local myTypes = require("modules.types") return { onCreate = function(song) local backDark = myTypes.Image("images/stage/erect/backDark.png") backDark.position = myTypes.Vector2(729, -170) backDark.layer = -10 local crowd = myTypes.Sprite("sprites/stage/erect/crowd.png", "sprites/stage/erect/crowd.json") crowd:PlayAnimation("Symbol 2 instance 1", 24, true) crowd.position = myTypes.Vector2(560, 150) crowd.modifier = 0.8 crowd.layer = -9 local brightLightSmall = myTypes.Image("images/stage/erect/brightLightSmall.png") brightLightSmall.position = myTypes.Vector2(967, -103) brightLightSmall.modifier = 1.2 brightLightSmall.layer = -8 local bg = myTypes.Image("images/stage/erect/bg.png") bg.position = myTypes.Vector2(-603, -187) bg.layer = -7 local server = myTypes.Image("images/stage/erect/server.png") server.position = myTypes.Vector2(-361, 205) server.layer = -6 local lightGreen = myTypes.Image("images/stage/erect/lightgreen.png") lightGreen.position = myTypes.Vector2(-171, 242) lightGreen.layer = -5 local lightRed = myTypes.Image("images/stage/erect/lightred.png") lightRed.position = myTypes.Vector2(-101, 560) lightRed.layer = -4 local lightOrange = myTypes.Image("images/stage/erect/orangeLight.png") lightOrange.position = myTypes.Vector2(189, -195) lightOrange.layer = -3 local lights = myTypes.Image("images/stage/erect/lights.png") lights.position = myTypes.Vector2(-601, -147) lights.modifier = 1.2 lights.layer = -2 local lightAbove = myTypes.Image("images/stage/erect/lightAbove.png") lights.position = myTypes.Vector2(804, -117) lightAbove.layer = 3 end }