Fixed silly billy and gf being abscent in philly-nice

This commit is contained in:
entar 2025-07-09 07:44:28 +07:00
parent 3d93eb95b6
commit cb6a0c5261
6 changed files with 11 additions and 7 deletions

View File

@ -147,8 +147,8 @@
"no_antialiasing": false,
"image": "sprites/characters/YourselfBF",
"position": [
200,
190
400,
380
],
"healthicon": "bf",
"flip_x": false,

View File

@ -71,7 +71,7 @@
"image": "sprites/characters/gfCar",
"position": [
300,
360
180
],
"healthicon": "gf",
"flip_x": false,

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File diff suppressed because one or more lines are too long

View File

@ -66,8 +66,8 @@ function module.onCreate()
asset1.layer = -10
asset1:Frame("Silly_idk_1", 0)
asset1.quads["Silly_idk_1"][0].resize = Vector2(1, 1)
asset1.position.y = -270
asset1.position.x = -400
asset1.position.y = -540
asset1.position.x = -800
for index, receptor in next, sharedVars.opponentReceptors do
receptor.ui = false
@ -143,12 +143,14 @@ function module.onUpdate(dt, el)
currentplayerReceptorPosition = currentplayerReceptorPosition:Lerp(nextplayerReceptorPosition, .05)
for index, note in next, sharedVars.notes do
if not note.mustPress then
note.sprite.position = sharedVars.opponentReceptors[note.direction].position:Add(Vector2(0, -1000))
note.sprite.layer = -3
note.sprite.ui = false
end
end
for index, note in next, sharedVars.holds do
if not note.mustPress then
note.sprite.position = sharedVars.opponentReceptors[note.direction].position:Add(Vector2(0, -1000))
note.sprite.layer = -4
note.sprite.ui = false
end

View File

@ -442,6 +442,7 @@ local function state(songName, songDifficulty, show)
if not countDownAudio[curCD + 1] then
counting = false -- Ended the countdown
inst:play()
inst:setLooping(false)
if chart.needsVoices then
voices:play()
end
@ -1052,6 +1053,7 @@ local function state(songName, songDifficulty, show)
end
else
inst:play()
inst:setLooping(false)
if chart.needsVoices then
voices:play()
end