local sniper, guy local itIsTimeToDrinkWater = love.math.random(40, 80) local skipNextBop = false --stupid shit that keeps my sanity going dont mind me local secretEVILvariable = false local sipSippin = love.audio.newSource("sounds/week7/sip.ogg", "stream") sipSippin:setVolume(1000) local play = false return { onCreate = function(song) if song == "Stress Pico" then play = true end local bg = Image("images/tank/erect/bg.png") bg.layer = -10 bg.position = Vector2(-985, -805) bg.resize = Vector2(1.15, 1.15) sniper = Sprite("sprites/tank/erect/sniper.png", "sprites/tank/erect/sniper.xml") sniper:PlayAnimation("Tankmanidlebaked instance 1", 24, false) sniper.position = Vector2(-100, 380) sniper.layer = -9 sniper.resize = Vector2(1.15, 1.15) guy = Sprite("sprites/tank/erect/guy.png", "sprites/tank/erect/guy.xml") guy:PlayAnimation("BLTank2 instance 1", 24, false) guy.position = Vector2(1410, 440) guy.layer = -9 guy.resize = Vector2(1.15, 1.15) local tankBricks = Image("images/tank/erect/bricksGround.png") tankBricks.layer = 2 tankBricks.position = Vector2(465, 760) tankBricks.resize = Vector2(1.15, 1.15) end, onBeat = function(beat) itIsTimeToDrinkWater = itIsTimeToDrinkWater - 1 if beat % 2 == 0 then if skipNextBop == false then if itIsTimeToDrinkWater <= 0 then skipNextBop = true sniper:PlayAnimation("tanksippingBaked instance 1", 24, false) if secretEVILvariable then sipSippin:play() end itIsTimeToDrinkWater = love.math.random(20, 30) else sniper:PlayAnimation("Tankmanidlebaked instance 1", 24, false) end else skipNextBop = false end guy:PlayAnimation("BLTank2 instance 1", 24, false) end if play then sharedVars.characters.gf:PlayAnimation(string.format("shoot%s", math.random(1,4))) end end, }