New menuBG.png and added Senpai/Sprit pixel icons
- Also made "something" like 4% more based. NOTE: Nene-Pixel still does not fucking exist
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@ -176,7 +176,7 @@ local order = {
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"erect",
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"nightmare"
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},
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icon = "bfpixel"
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icon = "senpaipixel"
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},
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{
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name = "roses",
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@ -187,7 +187,7 @@ local order = {
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"erect",
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"nightmare"
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},
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icon = "bfpixel"
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icon = "senpaipixel"
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},
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{
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name = "thorns",
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@ -198,7 +198,7 @@ local order = {
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"erect",
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"nightmare"
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},
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icon = "bfpixel"
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icon = "spiritpixel"
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},
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{
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name = "ugh",
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@ -96,7 +96,7 @@ local order = {
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"normal",
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"hard"
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},
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icon = "bfpixel"
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icon = "senpaipixel"
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},
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{
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name = "roses",
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@ -105,7 +105,7 @@ local order = {
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"normal",
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"hard"
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},
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icon = "bfpixel"
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icon = "senpaipixel"
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},
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{
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name = "ugh",
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Binary file not shown.
Before Width: | Height: | Size: 606 KiB After Width: | Height: | Size: 1.1 MiB |
75
sprites/freeplay/icons/senpaipixel.json
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75
sprites/freeplay/icons/senpaipixel.json
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@ -0,0 +1,75 @@
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{
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"TextureAtlas": {
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"SubTexture": [
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{
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"_name": "idle0001",
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"_x": "36",
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"_y": "0",
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"_width": "36",
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"_height": "34",
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"_frameX": "-10",
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"_frameY": "-4",
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"_frameWidth": "55",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0001",
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"_x": "36",
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"_y": "0",
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"_width": "36",
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"_height": "34",
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"_frameX": "-10",
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"_frameY": "-4",
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"_frameWidth": "55",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0002",
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"_x": "0",
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"_y": "0",
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"_width": "36",
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"_height": "35",
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"_frameX": "-10",
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"_frameY": "-3",
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"_frameWidth": "55",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0003",
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"_x": "108",
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"_y": "0",
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"_width": "36",
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"_height": "33",
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"_frameX": "-9",
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"_frameY": "-4",
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"_frameWidth": "55",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0004",
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"_x": "72",
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"_y": "0",
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"_width": "36",
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"_height": "34",
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"_frameX": "-9",
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"_frameY": "-4",
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"_frameWidth": "55",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm-hold0001",
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"_x": "72",
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"_y": "0",
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"_width": "36",
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"_height": "34",
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"_frameX": "-9",
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"_frameY": "-4",
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"_frameWidth": "55",
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"_frameHeight": "40"
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}
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],
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"_imagePath": "senpaipixel.png",
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"_width": "144",
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"_height": "35"
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}
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}
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<TextureAtlas imagePath="senpaipixel.png" width="144" height="35">
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<SubTexture name="idle0001" x="36" y="0" width="36" height="34" frameX="-10" frameY="-4" frameWidth="55" frameHeight="40"/>
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<SubTexture name="confirm0001" x="36" y="0" width="36" height="34" frameX="-10" frameY="-4" frameWidth="55" frameHeight="40"/>
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<SubTexture name="confirm0002" x="0" y="0" width="36" height="35" frameX="-10" frameY="-3" frameWidth="55" frameHeight="40"/>
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<SubTexture name="confirm0003" x="108" y="0" width="36" height="33" frameX="-9" frameY="-4" frameWidth="55" frameHeight="40"/>
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<SubTexture name="confirm0004" x="72" y="0" width="36" height="34" frameX="-9" frameY="-4" frameWidth="55" frameHeight="40"/>
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<SubTexture name="confirm-hold0001" x="72" y="0" width="36" height="34" frameX="-9" frameY="-4" frameWidth="55" frameHeight="40"/>
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</TextureAtlas>
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75
sprites/freeplay/icons/spiritpixel.json
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75
sprites/freeplay/icons/spiritpixel.json
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@ -0,0 +1,75 @@
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{
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"TextureAtlas": {
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"SubTexture": [
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{
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"_name": "idle0001",
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"_x": "0",
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"_y": "39",
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"_width": "37",
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"_height": "38",
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"_frameX": "-7",
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"_frameY": "-1",
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"_frameWidth": "45",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0001",
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"_x": "0",
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"_y": "39",
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"_width": "37",
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"_height": "38",
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"_frameX": "-7",
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"_frameY": "-1",
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"_frameWidth": "45",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0002",
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"_x": "0",
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"_y": "115",
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"_width": "36",
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"_height": "34",
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"_frameX": "-8",
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"_frameY": "-6",
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"_frameWidth": "45",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0003",
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"_x": "0",
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"_y": "0",
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"_width": "38",
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"_height": "39",
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"_frameX": "-4",
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"_frameY": "-1",
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"_frameWidth": "45",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm0004",
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"_x": "0",
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"_y": "77",
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"_width": "36",
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"_height": "38",
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"_frameX": "-6",
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"_frameY": "-2",
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"_frameWidth": "45",
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"_frameHeight": "40"
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},
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{
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"_name": "confirm-hold0001",
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"_x": "0",
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"_y": "77",
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"_width": "36",
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"_height": "38",
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"_frameX": "-6",
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"_frameY": "-2",
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"_frameWidth": "45",
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"_frameHeight": "40"
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}
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],
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"_imagePath": "spiritpixel.png",
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"_width": "38",
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"_height": "149"
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}
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}
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<TextureAtlas imagePath="spiritpixel.png" width="38" height="149">
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<SubTexture name="idle0001" x="0" y="39" width="37" height="38" frameX="-7" frameY="-1" frameWidth="45" frameHeight="40"/>
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<SubTexture name="confirm0001" x="0" y="39" width="37" height="38" frameX="-7" frameY="-1" frameWidth="45" frameHeight="40"/>
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<SubTexture name="confirm0002" x="0" y="115" width="36" height="34" frameX="-8" frameY="-6" frameWidth="45" frameHeight="40"/>
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<SubTexture name="confirm0003" x="0" y="0" width="38" height="39" frameX="-4" frameY="-1" frameWidth="45" frameHeight="40"/>
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<SubTexture name="confirm0004" x="0" y="77" width="36" height="38" frameX="-6" frameY="-2" frameWidth="45" frameHeight="40"/>
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<SubTexture name="confirm-hold0001" x="0" y="77" width="36" height="38" frameX="-6" frameY="-2" frameWidth="45" frameHeight="40"/>
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</TextureAtlas>
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@ -52,8 +52,6 @@ return function()
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if enteringLetter == 6 then
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if enteredCode == "somari" then
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state.changeState("playstate", "somari", "normal") --i dont think this can load erect sonds but idk
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elseif enteredCode == "grndad" then
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ominousText = "Same umbrella, different vain."
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else
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letter1 = ""
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letter2 = ""
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@ -61,8 +59,14 @@ return function()
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letter4 = ""
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letter5 = ""
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letter6 = ""
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ominousText = "Invalid."
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enteringLetter = 1
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if enteredCode == "grndad" then
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ominousText = "Same umbrella, different vain."
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elseif enteredCode == "pride" then
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ominousText = "HELL FUCKING YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
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else
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ominousText = "Invalid."
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end
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end
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elseif enteringLetter > 6 then
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enteringLetter = enteringLetter + 1
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