local myTypes = require("modules.types") local upperBop, bottomBop, santa local snow = {} return { onCreate = function(song) local bg = myTypes.Image("images/mall/bgWalls.png") bg.position = myTypes.Vector2(-600, -440) bg.resize = myTypes.Vector2(0.8, 0.8) bg.modifier = 0.2 upperBop = myTypes.Sprite("sprites/mall/upperBop.png", "sprites/mall/upperBop.json") upperBop:PlayAnimation("Upper Crowd Bob", 24, false) upperBop.position = myTypes.Vector2(-240, -40) upperBop.modifier = 0.33 upperBop.resize = myTypes.Vector2(0.85, 0.85) local escalator = myTypes.Image("images/mall/bgEscalator.png") escalator.position = myTypes.Vector2(-1100, -540) escalator.resize = myTypes.Vector2(0.9, 0.9) escalator.modifier = 0.3 local christmasTree = myTypes.Image("images/mall/christmasTree.png") christmasTree.position = myTypes.Vector2(370, -250) christmasTree.modifier = 0.4 for i = 1, 4 do --repeating cus fuck rectangles local snowPart = myTypes.Image("images/mall/fgSnow.png") snowPart.position = myTypes.Vector2(-1150 , 480 + i * 200) snow[i] = snowPart end bottomBop = myTypes.Sprite("sprites/mall/bottomBop.png", "sprites/mall/bottomBop.json") bottomBop:PlayAnimation("Bottom Level Boppers", 24, false) bottomBop.position = myTypes.Vector2(-300, 120) bottomBop.modifier = 0.9 santa = myTypes.Sprite("sprites/mall/santa.png", "sprites/mall/santa.json") santa:PlayAnimation("santa idle in fear", 24, false) santa.position = myTypes.Vector2(-600, 140) end, onBeat = function(beat) if beat % 2 == 0 then upperBop:PlayAnimation("Upper Crowd Bob", 24, false) bottomBop:PlayAnimation("Bottom Level Boppers", 24, false) santa:PlayAnimation("santa idle in fear", 24, false) end end }