local module = {} function module.onCreate() local fg = Image("images/blazin/phillyStreets/phillyForeground.png") fg.layer = -5 fg.position = Vector2(-1000, 100) local city = Image("images/blazin/phillyStreets/phillyForegroundCity.png") city.layer = -7 city.modifier = 0.8 local skybox = Image("images/blazin/phillyStreets/phillySkybox.png") skybox.layer = -10 skybox.modifier = 0 local skyline = Image("images/blazin/phillyStreets/phillySkyline.png") skyline.layer = -9 skyline.modifier = 0.4 skyline.position = Vector2(-500, 0) local cans = Image("images/blazin/SpraycanPile.png") cans.layer = 1.5 cans.position = Vector2(-50, 800) local canthing = Atlas("images/blazin/spraycanAtlas") _G.evilcan = canthing canthing.position = Vector2(10000, 10000) canthing.layer = 10 canthing.atlas.disappear = true canthing.alpha = 0 -- local rain = Sprite("images/blazin/Rain.png", "images/blazin/Rain.xml") -- rain.ui = true -- rain.layer = 0 -- rain:PlayAnimation("Rain", 15, true) -- no. end return module