From 4a6d7db7332ea6eeb93d77c5e7ecdaaefde5c0b9 Mon Sep 17 00:00:00 2001 From: Entarno54 Date: Thu, 29 May 2025 23:36:19 +0700 Subject: [PATCH] Fixed receptor position --- modules/states/playstate.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/states/playstate.lua b/modules/states/playstate.lua index a15692b..f70404e 100644 --- a/modules/states/playstate.lua +++ b/modules/states/playstate.lua @@ -186,7 +186,7 @@ return function(songName, songDifficulty) for index, note in next, notes do if note.spawned then - note.sprite.position = myTypes.Vector2(100 + 65 * (note.direction - 1), note.position - elapsed - 100) + note.sprite.position = myTypes.Vector2(400 + 65 * (note.direction - 1), note.position - elapsed - 100) if note.position - elapsed < -150 then note:destroy() table.remove(notes, index) @@ -258,7 +258,7 @@ return function(songName, songDifficulty) local receptor = myTypes.Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json", false) receptor:PlayAnimation("arrow"..directions[i+1], 25, false) - receptor.position = myTypes.Vector2(100 + (65 * i), 0) + receptor.position = myTypes.Vector2(400 + (65 * i), 0) receptor.ui = true -- So it doesnt move with the camera.