153 lines
5.6 KiB
JavaScript
153 lines
5.6 KiB
JavaScript
const {createAudioPlayer, createAudioResource, joinVoiceChannel, getVoiceConnection} = require("@discordjs/voice")
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const {dir} = require("../index")
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const { AudioPlayerStatus } = require("@discordjs/voice")
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const YTDlpWrap = require("yt-dlp-wrap").default
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const ytDlp = new YTDlpWrap(`${dir}/yt-dlp`)
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const players = {}
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module.exports.commands = [
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{
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name: "play",
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description: "Joins your VC and plays music by youtube link.",
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arguments: ["link", false], // If it's not an OBJECT type, you provide it like that lol.
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run: async (ctx, link, loop) => {
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// Getting the guild member to get their voice client
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const author = ctx.author
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const member = await ctx.guild.members.fetch(author)
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// Initiating the channel variable (undefined)
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let channel;
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// Checking if the member is in a voice chat
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if (member.voice) {
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channel = member.voice.channel
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}
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// Returns if the user is not in vc or the bot is already in one
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if (!channel) {
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return ctx.reply("You are not in a VC right now.")
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} else if (ctx.guild.members.me.voice.channel && ctx.guild.members.me.voice.channel.id !== channel.id) {
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return ctx.reply("Already in a vc.")
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}
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let connection;
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// Checking if the bot is already in the vc
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if (!ctx.guild.members.me.voice.channel) {
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// Connecting to the voice channel
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connection = joinVoiceChannel({
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channelId: channel.id, // Jetbrains is very angry over this for no reason?
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guildId: channel.guild.id, // Or maybe this, it shows String instead of Snowflake.
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adapterCreator: channel.guild.voiceAdapterCreator,
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})
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} else {
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// Getting an existing connection
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connection = getVoiceConnection(ctx.guild.id)
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}
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const reply = await ctx.reply("Loading music data.")
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// Running yt-dlp (getting music title)
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const metadata = await ytDlp.getVideoInfo(link);
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await reply.edit(`Downloading ${metadata.title}`)
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// Running yt-dlp (downloading music)
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ytDlp.exec([
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// Arguments to run yt-dlp with
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link,
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'-f',
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'best',
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'-o',
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`${dir}/music/${metadata.title}.mp3`,
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'--extract-audio',
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'--audio-format',
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'mp3'
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]).on('close', () => {
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reply.edit(`Playing ${metadata.title}`)
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// Stopping old audio player
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if (players[ctx.guild.id]) {
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players[ctx.guild.id].stop()
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}
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// Checking if the bot is still in the VC and if it's the same VC.
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if (!ctx.guild.members.me.voice || (ctx.guild.members.me.voice && !ctx.guild.members.me.voice.channel)||
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(ctx.guild.members.me.voice && ctx.guild.members.me.voice.channel &&
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ctx.guild.members.me.voice.channel.id !== channel.id)) {
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return reply.edit("Not in a VC anymore, not playing.")
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}
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// Connecting audio player
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const player = createAudioPlayer()
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// Setting the global player to this
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players[ctx.guild.id] = player
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const resource = createAudioResource(`${dir}/music/${metadata.title}.mp3`)
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// Playing the music with the player
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player.play(resource)
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// Subscribing the connection to the player
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connection.subscribe(player)
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// Make it play again and again if it's looping
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if (loop) {
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player.on("stateChange", (oldState, newState) => {
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if (newState.status === AudioPlayerStatus.Idle && players[ctx.guild.id] !== undefined) {
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// We have to create a new resource every time
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const resource = createAudioResource(`${dir}/music/${metadata.title}.mp3`)
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// Playing the music with the player
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player.play(resource)
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}
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})
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}
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})
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}
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},
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{
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name: "stop",
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description: "Stop music",
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run: (ctx) => {
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const voice = ctx.guild.members.me.voice
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// Checking if bot is in a voice channel
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if (!voice || !players[ctx.guild.id]) {
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return ctx.reply("Not in a voice channel.")
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}
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// Stopping the player
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players[ctx.guild.id].stop()
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// Removing the player (needed on line 100 check)
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players[ctx.guild.id] = undefined
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}
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},
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{
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name: "leave",
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description: "Leave the channel",
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run: async (ctx) => {
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const voice = ctx.guild.members.me.voice
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// Checking if bot is in a voice channel
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if (!voice || !players[ctx.guild.id]) {
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return ctx.reply("Not in a voice channel.")
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}
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// Stopping the player
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players[ctx.guild.id].stop()
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// Removing the player (needed on line 100 check)
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players[ctx.guild.id] = undefined
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// Disconnecting, obviously.
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await voice.disconnect()
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}
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}
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]
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module.exports.players = players // For use in events/voice.js
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