1096 lines
41 KiB
Lua
1096 lines
41 KiB
Lua
local function state(songName, songDifficulty, show)
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local state = {} -- Returns needed functions for the state to work after loading it properly
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-- I NEED THEM IMPORTS
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local conductor = require("modules.conductor")
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local json = require("modules.json")
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local files = require("modules.files")
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local socket = require("socket")
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local logging = require("modules.logging")
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-- I NEED THEM IMPORTS
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local startTime = 0
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local chartString
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if curChar == "bf" then
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chartString = files.read_file(string.format("charts/%s/%s-%s.json", songName, songName, songDifficulty))
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else
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chartString = files.read_file(string.format("charts/%s/%s-%s-%s.json", songName, songName, songDifficulty, curChar))
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end
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if not chartString then
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error("Chart couldn't be loaded!")
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end
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local chart = json.parse(chartString).song
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local inst = love.audio.newSource(string.format("songs/%s/Inst.ogg", chart.song), "stream")
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local voices
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if chart.needsVoices then
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voices = love.audio.newSource(string.format("songs/%s/Voices.ogg", chart.song), "stream")
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end
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local speed = chart.speed and chart.speed / 3 or 0.5
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local miss = love.audio.newSource("sounds/missnote1.ogg", "static")
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local loss = love.audio.newSource("sounds/fnf_loss_sfx.ogg", "static")
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local gameOver = love.audio.newSource("sounds/gameOver.ogg", "stream")
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local gameOverEnd = love.audio.newSource("sounds/gameOverEnd.ogg", "static")
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conductor:setBpm(chart.bpm)
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conductor:mapBpmChanges(chart)
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local step = 0
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local beat = 0
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local zoom = 1
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local uiZoom = 1
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local volume = 100
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local combo = 0
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local highestCombo = 0
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local modules = {}
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local playing = false
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local stageName = chart.stage
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local stageString = files.read_file(string.format("stages/%s.json", stageName)) or files.read_file("stages/stage.json")
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local stage = json.parse(stageString)
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local unspawnedNotes = {}
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local notes = {}
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local unspawnedHoldNotes = {}
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local holdNotes = {}
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local events = {}
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local characters = {}
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local icons = {}
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local data = love.filesystem.getSaveDirectory()
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local ui = {
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timebar = true,
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healthIcons = true, -- If halth is false it wont render either way
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health = true,
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score = true,
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ratings = true,
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}
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local settings = {}
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local ratings = {
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sick = 0,
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good = 0,
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bad = 0,
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shit = 0,
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miss = 0,
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}
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local score = 0
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local totalScore = 0 -- If you hit ALL sicks
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local accuracy = 100
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local rankWindows = {
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{
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rating = "sick",
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hitWindow = 45,
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spawnSplash = true,
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score = 300
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},
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{
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rating = "good",
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hitWindow = 90,
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spawnSplash = false,
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score = 200
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},
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{
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rating = "bad",
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hitWindow = 135,
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spawnSplash = false,
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score = 100
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},
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{
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rating = "shit",
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hitWindow = 300,
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spawnSplash = false,
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score = 50
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}
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}
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local directions = {
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"LEFT",
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"DOWN",
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"UP",
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"RIGHT"
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}
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local colors = {
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"purple",
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"blue",
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"green",
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"red"
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}
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local font = love.graphics.newFont("fonts/Phantomuff.ttf", 15)
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local biggerFont = love.graphics.newFont("fonts/Phantomuff.ttf", 30)
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local evenBiggerFont = love.graphics.newFont("fonts/FridayNightFunkin-Regular.ttf", 50)
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local receptors = {}
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local opponentReceptors = {}
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local splashes = {}
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local keyBinds = {} -- loaded from settings.json, if anything's wrong then try rebinding in the menu
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local offset = 0
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local paused = false
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local elapsed = 0
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local pauseTime = 0 -- the global amount of time the song has been paused
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local pauseStart = 0 -- the start of the latest pause (for pauseTime calculation)
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local health = 1 -- 0 to 2, 1 starters
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local dead = false
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local deadBF
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local restart = false
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local countDownAudio = {
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love.audio.newSource("sounds/countdown/introTHREE.ogg", "static"),
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love.audio.newSource("sounds/countdown/introTWO.ogg", "static"),
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love.audio.newSource("sounds/countdown/introONE.ogg", "static"),
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love.audio.newSource("sounds/countdown/introGO.ogg", "static")
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}
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local curCD = 0
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local counting = true -- Before the round starts it will be true
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local cdLength = 0
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for i, audio in next, countDownAudio do
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cdLength = cdLength + audio:getDuration() * 1000
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end
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--- @class SharedVars
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--- @field canStart boolean
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--- @field screenSize Vector2
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--- @field canvasSize Vector2
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--- @field singVectors table<Vector2>
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--- @field settings table
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--- @field receptors table<Sprite>
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--- @field splashes table<Sprite>
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--- @field opponentReceptors table<Sprite>
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--- @field health number
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--- @field speed number
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--- @field ui table<boolean>
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--- @field notes table<Note>
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--- @field characters table<Character>
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_G.sharedVars = {
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canStart = true,
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screenSize = Vector2(1280, 720),
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canvasSize = Vector2(1920,1080),
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singVectors = {
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singLEFT = Vector2(20, 0),
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singDOWN = Vector2(0, -20),
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singUP = Vector2(0, 20),
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singRIGHT = Vector2(-20, 0),
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["singLEFT-alt"] = Vector2(20, 0), -- alt anims need to be here too
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["singDOWN-alt"] = Vector2(0, -20),
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["singUP-alt"] = Vector2(0, 20),
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["singRIGHT-alt"] = Vector2(-20, 0)
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},
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settings = settings,
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receptors = receptors,
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splashes = splashes,
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opponentReceptors = opponentReceptors,
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health = health,
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speed = speed,
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ui = ui,
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zoom = zoom,
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notes = notes, -- only spawned notes
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holds = holdNotes,
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characters = characters,
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shouldCountdown = true,
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}
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local function quit(save)
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if restart then return end
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playing = false
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if modules then
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for index, module in next, modules do
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if module.onClose then
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module.onClose()
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modules[index] = nil
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end
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end
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end
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modules = {}
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if not dead then
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inst:stop()
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inst:release()
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inst = nil
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if chart.needsVoices then
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voices:stop()
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voices:release()
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voices = nil
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end
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miss:stop()
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miss:release()
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else
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loss:stop()
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gameOver:stop()
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gameOverEnd:stop()
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end
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if save then
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local oldSave = files.read_file(data.."/Data.json")
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if not oldSave then
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oldSave = {songs = {}}
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else
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oldSave = json.parse(oldSave)
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end
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if not oldSave.songs[curChar] then
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oldSave.songs[curChar] = {}
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end
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if not oldSave.songs[curChar][songName] then
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oldSave.songs[curChar][songName] = {}
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end
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local rankingWindows = {
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{
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name = "Bad",
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window = 50
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},
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{
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name = "Good",
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window = 70
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},
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{
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name = "Sick",
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window = 90
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},
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{
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name = "Perfect",
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window = 100
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},
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}
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if oldSave.songs[curChar][songName][songDifficulty] and oldSave.songs[curChar][songName][songDifficulty].score < score or not oldSave.songs[curChar][songName][songDifficulty] then
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local rank = "Ass"
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for index, newRank in next, rankingWindows do
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if accuracy >= newRank.window then
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rank = newRank.name
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end
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end
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oldSave.songs[curChar][songName][songDifficulty] = {
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accuracy = tostring(accuracy):sub(1, 5),
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score = score,
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rank = rank
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}
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files.write_file(data.."/Data.json", json.stringify(oldSave))
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end
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end
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if gameMode == "storymode" then
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currentSong = currentSong + 1
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state.changeState(save and songOrder[currentSong] and "playstate" or "weekstate", songOrder[currentSong], songDifficulty)
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else
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state.changeState(save and "resultsstate" or "freeplaystate", score, accuracy, ratings, combo)
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end
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end
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local function die()
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dead = true
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playing = false
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if modules then
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for index, module in next, modules do
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if module.onDeath then
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module.onDeath()
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end
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if module.onClose then
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module.onClose()
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modules[index] = nil
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end
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end
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end
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modules = {}
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inst:stop()
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inst:release()
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inst = nil
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if chart.needsVoices then
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voices:stop()
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voices:release()
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voices = nil
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end
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miss:stop()
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miss:release()
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render.destroyAllSprites()
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deadBF = Character(string.format("%s-dead", chart.player1))
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deadBF:PlayAnimation("firstDeath")
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loss:play()
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end
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local function checkNote(dir)
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local closestNote
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local closestIndex
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for index, note in next, notes do
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if note.position - conductor.songPosition < 230 then
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if note.mustPress and not note.pressed and note.direction == dir and (not closestNote or closestNote and note.position < closestNote.position) then
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closestNote = note
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closestIndex = index
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end
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end
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end
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if closestNote then
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local rating = conductor:judgeNote(rankWindows, math.abs(closestNote.position - elapsed))
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if rating.spawnSplash then
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splashes[closestNote.direction]:PlayAnimation(string.format("note impact %s %s", math.random(1, 2), colors[closestNote.direction]), 24, false)
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end
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ratings[rating.rating] = ratings[rating.rating] + 1
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characters.bf:PlayAnimation("sing"..directions[closestNote.direction])
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closestNote.pressed = true
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health = health + closestNote.hitHealth
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notes[closestIndex] = nil
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closestNote:Destroy()
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score = score + rating.score
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totalScore = totalScore + rankWindows[1].score
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accuracy = (score / totalScore) * 100
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combo = combo + 1
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if combo > highestCombo then
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highestCombo = combo
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end
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-- receptors[dir]:PlayAnimation(string.format("%s confirm", string.lower(directions[dir])), 24, false)
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-- else
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-- receptors[dir]:PlayAnimation(string.format("%s press", string.lower(directions[dir])), 24, false)
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end
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end
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function state.update(dt)
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if not playing then
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for index, module in next, modules do
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if module.onUpdate then
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module.onUpdate(dt, 0)
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end
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end
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if sharedVars.canStart then
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sharedVars.canStart = false -- already started
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-- inst:play()
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-- if chart.needsVoices then
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-- voices:play()
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-- end
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-- while not inst:isPlaying() do
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-- end --waiting till the song actually plays.
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elapsed = 0
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playing = true --countdown now
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startTime = socket.gettime()
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end
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if dead then
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render.cameraTarget = deadBF.stageCamera
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if not restart then
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if deadBF and deadBF.sprite.ended then
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deadBF:PlayAnimation("deathLoop")
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end
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if loss and not loss:isPlaying() and not gameOverEnd:isPlaying() and not gameOver:isPlaying() then
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gameOver:play()
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end
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else
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if not gameOverEnd:isPlaying() then
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deadBF = nil
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loss:release()
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loss = nil
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gameOverEnd:release()
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gameOverEnd = nil
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gameOver:release()
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gameOver = nil
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state.restart(songName, songDifficulty)
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end
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end
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render.updateSprites(dt)
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end
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return
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end
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-- playing isn't supposed to work like "paused", it's there to keep the game from working during loading
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if counting and sharedVars.shouldCountdown then
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if not countDownAudio[curCD] or not countDownAudio[curCD]:isPlaying() then
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if not countDownAudio[curCD + 1] then
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counting = false -- Ended the countdown
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inst:play()
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if chart.needsVoices then
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voices:play()
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end
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elapsed = 0
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playing = true --countdown now
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startTime = socket.gettime()
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cdLength = 0
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else
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curCD = curCD + 1
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countDownAudio[curCD]:play()
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end
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end
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elseif not sharedVars.shouldCountdown then
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counting = false
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end
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if paused then goto continue end -- if paused then skip this cycle
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local currentTime = socket.gettime()
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elapsed = (currentTime - startTime) * 1000 - pauseTime - cdLength
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conductor.songPosition = elapsed
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local oldStep = step
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local oldBeat = beat
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step = conductor:getStepRounded(elapsed)
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beat = conductor:getBeatRounded(elapsed)
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if beat ~= oldBeat then
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if beat % 2 == 0 then
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-- gf:PlayAnimation("BF NOTE LEFT", 30, false)
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for name, character in next, characters do
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if not character.singing then
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if name == "gf" or character.animInfo.danceLeft then
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character:PlayAnimation("danceLeft")
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else
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character:PlayAnimation("idle")
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end
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end
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end
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if beat % 4 == 0 then
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zoom = zoom + .02
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uiZoom = uiZoom + .05
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end
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else
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for name, character in next, characters do
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if not character.singing then
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if name == "gf" or character.animInfo.danceLeft then
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character:PlayAnimation("danceRight")
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end
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end
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end
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end
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for index, module in next, modules do
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if module.onBeat then
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module.onBeat(beat)
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end
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end
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inst:seek((elapsed + offset) / 1000 > 0 and (elapsed + offset) / 1000 or 0, "seconds")
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if chart.needsVoices then
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voices:seek((elapsed + offset) / 1000 > 0 and (elapsed + offset) / 1000 or 0, "seconds")
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end
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end
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local section = chart.notes[math.floor(step / 16) + 1]
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if section then
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if not section.gfSection then
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if section.mustHitSection then
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local currentSingVector = sharedVars.singVectors[characters.bf.animation] or Vector2()
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render.cameraTarget = Vector2(-stage.camera_boyfriend[1], -stage.camera_boyfriend[2]):Add(characters.bf.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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else
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if characters.dad then
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local currentSingVector = sharedVars.singVectors[characters.dad.animation] or Vector2()
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render.cameraTarget = Vector2(stage.camera_opponent[1], stage.camera_opponent[2]):Add(characters.dad.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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else
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local currentSingVector = sharedVars.singVectors[characters.gf.animation] or Vector2()
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render.cameraTarget = Vector2(stage.camera_girlfriend[1], stage.camera_girlfriend[2]):Add(characters.gf.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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end
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end
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elseif characters.gf then
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local currentSingVector = sharedVars.singVectors[characters.gf.animation] or Vector2()
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render.cameraTarget = Vector2(stage.camera_girlfriend[1], stage.camera_girlfriend[2]):Add(characters.gf.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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else
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local currentSingVector = sharedVars.singVectors[characters.bf.animation] or Vector2()
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render.cameraTarget = Vector2(-stage.camera_boyfriend[1], -stage.camera_boyfriend[2]):Add(characters.bf.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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end
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else
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local currentSingVector = sharedVars.singVectors[characters.bf.animation] or Vector2()
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render.cameraTarget = Vector2(-stage.camera_boyfriend[1], -stage.camera_boyfriend[2]):Add(characters.bf.stageCamera:Negate()):Add(Vector2(0, -200)):Add(currentSingVector)
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end
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render.updateSprites(dt)
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for name, character in next, characters do
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if name ~= "gf" and character.animInfo.idle and character.sprite.animation ~= "idle" and character.sprite.ended then
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character:PlayAnimation("idle")
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elseif (name == "gf" or character.animInfo.danceLeft) and character.singing and character.sprite.animation ~= "danceLeft" and character.sprite.ended then
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character:PlayAnimation("danceLeft")
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end
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end
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for index, module in next, modules do
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if module.onUpdate then
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module.onUpdate(dt, elapsed) -- elapsed is for special stuff i guess
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end
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end
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|
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-- Spawn holds before normal notes so they are below them
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for index, holdNote in next, unspawnedHoldNotes do
|
|
if (holdNote.position - elapsed) * speed < 600 then
|
|
holdNote:Spawn()
|
|
unspawnedHoldNotes[index] = nil
|
|
holdNotes[#holdNotes+1] = holdNote
|
|
end
|
|
end
|
|
|
|
|
|
for index, note in next, unspawnedNotes do
|
|
if (note.position - elapsed) * speed < 600 then
|
|
note:Spawn()
|
|
unspawnedNotes[index] = nil
|
|
notes[#notes+1] = note
|
|
end
|
|
end
|
|
|
|
|
|
for index, note in next, notes do
|
|
if note.mustPress then
|
|
note.sprite.position = Vector2(receptors[note.direction].position.x + note.offset.x, settings.Downscroll and receptors[note.direction].position.y - (note.position-elapsed) * speed or receptors[note.direction].position.y + (note.position - elapsed) * speed)
|
|
if (note.position - elapsed) * speed < -150 then
|
|
note:Destroy()
|
|
miss:stop()
|
|
miss:play()
|
|
characters.bf:PlayAnimation("sing"..directions[note.direction].."miss")
|
|
notes[index] = nil
|
|
ratings.miss = ratings.miss + 1
|
|
health = health - note.missHealth
|
|
score = score - 200
|
|
if combo > highestCombo then
|
|
highestCombo = combo
|
|
end
|
|
end
|
|
else
|
|
note.sprite.position = Vector2(opponentReceptors[note.direction].position.x + note.offset.x, settings.Downscroll and opponentReceptors[note.direction].position.y - (note.position-elapsed) * speed or opponentReceptors[note.direction].position.y + (note.position - elapsed) * speed)
|
|
if (note.position - elapsed) * speed < 10 then
|
|
notes[index] = nil
|
|
if section then
|
|
if section.gfSection and characters.gf or chart.song == "Tutorial" and characters.gf then
|
|
if section.altAnim or note.altAnim then
|
|
characters.gf:PlayAnimation("sing"..directions[note.direction].."-alt")
|
|
else
|
|
characters.gf:PlayAnimation("sing"..directions[note.direction])
|
|
end
|
|
else
|
|
if section.altAnim or note.altAnim and characters.dad.animInfo["sing"..directions[note.direction].."-alt"] then
|
|
characters.dad:PlayAnimation("sing"..directions[note.direction].."-alt")
|
|
elseif characters.dad.animInfo["sing"..directions[note.direction]] then
|
|
characters.dad:PlayAnimation("sing"..directions[note.direction])
|
|
end
|
|
end
|
|
else
|
|
characters[note.character or "dad"]:PlayAnimation("sing"..directions[note.direction])
|
|
end
|
|
note:Destroy()
|
|
note = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
for index, hold in next, holdNotes do
|
|
if hold.mustPress then
|
|
hold.sprite.position = Vector2(receptors[hold.direction].position.x + hold.offset.x, settings.Downscroll and receptors[hold.direction].position.y - (hold.position-elapsed) * speed or receptors[hold.direction].position.y + (hold.position - elapsed) * speed)
|
|
if (hold.position - elapsed) * speed < 10 then
|
|
if love.keyboard.isDown(keyBinds[hold.direction]) then
|
|
if characters.bf.animInfo["sing"..directions[hold.direction].."-alt"] and (section and section.altAnim or hold.altAnim) then
|
|
characters.bf:PlayAnimation("sing"..directions[hold.direction].."-alt")
|
|
else
|
|
characters.bf:PlayAnimation("sing"..directions[hold.direction])
|
|
end
|
|
hold:Destroy()
|
|
holdNotes[index] = nil
|
|
health = health + hold.hitHealth * 0.2
|
|
elseif (hold.position - elapsed) * speed < -150 then
|
|
hold:Destroy()
|
|
characters.bf:PlayAnimation("sing"..directions[hold.direction].."miss")
|
|
holdNotes[index] = nil
|
|
health = health - hold.missHealth * 0.2
|
|
end
|
|
end
|
|
else
|
|
hold.sprite.position = Vector2(opponentReceptors[hold.direction].position.x + hold.offset.x, settings.Downscroll and opponentReceptors[hold.direction].position.y - (hold.position-elapsed) * speed or opponentReceptors[hold.direction].position.y + (hold.position - elapsed) * speed)
|
|
if (hold.position - elapsed) * speed < 10 then
|
|
if characters.dad.animInfo["sing"..directions[hold.direction].."-alt"] and ( section and section.altAnim or hold.altAnim) then
|
|
characters.dad:PlayAnimation("sing"..directions[hold.direction].."-alt")
|
|
else
|
|
characters.dad:PlayAnimation("sing"..directions[hold.direction])
|
|
end
|
|
hold:Destroy()
|
|
holdNotes[index] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
for index, event in next, events do
|
|
if event.time - elapsed < 0 then
|
|
events[index] = nil
|
|
|
|
if event.name == "change character" then
|
|
characters[event.var1]:Destroy()
|
|
characters[event.var1] = Character(event.var2)
|
|
elseif event.name == "play animation" then
|
|
characters[event.var2]:PlayAnimation(event.var1)
|
|
elseif event.name == "hey!" then
|
|
characters.bf:PlayAnimation("hey")
|
|
end
|
|
|
|
for index, module in next, modules do
|
|
if module.onEvent then
|
|
module.onEvent(event)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
zoom = Lerp(zoom, stage.defaultZoom or 1, .05)
|
|
uiZoom = Lerp(uiZoom, 1, .05)
|
|
|
|
if inst and inst:getVolume() ~= volume / 100 then
|
|
inst:setVolume(volume / 100)
|
|
if chart.needsVoices then
|
|
voices:setVolume(volume / 100)
|
|
end
|
|
end
|
|
|
|
for index, splash in next, splashes do
|
|
if splash.animation and splash.ended then
|
|
splash:StopAnimation()
|
|
end
|
|
end
|
|
|
|
if health <= 0 then
|
|
die()
|
|
elseif health > 2 then
|
|
health = 2
|
|
end
|
|
|
|
if inst and not inst:isPlaying() and not counting then
|
|
quit(true)
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
|
|
local mainCanvas
|
|
local uiCanvas
|
|
|
|
function state.draw()
|
|
|
|
love.graphics.setCanvas(mainCanvas)
|
|
|
|
love.graphics.clear()
|
|
|
|
render.drawSprites()
|
|
|
|
for i, module in next, modules do
|
|
if module.drawBelowUI then
|
|
module.drawBelowUI() --mainly for cutscenes i guess
|
|
end
|
|
end
|
|
|
|
love.graphics.setCanvas(uiCanvas)
|
|
|
|
love.graphics.clear()
|
|
|
|
render.drawUI()
|
|
|
|
if playing and ui.score then
|
|
love.graphics.print({{0,0,0,1}, string.format("Score: %s Accuracy: %s", score, tostring(accuracy):sub(1, 5))}, evenBiggerFont, 760, settings.Downscroll and 1030 or 50)
|
|
end
|
|
|
|
-- HEALTH BAR
|
|
if playing and ui.health then
|
|
love.graphics.setColor(255,0,0)
|
|
love.graphics.rectangle("fill", 560, settings.Downscroll and 30 or 1020, 800, 30)
|
|
love.graphics.setColor(0,255,0)
|
|
love.graphics.rectangle("fill", 1360 - health * 400, settings.Downscroll and 30 or 1020, health * 400, 30)
|
|
|
|
love.graphics.setColor(0,0,0)
|
|
love.graphics.rectangle("line", 560, settings.Downscroll and 30 or 1050, 800, 30)
|
|
|
|
love.graphics.setColor(255,255,255)
|
|
|
|
if ui.healthIcons then
|
|
love.graphics.draw(icons.bf.image, health > .2 and icons.bf.alive or icons.bf.dead, 1510 - health * 400, settings.Downscroll and 0 or 930, 0, -1, 1)
|
|
|
|
if characters.dad then
|
|
love.graphics.draw(icons.dad.image, health < 1.8 and icons.dad.alive or icons.dad.dead, 1210 - health * 400, settings.Downscroll and 0 or 930)
|
|
end
|
|
end
|
|
end
|
|
|
|
for i, module in next, modules do
|
|
if module.onDraw then
|
|
module.onDraw() --mainly for cutscenes i guess
|
|
end
|
|
end
|
|
|
|
love.graphics.setCanvas()
|
|
|
|
if sharedVars.globalShader then
|
|
love.graphics.setShader(sharedVars.globalShader)
|
|
end
|
|
|
|
love.graphics.draw(mainCanvas, (love.graphics.getWidth() - (love.graphics.getWidth() * zoom)) / 2, (love.graphics.getHeight() - love.graphics.getHeight() * zoom) / 2, 0, love.graphics.getWidth()/sharedVars.canvasSize.x * zoom, (love.graphics.getHeight()/sharedVars.canvasSize.y * zoom))
|
|
love.graphics.draw(uiCanvas, (love.graphics.getWidth() - (love.graphics.getWidth() * uiZoom)) / 2, (love.graphics.getHeight() - love.graphics.getHeight() * uiZoom) / 2, 0, love.graphics.getWidth()/sharedVars.canvasSize.x * uiZoom, (love.graphics.getHeight()/sharedVars.canvasSize.y * uiZoom))
|
|
|
|
love.graphics.setShader()
|
|
|
|
love.graphics.print({{0,0,0,1}, string.format("FPS: %s \nVolume: %s", love.timer.getFPS(), volume)}, font)
|
|
end
|
|
|
|
function state.load()
|
|
love.window.setTitle("TaggedEngine")
|
|
|
|
settings = json.parse(files.read_file(data.."/Settings.json"))
|
|
if not settings then
|
|
error("Failed to load settings")
|
|
end
|
|
|
|
local stageScript
|
|
|
|
if stage.default then
|
|
stageScript = "stages/stage.lua"
|
|
else
|
|
stageScript = "stages/"..chart.stage..".lua"
|
|
end
|
|
|
|
local stageModule
|
|
|
|
local opened = io.open(stageScript)
|
|
if opened then
|
|
opened:close()
|
|
stageModule = require("stages."..chart.stage)
|
|
modules[#modules+1] = stageModule
|
|
end
|
|
|
|
local songScriptExists = io.open(string.format("charts/%s/script.lua", songName))
|
|
|
|
if songScriptExists then
|
|
songScriptExists:close()
|
|
|
|
local songScript = require(string.format("charts/%s/script", songName))
|
|
modules[#modules+1] = songScript
|
|
end
|
|
|
|
-- GF first so she is below other chars
|
|
if chart.gfVersion and chart.gfVersion ~= "none" then
|
|
characters.gf = Character(chart.gfVersion)
|
|
characters.gf.stagePosition = Vector2(stage.girlfriend[1], stage.girlfriend[2])
|
|
characters.gf:PlayAnimation("danceLeft")
|
|
characters.gf.sprite.layer = 0
|
|
end
|
|
|
|
characters.bf = Character(chart.player1)
|
|
characters.bf.stagePosition = Vector2(stage.boyfriend[1], stage.boyfriend[2])
|
|
characters.bf:PlayAnimation("idle")
|
|
characters.bf.sprite.layer = 1
|
|
|
|
local image = love.graphics.newImage(string.format("images/icons/icon-%s.png", characters.bf.icon))
|
|
icons.bf = {image = image, alive = love.graphics.newQuad(0,0, 150, 150, image), dead = love.graphics.newQuad(150, 0, 150, 150, image)}
|
|
|
|
if chart.player2 ~= "none" then -- you can have no player2 but always player1
|
|
characters.dad = Character(chart.player2)
|
|
characters.dad.stagePosition = Vector2(stage.opponent[1], stage.opponent[2])
|
|
characters.dad:PlayAnimation(characters.dad.animInfo.idle and "idle" or "danceLeft")
|
|
characters.dad.sprite.layer = 1
|
|
|
|
local image = love.graphics.newImage(string.format("images/icons/icon-%s.png", characters.dad.icon))
|
|
icons.dad = {image = image, alive = love.graphics.newQuad(0,0, 150, 150, image), dead = love.graphics.newQuad(150, 0, 150, 150, image)}
|
|
end
|
|
|
|
conductor.stepCrochet = conductor:calculateCrochet(chart.bpm)/4
|
|
|
|
local noteSkin = chart.noteSkin or "NOTE_assets"
|
|
local noteSplash = chart.splashSkin or "noteSplashes"
|
|
|
|
for i = 0, 3 do
|
|
local receptor = Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
|
|
receptor:PlayAnimation("arrow"..directions[i+1], 24, true)
|
|
receptor.layer = 9
|
|
receptor.position = Vector2(600 + (79* i), settings.Downscroll and 430 or 0)
|
|
|
|
receptor.ui = true -- So it doesnt move with the camera.
|
|
|
|
-- for index, anim in next, receptor.quads do
|
|
-- for index, quad in next, anim do
|
|
-- quad.offset = quad.offset
|
|
-- end
|
|
-- end
|
|
|
|
receptors[i + 1] = receptor
|
|
|
|
local splash = Sprite("sprites/noteSplashes.png", "sprites/noteSplashes.json")
|
|
|
|
splash.layer = 11
|
|
|
|
splash.position = Vector2(570 + (79* i), settings.Downscroll and 400 or -50)
|
|
splash.ui = true
|
|
|
|
splashes[i + 1] = splash
|
|
end
|
|
|
|
for i = 0, 3 do -- opponent receptors, purely graphics
|
|
local receptor = Rect("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
|
|
receptor:Frame("arrow"..directions[i+1], 0)
|
|
|
|
receptor.position = Vector2(50 + 79 * i, settings.Downscroll and 430 or 0)
|
|
|
|
receptor.layer = 9
|
|
receptor.ui = true -- So it doesnt move with the camera.
|
|
|
|
opponentReceptors[i + 1] = receptor
|
|
end
|
|
-- Load the notes AFTER the receptors to make sure they are always above them
|
|
for index, section in next, chart.notes do
|
|
for index, note in next, section.sectionNotes do
|
|
if note[2] >= 0 then
|
|
local newNote = Note(note, section.mustHitSection)
|
|
unspawnedNotes[#unspawnedNotes+1] = newNote
|
|
|
|
if note[3] > 0 then
|
|
local length = math.floor(note[3] / conductor.stepCrochet)
|
|
|
|
for i = 0, length - .1, .1 do
|
|
local newHold = Note({note[1] + i * conductor.stepCrochet, note[2], note[3], note[4]}, section.mustHitSection, true)
|
|
|
|
unspawnedHoldNotes[#unspawnedHoldNotes+1] = newHold
|
|
end
|
|
local newHold = Note({note[1] + length * conductor.stepCrochet, note[2], note[3], note[4]}, section.mustHitSection, true, true)
|
|
unspawnedHoldNotes[#unspawnedHoldNotes+1] = newHold
|
|
newHold.holdEnd = true
|
|
if settings.Downscroll then
|
|
newHold.flipY = true
|
|
end
|
|
newHold.speed = speed
|
|
end
|
|
else
|
|
local newEvent = {
|
|
time = note[1],
|
|
name = string.lower(note[3]),
|
|
var1 = note[4] or "",
|
|
var2 = note[5] or ""
|
|
}
|
|
events[#events+1] = newEvent
|
|
|
|
if newEvent.name == "change character" then
|
|
chars.preload(newEvent.var2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local eventChartFile = files.read_file(string.format("charts/%s/events.json", songName))
|
|
if eventChartFile then
|
|
logging.log("Is chart file")
|
|
|
|
local eventChart = json.parse(eventChartFile).song
|
|
if eventChart.song ~= chart.song then goto noChart end
|
|
|
|
if eventChart.notes then
|
|
logging.log("Events are notes")
|
|
for index, section in next, eventChart.notes do
|
|
for index, note in next, section.sectionNotes do
|
|
local newEvent = {
|
|
time = note[1],
|
|
name = string.lower(note[3]),
|
|
var1 = note[4] or "",
|
|
var2 = note[5] or ""
|
|
}
|
|
events[#events+1] = newEvent
|
|
|
|
if newEvent.name == "change character" then
|
|
chars.preload(newEvent.var2)
|
|
end
|
|
|
|
logging.log(string.lower(note[3]))
|
|
end
|
|
end
|
|
end
|
|
|
|
if eventChart.events then
|
|
logging.log("Events are events")
|
|
for index, event in next, eventChart.events do
|
|
for index in next, event[2] do
|
|
local newEvent = {
|
|
time = event[1],
|
|
name = string.lower(event[2][index][1]),
|
|
var1 = event[2][index][2],
|
|
var2 = event[2][index][3]
|
|
}
|
|
print(logging.dump(newEvent))
|
|
events[#events+1] = newEvent
|
|
|
|
if newEvent.name == "change character" then
|
|
chars.preload(newEvent.var2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
::noChart::
|
|
else
|
|
|
|
logging.log("No chart file")
|
|
end
|
|
|
|
if chart.events then
|
|
for index, event in next, chart.events do
|
|
for index in next, event[2] do
|
|
local newEvent = {
|
|
time = event[1],
|
|
name = string.lower(event[2][index][1]),
|
|
var1 = event[2][index][2],
|
|
var2 = event[2][index][3]
|
|
}
|
|
logging.log(newEvent.name)
|
|
events[#events+1] = newEvent
|
|
|
|
if newEvent.name == "change character" then
|
|
chars.preload(newEvent.var2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
render.cameraTarget = Vector2()
|
|
|
|
keyBinds = settings.Keybinds
|
|
offset = settings.Offset
|
|
|
|
state.loaded = true
|
|
|
|
for i, module in next, modules do
|
|
if type(module) ~= "boolean" then
|
|
if module.onCreate then
|
|
module.onCreate(chart.song)
|
|
end
|
|
end
|
|
end
|
|
|
|
local canvasSize = sharedVars.canvasSize or Vector2(1920,1080)
|
|
|
|
mainCanvas = love.graphics.newCanvas(canvasSize.x, canvasSize.y)
|
|
uiCanvas = love.graphics.newCanvas(canvasSize.x, canvasSize.y)
|
|
|
|
local screenSize = sharedVars.screenSize or Vector2(1280, 720)
|
|
|
|
love.window.setMode(screenSize.x, screenSize.y, { fullscreen = false , resizable = false})
|
|
end
|
|
|
|
function state.finish()
|
|
if sharedVars.canStart then
|
|
sharedVars.canStart = false -- already started
|
|
|
|
-- inst:play()
|
|
-- if chart.needsVoices then
|
|
-- voices:play()
|
|
-- end
|
|
|
|
-- while not inst:isPlaying() do
|
|
-- end --waiting till the song actually plays.
|
|
|
|
elapsed = 0
|
|
|
|
playing = true --countdown now
|
|
|
|
startTime = socket.gettime()
|
|
|
|
end
|
|
end
|
|
|
|
function state.keypressed(key, un, is)
|
|
print(key)
|
|
if key == "space" then
|
|
if playing then
|
|
paused = not paused
|
|
|
|
if paused then
|
|
inst:pause()
|
|
if chart.needsVoices then
|
|
voices:pause()
|
|
end
|
|
pauseStart = socket.gettime() * 1000
|
|
for index, module in next, modules do
|
|
if module.onPause then
|
|
module.onPause(elapsed)
|
|
end
|
|
end
|
|
else
|
|
inst:play()
|
|
if chart.needsVoices then
|
|
voices:play()
|
|
end
|
|
for index, module in next, modules do
|
|
if module.onUnpause then
|
|
module.onUnpause((socket.gettime() * 1000 - pauseStart), elapsed)
|
|
end
|
|
end
|
|
pauseTime = pauseTime + (socket.gettime() * 1000 - pauseStart)
|
|
end
|
|
elseif dead then
|
|
gameOverEnd:play()
|
|
gameOver:stop()
|
|
loss:stop()
|
|
restart = true
|
|
deadBF:PlayAnimation("deathConfirm")
|
|
end
|
|
elseif key == "escape" then
|
|
quit()
|
|
elseif key == keyBinds[1] then
|
|
checkNote(1)
|
|
elseif key == keyBinds[2] then
|
|
checkNote(2)
|
|
elseif key == keyBinds[3] then
|
|
checkNote(3)
|
|
elseif key == keyBinds[4] then
|
|
checkNote(4)
|
|
elseif key == "-" then
|
|
volume = volume ~= 0 and volume - 10 or 0
|
|
elseif key == "+" or key == "=" then
|
|
volume = volume ~= 100 and volume + 10 or 100
|
|
elseif key == "9" then
|
|
startTime = startTime - 200000
|
|
inst:seek(inst:tell() + (200000)/1000)
|
|
voices:seek(voices:tell() + (200000)/1000)
|
|
end
|
|
end
|
|
|
|
return state
|
|
end
|
|
|
|
return state -- vscode doesnt like this but idrc |