Fixed high having normal GF and removed receptor animations ( i hate )
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1d465021c2
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@ -4169,7 +4169,7 @@
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"mustHitSection": true
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}
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],
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"gfVersion": "gf",
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"gfVersion": "gf-car",
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"song": "High Erect",
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"needsVoices": true,
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"stage": "limo",
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@ -11281,7 +11281,7 @@
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"sections": 0,
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"needsVoices": true,
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"validScore": true,
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"stage": "arenanew",
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"stage": "stage",
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"bpm": 245,
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"speed": 3.1
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}
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@ -142,7 +142,6 @@ local function state(songName, songDifficulty)
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ratings[rating] = ratings[rating] + 1
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characters.bf:PlayAnimation("sing"..directions[closestNote.direction])
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closestNote.pressed = true
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receptors[dir]:PlayAnimation(string.lower(directions[dir]).." confirm", 5, false)
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notes[closestIndex] = nil
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closestNote:destroy()
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end
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@ -234,7 +233,7 @@ local function state(songName, songDifficulty)
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ratings.miss = ratings.miss + 1
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end
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else
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note.sprite.position = myTypes.Vector2(20 + 79 * (note.direction - 1), settings.Downscroll and 430 - (note.position-elapsed) or note.position - elapsed)
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note.sprite.position = myTypes.Vector2(50 + 79 * (note.direction - 1), settings.Downscroll and 430 - (note.position-elapsed) or note.position - elapsed)
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if note.position - elapsed < 10 then
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notes[index] = nil
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if section.altAnim or note.altAnim then
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@ -248,12 +247,6 @@ local function state(songName, songDifficulty)
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end
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end
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for index, receptor in next, receptors do
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if receptor.ended and receptor.animation ~= "arrow"..directions[index] and receptor.animation ~= "" then
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receptor:PlayAnimation("arrow"..directions[index], 25, false)
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end
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end
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zoom = myMath.lerp(zoom, 1, .05)
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@ -332,8 +325,8 @@ local function state(songName, songDifficulty)
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end
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for i = 0, 3 do
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local receptor = myTypes.Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
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receptor:PlayAnimation("arrow"..directions[i+1], 25, false)
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local receptor = myTypes.Rect("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
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receptor:Frame("arrow"..directions[i+1], 0)
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receptor.position = myTypes.Vector2(600 + (79* i), settings.Downscroll and 0 or 430)
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@ -346,7 +339,7 @@ local function state(songName, songDifficulty)
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local receptor = myTypes.Rect("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
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receptor:Frame("arrow"..directions[i+1], 0)
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receptor.position = myTypes.Vector2(20 + 79 * i, settings.Downscroll and 0 or 430)
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receptor.position = myTypes.Vector2(50 + 79 * i, settings.Downscroll and 0 or 430)
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receptor.ui = true -- So it doesnt move with the camera.
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end
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@ -3,12 +3,13 @@ local myTypes = require("modules.types")
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return {
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onCreate = function(song)
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local back = myTypes.Image("images/stage/stageback.png")
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back.position = myTypes.Vector2(-1000, 50)
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back.position = myTypes.Vector2(-800, 50)
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local front = myTypes.Image("images/stage/stagefront.png")
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front.position = myTypes.Vector2(-900, 1000)
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local curtains = myTypes.Image("images/stage/stagecurtains.png")
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curtains.position = myTypes.Vector2(-1000, 50)
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curtains.position = myTypes.Vector2(-1150, 50)
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curtains.modifier = 1.3
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end
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}
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