local myTypes = require("modules.types") local rollingBGTank local bgTankX = 200 local bgTankY = 50 local watchtower, audience1, audience2, audience3, audience4, audience5, audience6, bgTankRotate return { onCreate = function(song) local tankSky = myTypes.Image("images/tank/tankSky.png") tankSky.layer = -10 tankSky.position = myTypes.Vector2(-800, -400) tankSky.modifer = 0 tankSky.resize = myTypes.Vector2(2.5, 2.5) local tankMountains = myTypes.Image("images/tank/tankMountains.png") tankMountains.layer = -9 tankMountains.position = myTypes.Vector2(-150, 150) tankMountains.modifier = 0.2 tankMountains.resize = myTypes.Vector2(1.7, 1.7) local tankBuildings = myTypes.Image("images/tank/tankBuildings.png") tankBuildings.position = myTypes.Vector2(-400, -100) tankBuildings.modifier = 0.3 tankBuildings.layer = -7 tankBuildings.resize = myTypes.Vector2(1.6, 1.6) local tankRuins = myTypes.Image("images/tank/tankRuins.png") tankRuins.position = myTypes.Vector2(-400, -100) tankRuins.modifier = 0.35 tankRuins.layer = -6 tankRuins.resize = myTypes.Vector2(1.6, 1.6) local clouds = myTypes.Image("images/tank/tankClouds.png") clouds.position = myTypes.Vector2(0, 0) clouds.modifier = 0.4 clouds.layer = -8 local smokeLeft = myTypes.Sprite("sprites/tank/smokeLeft.png", "sprites/tank/smokeLeft.json") smokeLeft:PlayAnimation("SmokeBlurLeft instance 1", 24, true) smokeLeft.position = myTypes.Vector2(-100, 0) smokeLeft.modifier = 0.4 smokeLeft.layer = -5 local smokeRight = myTypes.Sprite("sprites/tank/smokeRight.png", "sprites/tank/smokeRight.json") smokeRight:PlayAnimation("SmokeRight instance 1", 24, true) smokeRight.position = myTypes.Vector2(700, -100) smokeRight.modifier = 0.4 smokeRight.layer = -5 watchtower = myTypes.Sprite("sprites/tank/tankWatchtower.png", "sprites/tank/tankWatchtower.json") watchtower:PlayAnimation("watchtower gradient color instance 1", 24, false) watchtower.position = myTypes.Vector2(25, 50) watchtower.modifier = 0.5 watchtower.resize = myTypes.Vector2(2, 2) watchtower.layer = -4 rollingBGTank = myTypes.Sprite("sprites/tank/tankRolling.png", "sprites/tank/tankRolling.json") rollingBGTank:PlayAnimation("BG tank w lighting instance 1", 24, true) rollingBGTank.modifier = 0.5 rollingBGTank.layer = -3 rollingBGTank.flipY = true local tankGround = myTypes.Image("images/tank/tankGround.png") tankGround.position = myTypes.Vector2(-420, -150) tankGround.layer = -2 tankGround.resize = myTypes.Vector2(1.15, 1.15) audience1 = myTypes.Sprite("sprites/tank/tank0.png", "sprites/tank/tank0.json") audience1:PlayAnimation("fg tankhead far right instance 1", 24, false) audience1.position = myTypes.Vector2(-200, 350) audience1.modifier = 1.5 audience1.layer = 2 audience1.resize = myTypes.Vector2(1.6, 1.6) audience2 = myTypes.Sprite("sprites/tank/tank2.png", "sprites/tank/tank2.json") audience2:PlayAnimation("foreground man 3 instance 1", 24, false) audience2.position = myTypes.Vector2(0, 400) audience2.modifier = 1.5 audience2.layer = 3 audience2.resize = myTypes.Vector2(1.6, 1.6) audience3 = myTypes.Sprite("sprites/tank/tank3.png", "sprites/tank/tank3.json") audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false) audience3.position = myTypes.Vector2(-100, 500) audience3.modifier = 2.5 audience3.layer = 5 audience3.resize = myTypes.Vector2(1.6, 1.6) audience4 = myTypes.Sprite("sprites/tank/tank4.png", "sprites/tank/tank4.json") audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false) audience4.position = myTypes.Vector2(300, 400) audience4.modifier = 1.5 audience4.layer = 4 audience4.resize = myTypes.Vector2(1.6, 1.6) audience5 = myTypes.Sprite("sprites/tank/tank5.png", "sprites/tank/tank5.json") audience5:PlayAnimation("fg tankhead far right instance 1", 24, false) audience5.position = myTypes.Vector2(500, 350) audience5.modifier = 1.5 audience5.layer = 3 audience5.resize = myTypes.Vector2(1.6, 1.6) --I'm not even gonna try what is this --[[audience6 = myTypes.Sprite("sprites/tank/tank1.png", "sprites/tank/tank1.json") audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false) audience6.position = myTypes.Vector2(700, 500) audience6.modifier = 1.5 audience6.layer = 2 audience6.resize = myTypes.Vector2(1.6, 1.6)]] end, onBeat = function(beat) if beat % 2 == 0 then watchtower:PlayAnimation("watchtower gradient color instance 1", 24, false) audience1:PlayAnimation("fg tankhead far right instance 1", 24, false) audience2:PlayAnimation("foreground man 3 instance 1", 24, false) audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false) audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false) audience5:PlayAnimation("fg tankhead far right instance 1", 24, false) --audience6:PlayAnimation("fg tankhead 5 instance 1", 24, false) end end, --zero fucking idea what im doing onUpdate = function(dt, elapsed) bgTankX = math.cos(math.rad(elapsed / 100)) * 500 bgTankY = math.sin(math.rad(elapsed / 100)) * 500 bgTankRotate = elapsed / 5000 rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY) rollingBGTank.rotation = bgTankRotate --testing end }