Rotation added to sprites and rects
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@ -220,7 +220,7 @@ function module.drawSprites()
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local cameraOffset = sprite.ui and module.myTypes.Vector2() or module.cameraPosition or module.myTypes.Vector2()
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love.graphics.draw(sprite.image, quad.quad, (sprite.position.x + (sprite.position.x - quad.offset.x - sprite.extraOffset.x) + cameraOffset.x * sprite.modifier), (sprite.position.y + (sprite.position.y - quad.offset.y - sprite.extraOffset.y) + cameraOffset.y * sprite.modifier), 0, quad.resize.x * (sprite.flipX and -1 or 1), quad.resize.y* (sprite.flipY and -1 or 1))
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love.graphics.draw(sprite.image, quad.quad, (sprite.position.x + (sprite.position.x - quad.offset.x - sprite.extraOffset.x) + cameraOffset.x * sprite.modifier), (sprite.position.y + (sprite.position.y - quad.offset.y - sprite.extraOffset.y) + cameraOffset.y * sprite.modifier), sprite.rotation or 0, quad.resize.x * (sprite.flipX and -1 or 1), quad.resize.y* (sprite.flipY and -1 or 1))
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end
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end
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elseif thing.isRect then
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@ -234,7 +234,7 @@ function module.drawSprites()
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local cameraOffset = rect.ui and module.myTypes.Vector2() or module.cameraPosition or module.myTypes.Vector2()
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love.graphics.draw(rect.image, quad.quad, (rect.position.x + (rect.position.x - quad.offset.x - rect.extraOffset.x) + cameraOffset.x * rect.modifier), (rect.position.y + (rect.position.y - quad.offset.y - rect.extraOffset.y) + cameraOffset.y * rect.modifier), 0, quad.resize.x * (rect.flipX and -1 or 1), quad.resize.y* (rect.flipY and -1 or 1))
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love.graphics.draw(rect.image, quad.quad, (rect.position.x + (rect.position.x - quad.offset.x - rect.extraOffset.x) + cameraOffset.x * rect.modifier), (rect.position.y + (rect.position.y - quad.offset.y - rect.extraOffset.y) + cameraOffset.y * rect.modifier), rect.rotation or 0, quad.resize.x * (rect.flipX and -1 or 1), quad.resize.y* (rect.flipY and -1 or 1))
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end
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end
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end
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