Also includes: Bf & Gf (Dark) spookyErect (Placeholder until finished) Winter Horrorland (Chart)
88 lines
3.1 KiB
Lua
88 lines
3.1 KiB
Lua
local myTypes = require("modules.types")
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local dancers = {}
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local curSong
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local shootingStar
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local shootingStarCountdown = love.math.random(20, 40)
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return {
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onCreate = function(song)
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curSong = song
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dancers = {}
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local sunset = myTypes.Image("images/limo/erect/limoSunset.png")
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sunset.position = myTypes.Vector2(-100, 0)
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sunset.resize = myTypes.Vector2(1, 1)
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sunset.modifier = 0.1
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sunset.layer = -10
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shootingStar = myTypes.Sprite("sprites/limo/erect/shooting star.png", "sprites/limo/erect/shooting star.json")
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shootingStar:PlayAnimation("shooting star idle", 24, true)
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shootingStar.position = myTypes.Vector2(200, 0)
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shootingStar.modifier = 0.12
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shootingStar.layer = -9
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local road = myTypes.Sprite("sprites/limo/limoRoad.png", "sprites/limo/limoRoad.json")
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road:PlayAnimation("COOLROAD", 24, true)
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road.position = myTypes.Vector2(-300, 230)
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road.modifier = 0.6
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road.layer = -8
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--nevermind
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--funkin team why would you need to alpha this out in game
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--[[local backFog = myTypes.Image("images/limo/erect/mistBack.png")
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backFog.position = myTypes.Vector2(-100, 0)
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backFog.modifier = 0.6]]
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local limobg = myTypes.Sprite("sprites/limo/erect/bgLimo.png", "sprites/limo/erect/bgLimo.json")
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limobg:PlayAnimation("background limo blue", 24, true)
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limobg.position = myTypes.Vector2(-100, 350)
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limobg.modifier = 0.6
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limobg.layer = -7
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local limoDriver = myTypes.Sprite("sprites/limo/erect/limoDrive.png", "sprites/limo/erect/limoDrive.json")
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limoDriver:PlayAnimation("Limo stage", 24, true)
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limoDriver.position = myTypes.Vector2(-300, 450)
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limoDriver = -6
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for i = 1, 5 do
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local dancer = myTypes.Sprite("sprites/limo/limoDancer.png", "sprites/limo/limoDancer.json")
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dancer.modifier = .6
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dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
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dancer.position = myTypes.Vector2(-10 + i * 150, 155)
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dancer.layer = -6 + i
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dancers[i] = dancer
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end
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end,
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onBeat = function(beat)
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if beat % 2 == 0 then
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for index, dancer in next, dancers do
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dancer.allowedFrames = {
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1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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}
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dancer.allowedFrame = 1
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dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
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end
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else
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for index, dancer in next, dancers do
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dancer.allowedFrames = {
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16,17,18,19,20,21,22,23,24,25,26,27,28,29
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}
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dancer.allowedFrame = 1
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dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
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end
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end
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shootingStarCountdown = shootingStarCountdown - 1
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if shootingStarCountdown <=0 then
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shootingStar:PlayAnimation("shooting star", 24, false)
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shootingStarCountdown = love.math.random(20, 40)
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end
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end
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} |