From bc623b59780fc19b1d46706fd47ab1aca62138c9 Mon Sep 17 00:00:00 2001 From: entar Date: Tue, 10 Jun 2025 12:32:25 +0700 Subject: [PATCH] Update Types --- Types.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Types.md b/Types.md index 36cbca0..22757fc 100644 --- a/Types.md +++ b/Types.md @@ -76,7 +76,7 @@ Sprite, but doesn't play a animation and saves up space and game FPS. - `Rect.flipX` - boolean -- If rect gets flipped on X axis. CHANGES RECT POSITION TO BE EXACTLY -width. - `Rect.ui` - boolean -- Whenether rect moves with the camera or not. (Almost useless with modifier) -# Functions +## Functions - `Rect:Destroy()` -- Removs the rect from the list, won't render anymore. Cache still remains. - `Rect:Frame(string, number)` -- Sets the current animation and a frame for the Rect.