters
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2ba6d387ad
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5dde11ce55
@ -13,7 +13,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -22,7 +22,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -31,7 +31,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -40,7 +40,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -49,7 +49,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -66,7 +66,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -75,7 +75,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -84,7 +84,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -93,7 +93,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -102,7 +102,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"erect"
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},
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},
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{
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@ -119,8 +119,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"nightmare"
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"erect"
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},
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},
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{
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@ -129,8 +128,7 @@ return {
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"easy",
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"normal",
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"hard",
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"erect",
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"nightmare"
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"erect"
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},
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},
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{
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@ -143,4 +141,20 @@ return {
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"nightmare"
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},
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},
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{
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name = "guns",
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difficulties = {
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"easy",
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"normal",
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"hard"
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},
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},
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{
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name = "stress",
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difficulties = {
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"easy",
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"normal",
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"hard"
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},
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}
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}
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@ -1,6 +1,6 @@
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{
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"song": {
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"player1": "bf",
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"player1": "bf-dark",
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"notes": [
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{
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"sectionNotes": [],
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@ -5395,8 +5395,8 @@
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"mustHitSection": true
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}
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],
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"player2": "spooky",
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"gfVersion": "gf",
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"player2": "spooky-dark",
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"gfVersion": "gf-dark",
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"events": [],
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"player3": null,
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"song": "South Erect",
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@ -4,7 +4,7 @@
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"isPixelStage": false,
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"boyfriend": [800, -250],
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"girlfriend": [200, 100],
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"girlfriend": [200, 50],
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"opponent": [500, -200],
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"hide_girlfriend": false,
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@ -36,25 +36,26 @@ return {
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clouds.layer = -8
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local smokeLeft = myTypes.Sprite("sprites/tank/smokeLeft.png", "sprites/tank/smokeLeft.json")
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smokeLeft:PlayAnimation("SmokeBlurLeft", 24, true)
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smokeLeft:PlayAnimation("SmokeBlurLeft instance 1", 24, true)
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smokeLeft.position = myTypes.Vector2(-200, 0)
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smokeLeft.modifier = 0.4
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smokeLeft.layer = -5
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local smokeRight = myTypes.Sprite("sprites/tank/smokeRight.png", "sprites/tank/smokeRight.json")
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smokeRight:PlayAnimation("SmokeRight", 24, true)
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smokeRight:PlayAnimation("SmokeRight instance 1", 24, true)
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smokeRight.position = myTypes.Vector2(1100, -100)
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smokeRight.modifier = 0.4
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smokeRight.layer = -5
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watchtower = myTypes.Sprite("sprites/tank/tankWatchtower.png", "sprites/tank/tankWatchtower.json")
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watchtower:PlayAnimation("watchtower gradient color", 24, false)
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watchtower.position = myTypes.Vector2(100, 50)
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watchtower:PlayAnimation("watchtower gradient color instance 1", 24, false)
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watchtower.position = myTypes.Vector2(25, 50)
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watchtower.modifier = 0.5
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watchtower.resize = myTypes.Vector2(2, 2)
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watchtower.layer = -4
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rollingBGTank = myTypes.Sprite("sprites/tank/tankRolling.png", "sprites/tank/tankRolling.json")
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rollingBGTank:PlayAnimation("BG tank w lighting", 24, true)
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rollingBGTank:PlayAnimation("BG tank w lighting instance 1", 24, true)
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rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY)
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rollingBGTank.modifier = 0.5
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rollingBGTank.layer = -3
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@ -104,7 +105,7 @@ return {
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onBeat = function(beat)
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if beat % 2 == 0 then
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watchtower:PlayAnimation("watchtower gradient color", 24, false)
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watchtower:PlayAnimation("watchtower gradient color instance 1", 24, false)
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audience1:PlayAnimation("fg tankhead far right instance 1", 24, false)
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audience2:PlayAnimation("foreground man 3 instance 1", 24, false)
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audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false)
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