Perfect holdnotes and characters in env
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c729c1c0ed
commit
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@ -129,7 +129,7 @@ local function state(songName, songDifficulty)
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}
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local font = love.graphics.newFont("fonts/Phantomuff.ttf", 15)
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local biggerFont = love.graphics.newFont("fonts/Phantomuff.ttf", 23)
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local biggerFont = love.graphics.newFont("fonts/Phantomuff.ttf", 30)
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local receptors = {}
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local splashes = {}
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@ -316,7 +316,7 @@ local function state(songName, songDifficulty)
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for index, hold in next, holdNotes do
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if hold.mustPress then
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hold.sprite.position = myTypes.Vector2(625 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed)
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if hold.position - elapsed + hold.sprite.extraOffset.y < 10 then
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if hold.position - elapsed < 10 then
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if love.keyboard.isDown(keyBinds[hold.direction]) then
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if section.altAnim or hold.altAnim then
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characters.bf:PlayAnimation("sing"..directions[hold.direction].."-alt")
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@ -336,7 +336,7 @@ local function state(songName, songDifficulty)
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end
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else
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hold.sprite.position = myTypes.Vector2(75 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed)
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if hold.position - elapsed + hold.sprite.extraOffset.y < 10 then
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if hold.position - elapsed < 10 then
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if section.altAnim or hold.altAnim then
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characters.dad:PlayAnimation("sing"..directions[hold.direction].."-alt")
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else
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@ -416,10 +416,22 @@ local function state(songName, songDifficulty)
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modules[#modules+1] = stageModule
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end
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for i, func in next, stageModule do
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setfenv(func, {
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characters=characters,
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step=step,
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beat=beat,
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volume=volume,
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ratings=ratings,,
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keyBinds=keyBinds
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})
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end
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if stageModule and stageModule.onCreate then
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stageModule.onCreate(chart.song)
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end
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-- GF first so she is below other chars
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if chart.gfVersion ~= "none" then
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characters.gf = myTypes.character(chart.gfVersion)
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@ -476,17 +488,18 @@ local function state(songName, songDifficulty)
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if note[3] > 0 then
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local length = note[3] / conductor.stepCrochet
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for i = 0, length - 1, .1 do
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for i = 0, length - .1, .1 do
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local newHold = myTypes.note({note[1] + i * conductor.stepCrochet, note[2], note[3], note[4]}, section.mustHitSection, true)
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unspawnedHoldNotes[#unspawnedHoldNotes+1] = newHold
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end
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local newHold = myTypes.note({note[1] + math.floor(length) * conductor.stepCrochet, note[2], note[3], note[4]}, section.mustHitSection, true, true)
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unspawnedHoldNotes[#unspawnedHoldNotes+1] = newHold
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newHold.holdEnd = true
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if settings.Downscroll then
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newHold.flipY = true
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newHold.speed = speed
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end
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newHold.speed = speed
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end
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end
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end
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@ -37,7 +37,7 @@ function NoteClass:spawn()
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if self.holdEnd then
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spriteName = string.format("%s hold end", sprites[self.direction])
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if self.flipY then
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sprite.extraOffset = module.types.Vector2(0, -150 * self.speed * 2.5)
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sprite.extraOffset = module.types.Vector2(0, -70)
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end
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else
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spriteName = string.format("%s hold piece", sprites[self.direction])
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