diff --git a/Creating-Characters.md b/Creating-Characters.md new file mode 100644 index 0000000..db73a9f --- /dev/null +++ b/Creating-Characters.md @@ -0,0 +1,21 @@ +# Creating a character + +Unfortunately this engine doesn't have a character editor either. Though! Not everything from Psych Engine or any other engine works here. + +First of all, of cource you need a spritesheet and a XML file provided with it. +This engine can't convert XML itself, so instead we use JSON. +You need to convert the XML file to .json using a [website](https://jsonformatter.org/xml-to-json) + +You can place your character sprites wherever you want, just make sure "image" in character.json points to both files. (They have different extensions but the same name so it should look like +> "image": "sprites/characters/bfCar" -- No .png or .json + +## Adding a character to a chart + +Easy. +> BF - "player1": "your character name" +> Dad - "player2": "your character name" +> GF - "gfVersion": "your character name" -- make sure GF has danceLeft and danceRight animations. + +## Positioning a character + +There is no editors here so you do everything by hand. You change values in either character.json or stage.json (stages in next article) to reposition the character.