Fixed Note class function calls
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@ -359,7 +359,7 @@ local function state(songName, songDifficulty, show)
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health = health + closestNote.hitHealth
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notes[closestIndex] = nil
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closestNote:destroy()
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closestNote:Destroy()
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score = score + rating.score
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totalScore = totalScore + rankWindows[1].score
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@ -548,7 +548,7 @@ local function state(songName, songDifficulty, show)
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-- Spawn holds before normal notes so they are below them
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for index, holdNote in next, unspawnedHoldNotes do
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if (holdNote.position - elapsed) * speed < 600 then
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holdNote:spawn()
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holdNote:Spawn()
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unspawnedHoldNotes[index] = nil
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holdNotes[#holdNotes+1] = holdNote
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end
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@ -557,7 +557,7 @@ local function state(songName, songDifficulty, show)
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for index, note in next, unspawnedNotes do
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if (note.position - elapsed) * speed < 600 then
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note:spawn()
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note:Spawn()
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unspawnedNotes[index] = nil
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notes[#notes+1] = note
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end
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@ -568,7 +568,7 @@ local function state(songName, songDifficulty, show)
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if note.mustPress then
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note.sprite.position = Vector2(receptors[note.direction].position.x + note.offset.x, settings.Downscroll and receptors[note.direction].position.y - (note.position-elapsed) * speed or receptors[note.direction].position.y + (note.position - elapsed) * speed)
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if (note.position - elapsed) * speed < -150 then
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note:destroy()
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note:Destroy()
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miss:stop()
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miss:play()
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characters.bf:PlayAnimation("sing"..directions[note.direction].."miss")
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@ -601,7 +601,7 @@ local function state(songName, songDifficulty, show)
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else
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characters.dad:PlayAnimation("sing"..directions[note.direction])
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end
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note:destroy()
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note:Destroy()
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note = nil
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end
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end
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@ -617,11 +617,11 @@ local function state(songName, songDifficulty, show)
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else
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characters.bf:PlayAnimation("sing"..directions[hold.direction])
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end
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hold:destroy()
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hold:Destroy()
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holdNotes[index] = nil
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health = health + hold.hitHealth * 0.2
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elseif (hold.position - elapsed) * speed < -150 then
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hold:destroy()
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hold:Destroy()
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characters.bf:PlayAnimation("sing"..directions[hold.direction].."miss")
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holdNotes[index] = nil
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health = health - hold.missHealth * 0.2
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@ -635,7 +635,7 @@ local function state(songName, songDifficulty, show)
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else
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characters.dad:PlayAnimation("sing"..directions[hold.direction])
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end
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hold:destroy()
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hold:Destroy()
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holdNotes[index] = nil
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end
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end
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