TaggedEngine/stages/school.lua
2025-06-09 21:37:06 +07:00

38 lines
1.1 KiB
Lua

local mytypes = require('modules.types')
local module = {}
function module.onCreate()
module.shared.canvasSize = mytypes.Vector2(311, 161)
module.shared.screenSize = mytypes.Vector2(967, 500)
for index, dir in next, module.shared.singVectors do
module.shared.singVectors[index] = dir:Div(5)
end
love.graphics.setDefaultFilter("nearest", "nearest", 0)
local sky = mytypes.Image("images/weeb/weebSky.png")
sky.modifier = 0
sky.layer = -15
local backTrees = mytypes.Image("images/weeb/weebBackTrees.png", .1)
backTrees.layer = -14
backTrees.position = mytypes.Vector2(-10)
local school = mytypes.Image("images/weeb/weebSchool.png", .4)
school.layer = -10
backTrees.position = mytypes.Vector2(-15)
local road = mytypes.Image("images/weeb/weebStreet.png", 1)
road.layer = -9
backTrees.position = mytypes.Vector2(-50, 30)
local ZHENSHINI = mytypes.Sprite("sprites/weeb/bgFreaks.png", "sprites/weeb/bgFreaks.json")
ZHENSHINI.layer = -2
backTrees.position = mytypes.Vector2(-70, 50)
end
return module