Fixes, disabled the funny note script

This commit is contained in:
entar 2025-06-13 22:59:53 +07:00
parent b34203bf3c
commit 82c5ed4c69
5 changed files with 51 additions and 9 deletions

View File

@ -6,7 +6,7 @@ local lastChange = 0
local amp = 50
local enabled = true
local enabled = false
function module.onCreate()
lastChange = 0

36
log.log

File diff suppressed because one or more lines are too long

View File

@ -285,7 +285,7 @@ local function state(songName, songDifficulty)
if not playing then
for index, module in next, modules do
if module.onUpdate then
module.onUpdate(dt)
module.onUpdate(dt, 0)
end
end

View File

@ -286,6 +286,10 @@ function module.drawUI()
quad.flipped = true
quad.offset.x = -quad.offset.x
end
if sprite.flipY and not quad.flippedY then
quad.flippedY = true
quad.offset.y = - quad.offset.y
end
local cameraOffset = sprite.ui and module.myTypes.Vector2() or module.cameraPosition or module.myTypes.Vector2()
@ -300,6 +304,10 @@ function module.drawUI()
quad.flipped = true
quad.offset.x = -quad.offset.x
end
if rect.flipY and not quad.flippedY then
quad.flippedY = true
quad.offset.y = - quad.offset.y
end
local cameraOffset = rect.ui and module.myTypes.Vector2() or module.cameraPosition or module.myTypes.Vector2()

View File

@ -2,7 +2,7 @@ local myTypes = require("modules.types")
local rollingBGTank
local bgTankX = 200
local bgTankY = 50
local watchtower, audience1, audience2, audience3, audience4, audience5, audience6
local watchtower, audience1, audience2, audience3, audience4, audience5, audience6, bgTankRotate
return {
onCreate = function(song)
@ -58,7 +58,7 @@ return {
rollingBGTank:PlayAnimation("BG tank w lighting instance 1", 24, true)
rollingBGTank.modifier = 0.5
rollingBGTank.layer = -3
rollingBGTank.flipX = true
rollingBGTank.flipY = true
local tankGround = myTypes.Image("images/tank/tankGround.png")
tankGround.position = myTypes.Vector2(-420, -150)
@ -123,10 +123,10 @@ return {
--zero fucking idea what im doing
onUpdate = function(dt, elapsed)
bgTankX = math.cos(math.rad(elapsed / 1000)) * 200
bgTankY = math.sin(math.rad(elapsed / 1000)) * 200
bgTankRotate = elapsed / (1000 * 20)
bgTankX = math.cos(math.rad(elapsed / 100)) * 500
bgTankY = math.sin(math.rad(elapsed / 100)) * 500
bgTankRotate = elapsed / 5000
rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY)
rollingBGTank.rotation = -bgTankRotate
rollingBGTank.rotation = bgTankRotate --testing
end
}