diff --git a/modules/states/playstate.lua b/modules/states/playstate.lua index 9d0aa76..5998995 100644 --- a/modules/states/playstate.lua +++ b/modules/states/playstate.lua @@ -396,7 +396,7 @@ local function state(songName, songDifficulty) hold.sprite.position = myTypes.Vector2(625 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed) if hold.position - elapsed < 10 then if love.keyboard.isDown(keyBinds[hold.direction]) then - if section.altAnim or hold.altAnim then + if characters.bf.animInfo["sing"..directions[hold.direction].."-alt"] and (section.altAnim or hold.altAnim) then characters.bf:PlayAnimation("sing"..directions[hold.direction].."-alt") else characters.bf:PlayAnimation("sing"..directions[hold.direction]) @@ -417,7 +417,7 @@ local function state(songName, songDifficulty) else hold.sprite.position = myTypes.Vector2(75 + (79 * (hold.direction - 1)), settings.Downscroll and 430 - (hold.position-elapsed) * speed or (hold.position - elapsed) * speed) if hold.position - elapsed < 10 then - if section.altAnim or hold.altAnim then + if characters.dad.animInfo["sing"..directions[hold.direction].."-alt"] and (section.altAnim or hold.altAnim) then characters.dad:PlayAnimation("sing"..directions[hold.direction].."-alt") else characters.dad:PlayAnimation("sing"..directions[hold.direction])