88 lines
2.2 KiB
Lua
88 lines
2.2 KiB
Lua
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local cd = math.random(20, 25)
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local train
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local trainPassing = false
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local passing
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local stage = {
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}
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function stage.onCreate()
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local bg = Image("images/philly/sky.png")
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bg.resize = Vector2(1.5, 1.5)
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bg.modifier = 0.1
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bg.position = Vector2(-300)
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bg.layer = -10
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local city = Image("images/philly/city.png")
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city.resize = Vector2(1.5, 1.5)
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city.modifier = 0.4
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city.position = Vector2(-300)
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city.layer = -9
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local windows = Image("images/philly/window.png")
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windows.resize = Vector2(1.5, 1.5)
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windows.modifier = 0.4
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windows.position = Vector2(-300)
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windows.layer = -8
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local behindTrain = Image("images/philly/behindTrain.png")
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behindTrain.resize = Vector2(1.5, 1.5)
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behindTrain.position = Vector2(-885)
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behindTrain.layer = -7
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train = Image("images/philly/train.png")
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train.position = Vector2(2000, 600)
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train.layer = -6
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local street = Image("images/philly/street.png")
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street.resize = Vector2(1.5, 1.5)
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street.position = Vector2(-885)
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street.layer = -5
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passing = love.audio.newSource("sounds/philly/train_passes.ogg", "static")
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end
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function stage.onBeat(beat)
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if not trainPassing then
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passing:stop()
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cd = cd - 1
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if cd == 0 then
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cd = math.random(20, 25)
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train.position = Vector2(2000, 600)
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trainPassing = true
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if sharedVars.characters.gf then
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sharedVars.characters.gf:PlayAnimation("hairBlow")
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end
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end
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end
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end
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function stage.onUpdate(dt)
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if trainPassing then
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train.position.x = train.position.x - 5000 * dt
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--passing:play()
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if train.position.x < -4000 then
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trainPassing = false
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if sharedVars.characters.gf then
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sharedVars.characters.gf:PlayAnimation("hairFall")
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end
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end
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end
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--interesting
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--[[if not trainPassing then
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passing:stop()
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end]]
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end
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function stage.onClose()
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passing:stop()
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passing:release()
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passing = nil
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end
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return stage |