TaggedEngine/stages/limoErect.lua

91 lines
3.0 KiB
Lua

local dancers = {}
local curSong
local shootingStar
local shootingStarCountdown = love.math.random(20, 40)
local mist = {}
local evilMist = {}
return {
onCreate = function(song)
curSong = song
dancers = {}
local sunset = Image("images/limo/erect/limoSunset.png")
sunset.position = Vector2(-200, 0)
sunset.resize = Vector2(1, 1)
sunset.modifier = 0.1
sunset.layer = -12
shootingStar = Sprite("sprites/limo/erect/shooting star.png", "sprites/limo/erect/shooting star.json")
shootingStar:PlayAnimation("shooting star idle", 24, true)
shootingStar.position = Vector2(800, 0)
shootingStar.modifier = 0.12
shootingStar.layer = -11
local road = Sprite("sprites/limo/limoRoad.png", "sprites/limo/limoRoad.json")
road:PlayAnimation("COOLROAD", 24, true)
road.position = Vector2(-600, 460)
road.modifier = 0.6
road.layer = -9
--nevermind
--funkin team why would you need to alpha this out in game
--[[local backFog = Image("images/limo/erect/mistBack.png")
backFog.position = Vector2(-100, 0)
backFog.modifier = 0.6]]
local limobg = Sprite("sprites/limo/erect/bgLimo.png", "sprites/limo/erect/bgLimo.json")
limobg:PlayAnimation("background limo blue", 24, true)
limobg.position = Vector2(-200, 700)
limobg.modifier = 0.6
limobg.layer = -8
local limoDriver = Sprite("sprites/limo/erect/limoDrive.png", "sprites/limo/erect/limoDrive.json")
limoDriver:PlayAnimation("Limo stage", 24, true)
limoDriver.position = Vector2(-400, 760)
limoDriver = -6
for i = 1, 5 do
local dancer = Sprite("sprites/limo/limoDancer.png", "sprites/limo/limoDancer.json")
dancer.modifier = .6
dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
dancer.position = Vector2(-20 + i * 300, 310)
dancer.layer = -6 + i
dancers[i] = dancer
end
end,
onBeat = function(beat)
if beat % 2 == 0 then
for index, dancer in next, dancers do
dancer.allowedFrames = {
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
}
dancer.allowedFrame = 1
dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
end
else
for index, dancer in next, dancers do
dancer.allowedFrames = {
16,17,18,19,20,21,22,23,24,25,26,27,28,29
}
dancer.allowedFrame = 1
dancer:PlayAnimation("bg dancer sketch PINK", 24, false)
end
end
shootingStarCountdown = shootingStarCountdown - 1
if shootingStarCountdown <=0 then
shootingStar:PlayAnimation("shooting star", 24, false)
shootingStarCountdown = love.math.random(20, 40)
end
end,
}