SquogAdmin/commands/voice.js
entar 8dad8dc2ea Added npm run exec
Added docs for that to README.md
2025-05-23 19:35:25 +07:00

125 lines
4.3 KiB
JavaScript

const {createAudioPlayer, createAudioResource, joinVoiceChannel, getVoiceConnection} = require("@discordjs/voice")
const { Message } = require("discord.js")
const {client, dir} = require("../index")
const YTDlpWrap = require("yt-dlp-wrap").default
const ytDlp = new YTDlpWrap(`${dir}/yt-dlp`)
const players = {}
module.exports.commands = [
{
name: "play",
description: "Joins your VC and plays music by youtube link.",
arguments: ["link"], // If its not a OBJECT type you provide it like that lol.
run: async (ctx, link) => {
// Getting the guild member to get their voice client
const author = ctx.author
const member = await ctx.guild.members.fetch(author)
// Initiating the channel variable (undefined)
var channel
// Checking if member is in a voice chat
if (member.voice) {
channel = member.voice.channel
}
// Returns if the user is not in vc or the bot is already in one
if (!channel) {
return ctx.reply("You are not in a VC right now.")
} else if (ctx.guild.members.me.voice.channel && ctx.guild.members.me.voice.channel.id != channel.id) {
return ctx.reply("Already in a vc.")
}
var connection
// Checking if the bot is already in the vc
if (!ctx.guild.members.me.voice.channel) {
// Connecting to voice channel
connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator,
})
} else {
// Getting a existing connection
connection = getVoiceConnection(ctx.guild.id)
}
const reply = await ctx.reply("Loading music data.")
// Running yt-dlp (getting music title)
const metadata = await ytDlp.getVideoInfo(link);
await reply.edit(`Downloading ${metadata.title}`)
// Running yt-dlp (downloading music)
const music = ytDlp.exec([
// Arguments to run yt-dlp with
link,
'-f',
'best',
'-o',
`${dir}/music/${metadata.title}.mp3`,
'--extract-audio',
'--audio-format',
'mp3'
]).on('close', () => {
reply.edit(`Playing ${metadata.title}`)
// Stopping old audioplayer
if (players[ctx.guild.id]) {
players[ctx.guild.id].stop()
}
if (!ctx.guild.members.me.voice || (ctx.guild.members.me.voice && !ctx.guild.members.me.voice.channel) || (ctx.guild.members.me.voice && ctx.guild.members.me.voice.channel && ctx.guild.members.me.voice.channel.id != channel.id)) {
return reply.edit("Not in a VC anymore, not playing.")
}
// Connecting audio player
const player = createAudioPlayer()
players[ctx.guild.id] = player
// Loading music
const resource = createAudioResource(`${dir}/music/${metadata.title}.mp3`)
// Playing the music with the player
player.play(resource)
// Subscribing the connection to the player
connection.subscribe(player)
})
}
},
{
name: "stop",
description: "Stop music",
run: (ctx) => {
const voice = ctx.guild.members.me.voice
if (!voice || !players[ctx.guild.id]) {
return ctx.reply("Not in a voice channel.")
}
players[ctx.guild.id].stop()
}
},
{
name: "leave",
description: "Leave the channel",
run: (ctx) => {
const voice = ctx.guild.members.me.voice
if (!voice || !players[ctx.guild.id]) {
return ctx.reply("Not in a voice channel.")
}
players[ctx.guild.id].stop()
voice.disconnect()
}
}
]
module.exports.players = players // For use in events/voice.js