Added game icon and changed README.md

This commit is contained in:
Entarno54 2025-05-29 19:42:06 +07:00
parent 2e96933c7a
commit 7814b9cf66
3 changed files with 11 additions and 19 deletions

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@ -1,3 +1,11 @@
# FNFLove
FNF written in Lua : Love2d
FNF written in Lua : Love2d
# HOW TO USE
Download LOVE for your device: https://love2d.org/
Download, unarchive and run with your device executable:
- windows.bat (Windows)
- linux.sh (linux)

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@ -1,3 +1,4 @@
function love.conf(t)
t.window.title = "FNFLove2D"
t.window.icon = "icon.png"
end

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@ -34,21 +34,6 @@ conductor:mapBpmChanges(chart)
local step = 0
local beat = 0
local graphics = {
}
function loadGraphic(graphic)
if graphic.graphics == love.graphics.newImage then
graphic.loaded = love.graphics.newImage(graphic.path)
end
if graphic.children then
for index, graphicChild in next, graphic.children do
loadGraphic(graphicChild)
end
end
end
local playing = false
local characters = {}
@ -77,7 +62,6 @@ local holded = {
}
local receptors = {
}
function love.load()
@ -94,11 +78,10 @@ function love.load()
table.insert(unspawnedNotes, newNote)
end
end
for i = 0, 3 do
local receptor = myTypes.Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json", false)
receptor:PlayAnimation("arrow"..directions[i+1], 25, false)
receptor.position = myTypes.Vector2(100 + (65 * i), 0)
receptor.ui = true -- So it doesnt move with the camera.