Added more modding stuff for song scripts module.shared, fixed stage values for all charts
This commit is contained in:
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@ -1,97 +0,0 @@
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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
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function onCreate()
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if difficulty == 0 then -- easy
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rank = 1
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elseif difficulty == 1 then -- normal
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rank = 2
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elseif difficulty == 2 then -- hard
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rank = 3
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elseif difficulty == 3 then -- erect
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rank = 12
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elseif difficulty == 4 then -- nightmare
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rank = 13
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end
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end
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function onCreatePost()
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if not hideHud then
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if rank > 10 then
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makeLuaSprite('star', 'star2', 1070, 590)
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makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
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addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
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setProperty('starFlame.alpha', 0)
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scaleObject('starFlame', 1.5, 1.5)
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setObjectCamera('starFlame', 'hud')
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addLuaSprite('starFlame', true)
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elseif rank <= 10 then
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makeLuaSprite('star', 'star1', 1070, 590)
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end
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scaleObject('star', 0.9, 0.9)
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setObjectCamera('star', 'hud')
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setObjectOrder('star', getObjectOrder('starFlame') + 1)
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setProperty('star.alpha', 0)
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addLuaSprite('star')
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makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
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setTextSize('difficulty', 37)
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setTextFont('difficulty', 'combo.ttf')
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setProperty('difficulty.alpha', 0)
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addLuaText('difficulty', false)
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setObjectOrder('difficulty', getObjectOrder('star') + 1)
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if downscroll then
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setProperty('difficulty.y', 70)
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setProperty('star.y', 40)
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setProperty('starFlame.y', -5)
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setProperty('starFlame.angle', 190)
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end
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if rank > 10 then
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setTextColor('difficulty', 'ffffff')
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setTextBorder('difficulty', 2, '00AEFF')
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elseif rank <= 10 then
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setTextColor('difficulty', '000000')
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setTextBorder('difficulty', 3, 'FFFFFF')
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end
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runTimer('ready', 0.5) -- star fade in
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runTimer('wait', 8) -- star fade out
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runTimer('wait2', 7.5) -- difficulty fade out
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if rank > 10 then
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runTimer('pausefire', 2) -- difficulty fade in
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elseif rank <=10 then
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runTimer('pause', 2)
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end
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end
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end
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function onTimerCompleted(tag)
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if not hideHud then
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if tag == 'ready' then
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doTweenAlpha('hi', 'star', 1, 0.5,'linear')
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end
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if tag == 'wait' then
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doTweenAlpha('gone', 'star', 0, 0.5,'linear')
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doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
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end
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if tag == 'wait2' then
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doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
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end
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if tag == 'pause' then
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doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
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end
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if tag == 'pausefire' then
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setProperty('difficulty.alpha', 1)
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setProperty('starFlame.alpha', 1)
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playSound('light', 0.7)
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end
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end
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end
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -1,4 +0,0 @@
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function onCreate()
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setTextFont('scoreTxt', 'vcr.ttf')
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setTextFont('timeTxt','timer.ttf')
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end
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@ -1,113 +0,0 @@
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-- Script made by Washo789, please, if you use it or modify it, I would like you to give me credits.
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local xx = 630; -- Code to change the position of the camera to the left or right for your opponent, Less = Left (They can be negative numbers), More = Right
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local yy = 520; -- Code to change the position of the camera up or down for the enemy Less = Down (They can be negative numbers), More = Up
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local xx2 = 820; -- Same code as above, but for boyfriend left, right
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local yy2 = 510; -- Same code as above, but for boyfriend up, down
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local xx3 = 520; -- Same code as above, but for girlfriend left, right
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local yy3 = 450; -- Same code as above, but for girlfriend, up, down
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local ofs = 35; -- Code to adjust the intensity with which the camera moves, the more numbers, the more intense, and the fewer numbers, less intense
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local followchars = true; -- This code is necessary for the script to work, don't even think about deleting it!
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local del = 0;
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local del2 = 0;
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function onUpdate() -- The Main Code
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if del > 0 then
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del = del - 1
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end
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if del2 > 0 then
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del2 = del2 - 1
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end
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if followchars == true then
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if mustHitSection == false then -- Code for the camera to follow the poses of your opponent
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if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
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triggerEvent('Camera Follow Pos',xx-ofs,yy)
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end
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if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
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triggerEvent('Camera Follow Pos',xx+ofs,yy)
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end
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if getProperty('dad.animation.curAnim.name') == 'singUP' then
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triggerEvent('Camera Follow Pos',xx,yy-ofs)
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end
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if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
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triggerEvent('Camera Follow Pos',xx,yy+ofs)
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end
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if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
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triggerEvent('Camera Follow Pos',xx-ofs,yy)
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end
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if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
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triggerEvent('Camera Follow Pos',xx+ofs,yy)
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end
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if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
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triggerEvent('Camera Follow Pos',xx,yy-ofs)
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end
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if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
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triggerEvent('Camera Follow Pos',xx,yy+ofs)
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end
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if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
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triggerEvent('Camera Follow Pos',xx,yy)
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end
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if getProperty('dad.animation.curAnim.name') == 'idle' then
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triggerEvent('Camera Follow Pos',xx,yy)
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end
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if gfSection == true then -- The camera follows GF when she sings, only when the "GF Section" option in the chart editor is activated.
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if getProperty('gf.animation.curAnim.name') == 'singLEFT' then -- Credits to Serebeat and company for their Slaybells mod,
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triggerEvent('Camera Follow Pos',xx3-ofs,yy3) -- That's where I got the gf code from.
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end
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if getProperty('gf.animation.curAnim.name') == 'singRIGHT' then
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triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
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end
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if getProperty('gf.animation.curAnim.name') == 'singUP' then
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triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
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end
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if getProperty('gf.animation.curAnim.name') == 'singDOWN' then
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triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
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end
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if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
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triggerEvent('Camera Follow Pos',xx3,yy3)
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end
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if getProperty('gf.animation.curAnim.name') == 'singRIGHT-alt' then
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triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
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end
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if getProperty('gf.animation.curAnim.name') == 'singUP-alt' then
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triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
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end
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if getProperty('gf.animation.curAnim.name') == 'singDOWN-alt' then
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triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
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end
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if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
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triggerEvent('Camera Follow Pos',xx3,yy3)
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end
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end
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else
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-- Code for the camera to follow the poses of boyfriend
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if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
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triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
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triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
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triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
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triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT-alt' then
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triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singUP-alt' then
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triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN-alt' then
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triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
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end
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if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
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triggerEvent('Camera Follow Pos',xx2,yy2)
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end
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end
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else
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triggerEvent('Camera Follow Pos','','') -- Self explanatory
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end
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end
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@ -1,6 +1,7 @@
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{
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"song": {
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"player1": "bf",
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"stage": "stage",
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"notes": [
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{
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"sectionNotes": [
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@ -2,6 +2,7 @@
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"song": {
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"player1": "bf",
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"player2": "dad",
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"stage": "stage",
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"notes": [
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{
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"lengthInSteps": 16,
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@ -1,97 +0,0 @@
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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
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function onCreate()
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if difficulty == 0 then -- easy
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rank = 2
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elseif difficulty == 1 then -- normal
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rank = 2
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elseif difficulty == 2 then -- hard
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rank = 3
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elseif difficulty == 3 then -- erect
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rank = 0
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elseif difficulty == 4 then -- nightmare
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rank = 0
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end
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end
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function onCreatePost()
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if not hideHud then
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if rank > 10 then
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makeLuaSprite('star', 'star2', 1070, 590)
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makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
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addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
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setProperty('starFlame.alpha', 0)
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scaleObject('starFlame', 1.5, 1.5)
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setObjectCamera('starFlame', 'hud')
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addLuaSprite('starFlame', true)
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elseif rank <= 10 then
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makeLuaSprite('star', 'star1', 1070, 590)
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end
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scaleObject('star', 0.9, 0.9)
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setObjectCamera('star', 'hud')
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setObjectOrder('star', getObjectOrder('starFlame') + 1)
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setProperty('star.alpha', 0)
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addLuaSprite('star')
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makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
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setTextSize('difficulty', 37)
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setTextFont('difficulty', 'combo.ttf')
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setProperty('difficulty.alpha', 0)
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addLuaText('difficulty', false)
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setObjectOrder('difficulty', getObjectOrder('star') + 1)
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if downscroll then
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setProperty('difficulty.y', 70)
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setProperty('star.y', 40)
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setProperty('starFlame.y', -5)
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setProperty('starFlame.angle', 190)
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end
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if rank > 10 then
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setTextColor('difficulty', 'ffffff')
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setTextBorder('difficulty', 2, '00AEFF')
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elseif rank <= 10 then
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setTextColor('difficulty', '000000')
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setTextBorder('difficulty', 3, 'FFFFFF')
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end
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runTimer('ready', 0.5) -- star fade in
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runTimer('wait', 8) -- star fade out
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runTimer('wait2', 7.5) -- difficulty fade out
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if rank > 10 then
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runTimer('pausefire', 2) -- difficulty fade in
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elseif rank <=10 then
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runTimer('pause', 2)
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end
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end
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end
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function onTimerCompleted(tag)
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if not hideHud then
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if tag == 'ready' then
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doTweenAlpha('hi', 'star', 1, 0.5,'linear')
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end
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if tag == 'wait' then
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doTweenAlpha('gone', 'star', 0, 0.5,'linear')
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doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
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end
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if tag == 'wait2' then
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doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
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end
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if tag == 'pause' then
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doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
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end
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if tag == 'pausefire' then
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setProperty('difficulty.alpha', 1)
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setProperty('starFlame.alpha', 1)
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playSound('light', 0.7)
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end
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end
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end
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@ -1,4 +0,0 @@
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function onCreate()
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setTextFont('scoreTxt', 'vcr.ttf')
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setTextFont('timeTxt','timer.ttf')
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end
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -1,14 +0,0 @@
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function onGameOverStart()
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precacheSound("christmasdeath")
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playSound("christmasdeath", 1)
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end
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-- crash prevention
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function onUpdate() end
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function onUpdatePost() end
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@ -1,97 +0,0 @@
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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
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function onCreate()
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if difficulty == 0 then -- easy
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rank = 1
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elseif difficulty == 1 then -- normal
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rank = 2
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elseif difficulty == 2 then -- hard
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rank = 3
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elseif difficulty == 3 then -- erect
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rank = 7
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elseif difficulty == 4 then -- nightmare
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rank = 8
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end
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end
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function onCreatePost()
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if not hideHud then
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if rank > 10 then
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makeLuaSprite('star', 'star2', 1070, 590)
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makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
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addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
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setProperty('starFlame.alpha', 0)
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scaleObject('starFlame', 1.5, 1.5)
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setObjectCamera('starFlame', 'hud')
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addLuaSprite('starFlame', true)
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elseif rank <= 10 then
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makeLuaSprite('star', 'star1', 1070, 590)
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end
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scaleObject('star', 0.9, 0.9)
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setObjectCamera('star', 'hud')
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setObjectOrder('star', getObjectOrder('starFlame') + 1)
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setProperty('star.alpha', 0)
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addLuaSprite('star')
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makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
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setTextSize('difficulty', 37)
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setTextFont('difficulty', 'combo.ttf')
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setProperty('difficulty.alpha', 0)
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addLuaText('difficulty', false)
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setObjectOrder('difficulty', getObjectOrder('star') + 1)
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if downscroll then
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setProperty('difficulty.y', 70)
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setProperty('star.y', 40)
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setProperty('starFlame.y', -5)
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setProperty('starFlame.angle', 190)
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end
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if rank > 10 then
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setTextColor('difficulty', 'ffffff')
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setTextBorder('difficulty', 2, '00AEFF')
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elseif rank <= 10 then
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setTextColor('difficulty', '000000')
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setTextBorder('difficulty', 3, 'FFFFFF')
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end
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runTimer('ready', 0.5) -- star fade in
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runTimer('wait', 8) -- star fade out
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runTimer('wait2', 7.5) -- difficulty fade out
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if rank > 10 then
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runTimer('pausefire', 2) -- difficulty fade in
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elseif rank <=10 then
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runTimer('pause', 2)
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end
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end
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end
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function onTimerCompleted(tag)
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if not hideHud then
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if tag == 'ready' then
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doTweenAlpha('hi', 'star', 1, 0.5,'linear')
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end
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if tag == 'wait' then
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doTweenAlpha('gone', 'star', 0, 0.5,'linear')
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doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
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end
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if tag == 'wait2' then
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doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
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end
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if tag == 'pause' then
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doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
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end
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if tag == 'pausefire' then
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setProperty('difficulty.alpha', 1)
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setProperty('starFlame.alpha', 1)
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playSound('light', 0.7)
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end
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end
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end
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@ -1,4 +0,0 @@
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function onCreate()
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setTextFont('scoreTxt', 'vcr.ttf')
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setTextFont('timeTxt','timer.ttf')
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end
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@ -1,14 +0,0 @@
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function onGameOverStart()
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precacheSound("christmasdeath")
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playSound("christmasdeath", 1)
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end
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-- crash prevention
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function onUpdate() end
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function onUpdatePost() end
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -1,97 +0,0 @@
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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
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|
||||
function onCreate()
|
||||
if difficulty == 0 then -- easy
|
||||
rank = 1
|
||||
elseif difficulty == 1 then -- normal
|
||||
rank = 2
|
||||
elseif difficulty == 2 then -- hard
|
||||
rank = 3
|
||||
elseif difficulty == 3 then -- erect
|
||||
rank = 8
|
||||
elseif difficulty == 4 then -- nightmare
|
||||
rank = 9
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function onCreatePost()
|
||||
if not hideHud then
|
||||
if rank > 10 then
|
||||
makeLuaSprite('star', 'star2', 1070, 590)
|
||||
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
|
||||
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
|
||||
setProperty('starFlame.alpha', 0)
|
||||
scaleObject('starFlame', 1.5, 1.5)
|
||||
setObjectCamera('starFlame', 'hud')
|
||||
addLuaSprite('starFlame', true)
|
||||
elseif rank <= 10 then
|
||||
makeLuaSprite('star', 'star1', 1070, 590)
|
||||
end
|
||||
|
||||
scaleObject('star', 0.9, 0.9)
|
||||
setObjectCamera('star', 'hud')
|
||||
setObjectOrder('star', getObjectOrder('starFlame') + 1)
|
||||
setProperty('star.alpha', 0)
|
||||
addLuaSprite('star')
|
||||
|
||||
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
|
||||
setTextSize('difficulty', 37)
|
||||
setTextFont('difficulty', 'combo.ttf')
|
||||
setProperty('difficulty.alpha', 0)
|
||||
addLuaText('difficulty', false)
|
||||
setObjectOrder('difficulty', getObjectOrder('star') + 1)
|
||||
|
||||
if downscroll then
|
||||
setProperty('difficulty.y', 70)
|
||||
setProperty('star.y', 40)
|
||||
setProperty('starFlame.y', -5)
|
||||
setProperty('starFlame.angle', 190)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if rank > 10 then
|
||||
setTextColor('difficulty', 'ffffff')
|
||||
setTextBorder('difficulty', 2, '00AEFF')
|
||||
elseif rank <= 10 then
|
||||
setTextColor('difficulty', '000000')
|
||||
setTextBorder('difficulty', 3, 'FFFFFF')
|
||||
end
|
||||
|
||||
|
||||
runTimer('ready', 0.5) -- star fade in
|
||||
runTimer('wait', 8) -- star fade out
|
||||
runTimer('wait2', 7.5) -- difficulty fade out
|
||||
|
||||
if rank > 10 then
|
||||
runTimer('pausefire', 2) -- difficulty fade in
|
||||
elseif rank <=10 then
|
||||
runTimer('pause', 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onTimerCompleted(tag)
|
||||
if not hideHud then
|
||||
if tag == 'ready' then
|
||||
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait' then
|
||||
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
|
||||
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait2' then
|
||||
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pause' then
|
||||
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pausefire' then
|
||||
setProperty('difficulty.alpha', 1)
|
||||
setProperty('starFlame.alpha', 1)
|
||||
playSound('light', 0.7)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,4 +0,0 @@
|
||||
function onCreate()
|
||||
setTextFont('scoreTxt', 'vcr.ttf')
|
||||
setTextFont('timeTxt','timer.ttf')
|
||||
end
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -1,113 +0,0 @@
|
||||
-- Script made by Washo789, please, if you use it or modify it, I would like you to give me credits.
|
||||
|
||||
local xx = 630; -- Code to change the position of the camera to the left or right for your opponent, Less = Left (They can be negative numbers), More = Right
|
||||
local yy = 520; -- Code to change the position of the camera up or down for the enemy Less = Down (They can be negative numbers), More = Up
|
||||
local xx2 = 820; -- Same code as above, but for boyfriend left, right
|
||||
local yy2 = 510; -- Same code as above, but for boyfriend up, down
|
||||
local xx3 = 520; -- Same code as above, but for girlfriend left, right
|
||||
local yy3 = 450; -- Same code as above, but for girlfriend, up, down
|
||||
local ofs = 35; -- Code to adjust the intensity with which the camera moves, the more numbers, the more intense, and the fewer numbers, less intense
|
||||
local followchars = true; -- This code is necessary for the script to work, don't even think about deleting it!
|
||||
local del = 0;
|
||||
local del2 = 0;
|
||||
|
||||
function onUpdate() -- The Main Code
|
||||
if del > 0 then
|
||||
del = del - 1
|
||||
end
|
||||
if del2 > 0 then
|
||||
del2 = del2 - 1
|
||||
end
|
||||
if followchars == true then
|
||||
if mustHitSection == false then -- Code for the camera to follow the poses of your opponent
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if gfSection == true then -- The camera follows GF when she sings, only when the "GF Section" option in the chart editor is activated.
|
||||
if getProperty('gf.animation.curAnim.name') == 'singLEFT' then -- Credits to Serebeat and company for their Slaybells mod,
|
||||
triggerEvent('Camera Follow Pos',xx3-ofs,yy3) -- That's where I got the gf code from.
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Code for the camera to follow the poses of boyfriend
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2)
|
||||
end
|
||||
end
|
||||
else
|
||||
triggerEvent('Camera Follow Pos','','') -- Self explanatory
|
||||
end
|
||||
|
||||
end
|
@ -1,97 +0,0 @@
|
||||
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
|
||||
|
||||
function onCreate()
|
||||
if difficulty == 0 then -- easy
|
||||
rank = 1
|
||||
elseif difficulty == 1 then -- normal
|
||||
rank = 2
|
||||
elseif difficulty == 2 then -- hard
|
||||
rank = 2
|
||||
elseif difficulty == 3 then -- erect
|
||||
rank = 11
|
||||
elseif difficulty == 4 then -- nightmare
|
||||
rank = 12
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function onCreatePost()
|
||||
if not hideHud then
|
||||
if rank > 10 then
|
||||
makeLuaSprite('star', 'star2', 1070, 590)
|
||||
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
|
||||
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
|
||||
setProperty('starFlame.alpha', 0)
|
||||
scaleObject('starFlame', 1.5, 1.5)
|
||||
setObjectCamera('starFlame', 'hud')
|
||||
addLuaSprite('starFlame', true)
|
||||
elseif rank <= 10 then
|
||||
makeLuaSprite('star', 'star1', 1070, 590)
|
||||
end
|
||||
|
||||
scaleObject('star', 0.9, 0.9)
|
||||
setObjectCamera('star', 'hud')
|
||||
setObjectOrder('star', getObjectOrder('starFlame') + 1)
|
||||
setProperty('star.alpha', 0)
|
||||
addLuaSprite('star')
|
||||
|
||||
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
|
||||
setTextSize('difficulty', 37)
|
||||
setTextFont('difficulty', 'combo.ttf')
|
||||
setProperty('difficulty.alpha', 0)
|
||||
addLuaText('difficulty', false)
|
||||
setObjectOrder('difficulty', getObjectOrder('star') + 1)
|
||||
|
||||
if downscroll then
|
||||
setProperty('difficulty.y', 70)
|
||||
setProperty('star.y', 40)
|
||||
setProperty('starFlame.y', -5)
|
||||
setProperty('starFlame.angle', 190)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if rank > 10 then
|
||||
setTextColor('difficulty', 'ffffff')
|
||||
setTextBorder('difficulty', 2, '00AEFF')
|
||||
elseif rank <= 10 then
|
||||
setTextColor('difficulty', '000000')
|
||||
setTextBorder('difficulty', 3, 'FFFFFF')
|
||||
end
|
||||
|
||||
|
||||
runTimer('ready', 0.5) -- star fade in
|
||||
runTimer('wait', 8) -- star fade out
|
||||
runTimer('wait2', 7.5) -- difficulty fade out
|
||||
|
||||
if rank > 10 then
|
||||
runTimer('pausefire', 2) -- difficulty fade in
|
||||
elseif rank <=10 then
|
||||
runTimer('pause', 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onTimerCompleted(tag)
|
||||
if not hideHud then
|
||||
if tag == 'ready' then
|
||||
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait' then
|
||||
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
|
||||
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait2' then
|
||||
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pause' then
|
||||
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pausefire' then
|
||||
setProperty('difficulty.alpha', 1)
|
||||
setProperty('starFlame.alpha', 1)
|
||||
playSound('light', 0.7)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,4 +0,0 @@
|
||||
function onCreate()
|
||||
setTextFont('scoreTxt', 'vcr.ttf')
|
||||
setTextFont('timeTxt','timer.ttf')
|
||||
end
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@ -1,113 +0,0 @@
|
||||
-- Script made by Washo789, please, if you use it or modify it, I would like you to give me credits.
|
||||
|
||||
local xx = 630; -- Code to change the position of the camera to the left or right for your opponent, Less = Left (They can be negative numbers), More = Right
|
||||
local yy = 520; -- Code to change the position of the camera up or down for the enemy Less = Down (They can be negative numbers), More = Up
|
||||
local xx2 = 820; -- Same code as above, but for boyfriend left, right
|
||||
local yy2 = 510; -- Same code as above, but for boyfriend up, down
|
||||
local xx3 = 520; -- Same code as above, but for girlfriend left, right
|
||||
local yy3 = 450; -- Same code as above, but for girlfriend, up, down
|
||||
local ofs = 35; -- Code to adjust the intensity with which the camera moves, the more numbers, the more intense, and the fewer numbers, less intense
|
||||
local followchars = true; -- This code is necessary for the script to work, don't even think about deleting it!
|
||||
local del = 0;
|
||||
local del2 = 0;
|
||||
|
||||
function onUpdate() -- The Main Code
|
||||
if del > 0 then
|
||||
del = del - 1
|
||||
end
|
||||
if del2 > 0 then
|
||||
del2 = del2 - 1
|
||||
end
|
||||
if followchars == true then
|
||||
if mustHitSection == false then -- Code for the camera to follow the poses of your opponent
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if gfSection == true then -- The camera follows GF when she sings, only when the "GF Section" option in the chart editor is activated.
|
||||
if getProperty('gf.animation.curAnim.name') == 'singLEFT' then -- Credits to Serebeat and company for their Slaybells mod,
|
||||
triggerEvent('Camera Follow Pos',xx3-ofs,yy3) -- That's where I got the gf code from.
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Code for the camera to follow the poses of boyfriend
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2)
|
||||
end
|
||||
end
|
||||
else
|
||||
triggerEvent('Camera Follow Pos','','') -- Self explanatory
|
||||
end
|
||||
|
||||
end
|
@ -14,7 +14,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -24,7 +23,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -34,7 +32,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -44,7 +41,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -54,7 +50,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -72,7 +67,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -82,7 +76,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -92,7 +85,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -102,7 +94,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -112,7 +103,6 @@ return {
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -143,44 +133,6 @@ return {
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "winter-horrorland",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "senpai",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "roses",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "thorns",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "ugh",
|
||||
difficulties = {
|
||||
@ -191,46 +143,4 @@ return {
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "guns",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "stress",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "darnell",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard",
|
||||
"erect",
|
||||
"nightmare"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "lit-up",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard"
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "2hot",
|
||||
difficulties = {
|
||||
"easy",
|
||||
"normal",
|
||||
"hard"
|
||||
},
|
||||
}
|
||||
}
|
@ -5403,7 +5403,7 @@
|
||||
"needsVoices": true,
|
||||
"validScore": true,
|
||||
"arrowSkin": "",
|
||||
"stage": "spooky",
|
||||
"stage": "spookyErect",
|
||||
"bpm": 177,
|
||||
"speed": 2.7
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,97 +0,0 @@
|
||||
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
|
||||
|
||||
function onCreate()
|
||||
if difficulty == 0 then -- easy
|
||||
rank = 0
|
||||
elseif difficulty == 1 then -- normal
|
||||
rank = 1
|
||||
elseif difficulty == 2 then -- hard
|
||||
rank = 2
|
||||
elseif difficulty == 3 then -- erect
|
||||
rank = 14
|
||||
elseif difficulty == 4 then -- nightmare
|
||||
rank = 15
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function onCreatePost()
|
||||
if not hideHud then
|
||||
if rank > 10 then
|
||||
makeLuaSprite('star', 'star2', 1070, 590)
|
||||
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
|
||||
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
|
||||
setProperty('starFlame.alpha', 0)
|
||||
scaleObject('starFlame', 1.5, 1.5)
|
||||
setObjectCamera('starFlame', 'hud')
|
||||
addLuaSprite('starFlame', true)
|
||||
elseif rank <= 10 then
|
||||
makeLuaSprite('star', 'star1', 1070, 590)
|
||||
end
|
||||
|
||||
scaleObject('star', 0.9, 0.9)
|
||||
setObjectCamera('star', 'hud')
|
||||
setObjectOrder('star', getObjectOrder('starFlame') + 1)
|
||||
setProperty('star.alpha', 0)
|
||||
addLuaSprite('star')
|
||||
|
||||
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
|
||||
setTextSize('difficulty', 37)
|
||||
setTextFont('difficulty', 'combo.ttf')
|
||||
setProperty('difficulty.alpha', 0)
|
||||
addLuaText('difficulty', false)
|
||||
setObjectOrder('difficulty', getObjectOrder('star') + 1)
|
||||
|
||||
if downscroll then
|
||||
setProperty('difficulty.y', 70)
|
||||
setProperty('star.y', 40)
|
||||
setProperty('starFlame.y', -5)
|
||||
setProperty('starFlame.angle', 190)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if rank > 10 then
|
||||
setTextColor('difficulty', 'ffffff')
|
||||
setTextBorder('difficulty', 2, '00AEFF')
|
||||
elseif rank <= 10 then
|
||||
setTextColor('difficulty', '000000')
|
||||
setTextBorder('difficulty', 3, 'FFFFFF')
|
||||
end
|
||||
|
||||
|
||||
runTimer('ready', 0.5) -- star fade in
|
||||
runTimer('wait', 8) -- star fade out
|
||||
runTimer('wait2', 7.5) -- difficulty fade out
|
||||
|
||||
if rank > 10 then
|
||||
runTimer('pausefire', 2) -- difficulty fade in
|
||||
elseif rank <=10 then
|
||||
runTimer('pause', 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onTimerCompleted(tag)
|
||||
if not hideHud then
|
||||
if tag == 'ready' then
|
||||
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait' then
|
||||
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
|
||||
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'wait2' then
|
||||
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pause' then
|
||||
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
|
||||
end
|
||||
if tag == 'pausefire' then
|
||||
setProperty('difficulty.alpha', 1)
|
||||
setProperty('starFlame.alpha', 1)
|
||||
playSound('light', 0.7)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,4 +0,0 @@
|
||||
function onCreate()
|
||||
setTextFont('scoreTxt', 'vcr.ttf')
|
||||
setTextFont('timeTxt','timer.ttf')
|
||||
end
|
@ -1,113 +0,0 @@
|
||||
-- Script made by Washo789, please, if you use it or modify it, I would like you to give me credits.
|
||||
|
||||
local xx = 520; -- Code to change the position of the camera to the left or right for your opponent, Less = Left (They can be negative numbers), More = Right
|
||||
local yy = 480; -- Code to change the position of the camera up or down for the enemy Less = Down (They can be negative numbers), More = Up
|
||||
local xx2 = 820; -- Same code as above, but for boyfriend left, right
|
||||
local yy2 = 550; -- Same code as above, but for boyfriend up, down
|
||||
local xx3 = 520; -- Same code as above, but for girlfriend left, right
|
||||
local yy3 = 450; -- Same code as above, but for girlfriend, up, down
|
||||
local ofs = 35; -- Code to adjust the intensity with which the camera moves, the more numbers, the more intense, and the fewer numbers, less intense
|
||||
local followchars = true; -- This code is necessary for the script to work, don't even think about deleting it!
|
||||
local del = 0;
|
||||
local del2 = 0;
|
||||
|
||||
function onUpdate() -- The Main Code
|
||||
if del > 0 then
|
||||
del = del - 1
|
||||
end
|
||||
if del2 > 0 then
|
||||
del2 = del2 - 1
|
||||
end
|
||||
if followchars == true then
|
||||
if mustHitSection == false then -- Code for the camera to follow the poses of your opponent
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx-ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx+ofs,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy-ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy+ofs)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if getProperty('dad.animation.curAnim.name') == 'idle' then
|
||||
triggerEvent('Camera Follow Pos',xx,yy)
|
||||
end
|
||||
if gfSection == true then -- The camera follows GF when she sings, only when the "GF Section" option in the chart editor is activated.
|
||||
if getProperty('gf.animation.curAnim.name') == 'singLEFT' then -- Credits to Serebeat and company for their Slaybells mod,
|
||||
triggerEvent('Camera Follow Pos',xx3-ofs,yy3) -- That's where I got the gf code from.
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
|
||||
end
|
||||
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx3,yy3)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Code for the camera to follow the poses of boyfriend
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
|
||||
triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singUP-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
|
||||
end
|
||||
if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
|
||||
triggerEvent('Camera Follow Pos',xx2,yy2)
|
||||
end
|
||||
end
|
||||
else
|
||||
triggerEvent('Camera Follow Pos','','') -- Self explanatory
|
||||
end
|
||||
|
||||
end
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -3270,7 +3270,7 @@
|
||||
"player2": "tankman",
|
||||
"player3": null,
|
||||
"song": "Ugh",
|
||||
"stage": "stage",
|
||||
"stage": "tank",
|
||||
"needsVoices": true,
|
||||
"validScore": true,
|
||||
"bpm": 160,
|
||||
|
@ -26,22 +26,6 @@ local function state(songName, songDifficulty)
|
||||
voices = love.audio.newSource(string.format("songs/%s/Voices.ogg", chart.song), "stream")
|
||||
end
|
||||
|
||||
local sharedVars = {
|
||||
canStart = true,
|
||||
screenSize = myTypes.Vector2(1280, 720),
|
||||
canvasSize = myTypes.Vector2(1920,1080),
|
||||
singVectors = {
|
||||
singLEFT = myTypes.Vector2(20, 0),
|
||||
singDOWN = myTypes.Vector2(0, -20),
|
||||
singUP = myTypes.Vector2(0, 20),
|
||||
singRIGHT = myTypes.Vector2(-20, 0),
|
||||
["singLEFT-alt"] = myTypes.Vector2(20, 0), -- alt anims need to be here too
|
||||
["singDOWN-alt"] = myTypes.Vector2(0, -20),
|
||||
["singUP-alt"] = myTypes.Vector2(0, 20),
|
||||
["singRIGHT-alt"] = myTypes.Vector2(-20, 0)
|
||||
}
|
||||
}
|
||||
|
||||
local speed = chart.speed and chart.speed / 3 or 0.5
|
||||
|
||||
local miss = love.audio.newSource("sounds/missnote1.ogg", "static")
|
||||
@ -145,9 +129,10 @@ local function state(songName, songDifficulty)
|
||||
local evenBiggerFont = love.graphics.newFont("fonts/FridayNightFunkin-Regular.ttf", 50)
|
||||
|
||||
local receptors = {}
|
||||
local opponentReceptors = {}
|
||||
local splashes = {}
|
||||
|
||||
local keyBinds = {} -- loaded from settings.json, if anything's wrong then check your settings.json
|
||||
local keyBinds = {} -- loaded from settings.json, if anything's wrong then try rebinding in the menu
|
||||
|
||||
local paused = false
|
||||
local elapsed = 0
|
||||
@ -160,6 +145,30 @@ local function state(songName, songDifficulty)
|
||||
local deadBF
|
||||
local restart = false
|
||||
|
||||
local sharedVars = {
|
||||
canStart = true,
|
||||
screenSize = myTypes.Vector2(1280, 720),
|
||||
canvasSize = myTypes.Vector2(1920,1080),
|
||||
singVectors = {
|
||||
singLEFT = myTypes.Vector2(20, 0),
|
||||
singDOWN = myTypes.Vector2(0, -20),
|
||||
singUP = myTypes.Vector2(0, 20),
|
||||
singRIGHT = myTypes.Vector2(-20, 0),
|
||||
["singLEFT-alt"] = myTypes.Vector2(20, 0), -- alt anims need to be here too
|
||||
["singDOWN-alt"] = myTypes.Vector2(0, -20),
|
||||
["singUP-alt"] = myTypes.Vector2(0, 20),
|
||||
["singRIGHT-alt"] = myTypes.Vector2(-20, 0)
|
||||
},
|
||||
settings = settings,
|
||||
receptors = receptors,
|
||||
opponentReceptors = opponentReceptors,
|
||||
health = health,
|
||||
speed = speed,
|
||||
ui = ui,
|
||||
zoom = zoom,
|
||||
notes = notes -- only spawned notes
|
||||
}
|
||||
|
||||
local function quit()
|
||||
if restart then return end
|
||||
playing = false
|
||||
@ -400,6 +409,12 @@ local function state(songName, songDifficulty)
|
||||
end
|
||||
end
|
||||
|
||||
for index, module in next, modules do
|
||||
if module.onUpdate then
|
||||
module.onUpdate(dt, elapsed) -- elapsed is for special stuff i guess
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawn holds before normal notes so they are below them
|
||||
for index, holdNote in next, unspawnedHoldNotes do
|
||||
if (holdNote.position - elapsed) * speed < 600 then
|
||||
@ -421,7 +436,7 @@ local function state(songName, songDifficulty)
|
||||
|
||||
for index, note in next, notes do
|
||||
if note.mustPress then
|
||||
note.sprite.position = myTypes.Vector2(600 + (79 * (note.direction - 1)), settings.Downscroll and 430 - (note.position-elapsed) * speed or (note.position - elapsed) * speed)
|
||||
note.sprite.position = myTypes.Vector2(receptors[note.direction].position.x + note.offset.x, settings.Downscroll and receptors[note.direction].position.y - (note.position-elapsed) * speed or receptors[note.direction].position.y + (note.position - elapsed) * speed)
|
||||
if (note.position - elapsed) * speed < -150 then
|
||||
note:destroy()
|
||||
miss:stop()
|
||||
@ -433,7 +448,7 @@ local function state(songName, songDifficulty)
|
||||
score = score - 200
|
||||
end
|
||||
else
|
||||
note.sprite.position = myTypes.Vector2(50 + 79 * (note.direction - 1), settings.Downscroll and 430 - (note.position-elapsed) * speed or (note.position - elapsed) * speed)
|
||||
note.sprite.position = myTypes.Vector2(receptors[note.direction].position.x + note.offset.x, settings.Downscroll and receptors[note.direction].position.y - (note.position-elapsed) * speed or receptors[note.direction].position.y + (note.position - elapsed) * speed)
|
||||
if (note.position - elapsed) * speed < 10 then
|
||||
notes[index] = nil
|
||||
if section.gfSection or chart.song == "Tutorial" then
|
||||
@ -457,7 +472,7 @@ local function state(songName, songDifficulty)
|
||||
|
||||
for index, hold in next, holdNotes do
|
||||
if hold.mustPress then
|
||||
hold.sprite.position = myTypes.Vector2(625 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed)
|
||||
hold.sprite.position = myTypes.Vector2(receptors[hold.direction].position.x + hold.offset.x, settings.Downscroll and receptors[hold.direction].position.y - (hold.position-elapsed) * speed or receptors[hold.direction].position.y + (hold.position - elapsed) * speed)
|
||||
if (hold.position - elapsed) * speed < 10 then
|
||||
if love.keyboard.isDown(keyBinds[hold.direction]) then
|
||||
if characters.bf.animInfo["sing"..directions[hold.direction].."-alt"] and (section.altAnim or hold.altAnim) then
|
||||
@ -476,7 +491,7 @@ local function state(songName, songDifficulty)
|
||||
end
|
||||
end
|
||||
else
|
||||
hold.sprite.position = myTypes.Vector2(75 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed)
|
||||
hold.sprite.position = myTypes.Vector2(opponentReceptors[hold.direction].position.x + hold.offset.x, settings.Downscroll and opponentReceptors[hold.direction].position.y - (hold.position-elapsed) * speed or opponentReceptors[hold.direction].position.y + (hold.position - elapsed) * speed)
|
||||
if (hold.position - elapsed) * speed < 10 then
|
||||
if characters.dad.animInfo["sing"..directions[hold.direction].."-alt"] and (section.altAnim or hold.altAnim) then
|
||||
characters.dad:PlayAnimation("sing"..directions[hold.direction].."-alt")
|
||||
@ -524,12 +539,6 @@ local function state(songName, songDifficulty)
|
||||
end
|
||||
end
|
||||
|
||||
for index, module in next, modules do
|
||||
if module.onUpdate then
|
||||
module.onUpdate(dt)
|
||||
end
|
||||
end
|
||||
|
||||
if health <= 0 then
|
||||
die()
|
||||
elseif health > 2 then
|
||||
|
Loading…
x
Reference in New Issue
Block a user