78 lines
1.9 KiB
Lua
78 lines
1.9 KiB
Lua
local credits = {
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{
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name = "Entar (Owner)",
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icon = "images/credits/entar.png"
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},
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{
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name = "IDK (Helper)",
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-- icon = "images/credits/idk.png"
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},
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{
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name = "MarkedAman \n(Assets, DadBattle MRK Mix)",
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icon = "images/credits/aman.png"
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},
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{
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name = "Pankdoe (DadBattle MRK Mix vocals)",
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-- icon = "images/credits/pankdoe.png"
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}
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}
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local font = love.graphics.newFont("fonts/FridayNightFunkin-Regular.ttf", 60)
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return function()
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---@class StateClass
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local state = {}
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local currentOne = 1
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local evilCurrentOne = 1
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local icons = {}
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function state.update(delta)
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evilCurrentOne = Lerp(evilCurrentOne, currentOne, .05)
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render.updateSprites(delta)
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end
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function state.draw()
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render.drawSprites()
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render.drawUI()
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for index, credit in next, credits do
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local color = index == currentOne and {0.5, 0.5, 0.5} or {0,0,0}
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love.graphics.print({color, credit.name}, font, 150, love.graphics.getHeight() / 2 + (index - evilCurrentOne - 0.5) * 200)
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if icons[credit.name] then
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local icon = icons[credit.name]
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icon.position = Vector2(0, love.graphics.getHeight() / 2 + (index - evilCurrentOne - 0.7) * 200)
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end
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end
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end
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function state.load()
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local bg = Image("images/menuBG.png")
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bg.layer = -5
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for index, credit in next, credits do
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local icon = credit.icon
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if not icon then goto continue end
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icon = Image(icon)
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icon.position = Vector2(0, love.graphics.getHeight() / 2 + (index - evilCurrentOne - 0.7) * 200)
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icons[credit.name] = icon
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::continue::
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end
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end
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function state.keypressed(key)
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if key == "down" then
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currentOne = currentOne + 1 > #credits and 1 or currentOne + 1
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end
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end
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return state
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end |