Fixed silly billy and gf being abscent in philly-nice
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3d93eb95b6
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@ -147,8 +147,8 @@
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"no_antialiasing": false,
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"image": "sprites/characters/YourselfBF",
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"position": [
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200,
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190
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400,
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380
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],
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"healthicon": "bf",
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"flip_x": false,
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@ -71,7 +71,7 @@
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"image": "sprites/characters/gfCar",
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"position": [
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300,
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360
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180
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],
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"healthicon": "gf",
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"flip_x": false,
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -66,8 +66,8 @@ function module.onCreate()
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asset1.layer = -10
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asset1:Frame("Silly_idk_1", 0)
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asset1.quads["Silly_idk_1"][0].resize = Vector2(1, 1)
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asset1.position.y = -270
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asset1.position.x = -400
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asset1.position.y = -540
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asset1.position.x = -800
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for index, receptor in next, sharedVars.opponentReceptors do
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receptor.ui = false
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@ -143,12 +143,14 @@ function module.onUpdate(dt, el)
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currentplayerReceptorPosition = currentplayerReceptorPosition:Lerp(nextplayerReceptorPosition, .05)
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for index, note in next, sharedVars.notes do
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if not note.mustPress then
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note.sprite.position = sharedVars.opponentReceptors[note.direction].position:Add(Vector2(0, -1000))
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note.sprite.layer = -3
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note.sprite.ui = false
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end
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end
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for index, note in next, sharedVars.holds do
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if not note.mustPress then
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note.sprite.position = sharedVars.opponentReceptors[note.direction].position:Add(Vector2(0, -1000))
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note.sprite.layer = -4
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note.sprite.ui = false
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end
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@ -442,6 +442,7 @@ local function state(songName, songDifficulty, show)
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if not countDownAudio[curCD + 1] then
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counting = false -- Ended the countdown
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inst:play()
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inst:setLooping(false)
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if chart.needsVoices then
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voices:play()
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end
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@ -1052,6 +1053,7 @@ local function state(songName, songDifficulty, show)
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end
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else
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inst:play()
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inst:setLooping(false)
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if chart.needsVoices then
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voices:play()
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end
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