local myTypes = require("modules.types") local rollingBGTank local bgTankX = 300 local bgTankY = 300 local bgTankRotate = 0 local watchtower, audience1, audience2, audience3, audience4, audience5, audience6 return { onCreate = function(song) local tankSky = myTypes.Image("images/tank/tankSky.png") tankSky.layer = -10 tankSky.position = myTypes.Vector2(-400, -400) tankSky.modifer = 0 local tankMountains = myTypes.Image("images/tank/tankMountains.png") tankMountains.layer = -9 tankMountains.position = myTypes.Vector2(-280, -20) tankMountains.modifier = 0.2 tankMountains.resize = myTypes.Vector2(1.2, 1.2) local tankBuildings = myTypes.Image("images/tank/tankBuildings.png") tankBuildings.position = myTypes.Vector2(-180, 0) tankBuildings.modifier = 0.3 tankBuildings.layer = -7 tankBuildings.resize = myTypes.Vector2(1.1, 1.1) local tankRuins = myTypes.Image("images/tank/tankRuins.png") tankRuins.position = myTypes.Vector2(-180, 0) tankRuins.modifier = 0.35 tankRuins.layer = -6 tankRuins.resize = myTypes.Vector2(1.1, 1.1) local clouds = myTypes.Image("images/tank/tankClouds.png") clouds.position = myTypes.Vector2(0, 0) clouds.modifier = 0.4 clouds.layer = -8 local smokeLeft = myTypes.Sprite("sprites/tank/smokeLeft.png", "sprites/tank/smokeLeft.json") smokeLeft:PlayAnimation("SmokeBlurLeft", 24, true) smokeLeft.position = myTypes.Vector2(-200, 0) smokeLeft.modifier = 0.4 smokeLeft.layer = -5 local smokeRight = myTypes.Sprite("sprites/tank/smokeRight.png", "sprites/tank/smokeRight.json") smokeRight:PlayAnimation("SmokeRight", 24, true) smokeRight.position = myTypes.Vector2(1100, -100) smokeRight.modifier = 0.4 smokeRight.layer = -5 watchtower = myTypes.Sprite("sprites/tank/tankWatchtower.png", "sprites/tank/tankWatchtower.json") watchtower:PlayAnimation("watchtower gradient color", 24, false) watchtower.position = myTypes.Vector2(100, 50) watchtower.modifier = 0.5 watchtower.layer = -4 rollingBGTank = myTypes.Sprite("sprites/tank/tankRolling.png", "sprites/tank/tankRolling.json") rollingBGTank:PlayAnimation("BG tank w lighting", 24, true) rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY) rollingBGTank.modifier = 0.5 rollingBGTank.layer = -3 rollingBGTank.rotation = bgTankRotate local tankGround = myTypes.Image("images/tank/tankGround.png") tankGround.position = myTypes.Vector2(-420, -150) tankGround.layer = -2 tankGround.resize = myTypes.Vector2(1.15, 1.15) audience1 = myTypes.Sprite("sprites/tank/tank0.png", "sprites/tank/tank0.json") audience1:PlayAnimation("fg tankhead far right instance 1", 24, false) audience1.position = myTypes.Vector2(-500, 650) audience1.modifier = 1.5 audience1.layer = 2 audience2 = myTypes.Sprite("sprites/tank/tank2.png", "sprites/tank/tank2.json") audience2:PlayAnimation("foreground man 3 instance 1", 24, false) audience2.position = myTypes.Vector2(360, 980) audience2.modifier = 1.5 audience2.layer = 3 audience3 = myTypes.Sprite("sprites/tank/tank3.png", "sprites/tank/tank3.json") audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false) audience3.position = myTypes.Vector2(1050, 1240) audience3.modifier = 2.5 audience3.layer = 5 audience4 = myTypes.Sprite("sprites/tank/tank4.png", "sprites/tank/tank4.json") audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false) audience4.position = myTypes.Vector2(1200, 900) audience4.modifier = 1.5 audience4.layer = 4 audience5 = myTypes.Sprite("sprites/tank/tank5.png", "sprites/tank/tank5.json") audience5:PlayAnimation("fg tankhead far right instance 1", 24, false) audience5.position = myTypes.Vector2(1550, 700) audience5.modifier = 1.5 audience5.layer = 3 audience6 = myTypes.Sprite("sprites/tank/tank1.png", "sprites/tank/tank1.json") audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false) audience6.position = myTypes.Vector2(-300, 750) audience6.modifier = 1.5 audience6.layer = 2 end, onBeat = function(beat) if beat % 2 == 0 then watchtower:PlayAnimation("watchtower gradient color", 24, false) audience1:PlayAnimation("fg tankhead far right instance 1", 24, false) audience2:PlayAnimation("foreground man 3 instance 1", 24, false) audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false) audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false) audience5:PlayAnimation("fg tankhead far right instance 1", 24, false) audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false) end end, --zero fucking idea what im doing onUpdate = function(dt) bgTankX = math.sin(math.rad(0.1)) * 50 bgTankY = math.cos(math.rad(0.1)) * 50 bgTankRotate = bgTankRotate + 1 end }