Added GF to menu and placed the text better

This commit is contained in:
Entarno54 2025-05-30 09:30:00 +07:00
parent 20d195c12b
commit 9bdf31cf6c

View File

@ -23,6 +23,10 @@ local pressed = {false,false,false}
-- break
-- end
local gf = myTypes.Sprite("sprites/GF_assets.png", "sprites/GF_assets.json")
gf.position = myTypes.Vector2(30, 30)
gf:PlayAnimation("GF Dancing Beat", 24, true)
function love.update(dt)
if curState and curState.loaded then
if stateLoaded then
@ -33,6 +37,7 @@ function love.update(dt)
end
elseif not curState then
if love.keyboard.isDown("return") then
gf:Destroy()
curState = state(curSong, curDiff)
curState.load()
elseif love.keyboard.isDown("down") and not pressed[1] then
@ -70,6 +75,7 @@ function love.update(dt)
elseif not love.keyboard.isDown("left") then
pressed[3] = false
end
myTypes.updateSprites(dt)
end
end
@ -77,6 +83,7 @@ function love.draw()
if curState and stateLoaded then
curState.draw()
else
love.graphics.print(string.format("Song: %s, Difficulty: %s, List: %s", curSong, curDiff, logging.dump(curDiffList)), x, y, r, sx, sy, ox, oy, kx, ky)
myTypes.drawSprites()
love.graphics.print(string.format("Song: %s, Difficulty: %s, List: %s", curSong, curDiff, logging.dump(curDiffList)), love.graphics.newFont(15, "light"), love.graphics:getWidth()/2, love.graphics:getHeight()/2 + 150, 0, 1, 1, 200)
end
end