diff --git a/Stages.md b/Stages.md index 16abc5b..8659c60 100644 --- a/Stages.md +++ b/Stages.md @@ -23,7 +23,6 @@ You place something.json into the stages folder and add this stuff into it. It c "camera_opponent": [0, 0], "camera_girlfriend": [0, 0], } - ``` Then, you will have to script your images and sprites into the game yourself. I made a good API for this with image / sprite types so it isn't too hard. You can check some [existing stages](https://git.squog.ru/TaggedEngine/TaggedEngine/src/branch/main/stages/stageErect.lua) and the [type documentation](https://git.squog.ru/TaggedEngine/TaggedEngine/wiki/Types) for help.