155 lines
5.6 KiB
Lua
155 lines
5.6 KiB
Lua
function onCreate()
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precacheImage('explosionfrom_edd')
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precacheSound("explode")
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setPropertyFromClass('GameOverSubstate', 'characterName', 'pico-dead')
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setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'Shoot_1')
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setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameplay/gameover/gameOver-pico')
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setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameplay/gameover/gameOverEnd-pico')
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setPropertyFromClass('PauseSubState', 'songName', 'breakfast-pico/breakfast-pico')
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makeLuaSprite('cutsceneCrutchBlack', 'empty', 0, 0);
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makeGraphic('cutsceneCrutchBlack', 3000, 2000, '000000');
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setObjectCamera('cutsceneCrutchBlack', 'other');
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makeLuaSprite('shootBlack', 'empty', 0, 0);
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makeGraphic('shootBlack', 3000, 2000, '000000');
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setProperty('shootBlack.alpha', 0);
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makeAnimatedLuaSprite('reloadEffect', 'characters/Pico_Playable', 1980, 755);
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addAnimationByPrefix('reloadEffect', 'cock', 'Pico Reload', 24, false);
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setProperty('reloadEffect.alpha', 0);
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makeLuaSprite('reloadEffectScale', 'empty', 1, 1);
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setProperty('reloadEffectScale.alpha', 0);
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makeAnimatedLuaSprite('spraypaintExplosionEZ', 'spraypaintExplosionEZ', 1600, 400);
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addAnimationByPrefix('spraypaintExplosionEZ', 'explosion', 'explosion round 1 short', 24, false);
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setProperty('spraypaintExplosionEZ.flipX', false);
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scaleObject('spraypaintExplosionEZ', 1, 1);
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setScrollFactor('spraypaintExplosionEZ', 1, 1);
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setProperty('spraypaintExplosionEZ.alpha', 0);
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addLuaSprite('shootBlack', false);
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addLuaSprite('reloadEffect', true);
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addLuaSprite('spraypaintExplosionEZ', true);
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end
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function onUpdate()
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setProperty('reloadEffect.scale.x', getProperty('reloadEffectScale.x'))
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setProperty('reloadEffect.scale.y', getProperty('reloadEffectScale.x'))
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end
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function onSongStart()
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setProperty('spraypaintExplosionEZ.alpha', 1);
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setProperty('Spraycan2.alpha', 1);
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end
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local isGameOver = false
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local darnellAnim = false
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local picoAnim = false
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local bullet = 0
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local reload = false
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--[[function onGameOver()
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runTimer('gameOverStart', 91/24);
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isGameOver = true
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end
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function onTimerCompleted(tag, loops, loopsLeft)
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if tag == 'gameOverStart' and picoAnim then
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runHaxeCode([[
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boyfriend.playAnim('deathLoop');
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]]--)
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--end
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--end
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function opponentNoteHit(id, direction, noteType, isSustainNote)
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if direction == 1 and darnellAnim then
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playAnim('dad', 'lightCan', false);
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setProperty('dad.specialAnim', true);
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end
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if direction == 2 and darnellAnim then
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playAnim('dad', 'kickCan', false);
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setProperty('dad.specialAnim', true);
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playAnim('Spraycan1', 'start', false);
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setProperty('Spraycan1.alpha', 1);
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end
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if direction == 3 and darnellAnim then
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playAnim('dad', 'kneeCan', false);
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playAnim('Spraycan1', 'start1', false);
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setProperty('dad.specialAnim', true);
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end
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end
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function goodNoteHit(id, direction, noteType, isSustainNote)
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if direction == 1 and picoAnim then
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reload = true
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bullet = bullet +1
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playAnim('boyfriend', 'cock', false);
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playAnim('reloadEffect', 'cock', false);
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setProperty('boyfriend.specialAnim', true);
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setProperty('reloadEffectScale.x', 1)
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doTweenX('reloadEffectScale', 'reloadEffectScale', 1.1, 0.3, 'linear')
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setProperty('reloadEffect.alpha', 0.5);
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doTweenAlpha('reloadEffect', 'reloadEffect', 0, 0.3, 'linear')
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playSound('Gun_Prep', 1);
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makeAnimatedLuaSprite('PicoBullet'..bullet, 'PicoBullet', 2150, 850);
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addAnimationByPrefix('PicoBullet'..bullet, 'Bullet', 'Bullet', 24, false);
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addAnimationByPrefix('PicoBullet'..bullet, 'Pop', 'Pop', 24, false);
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playAnim('PicoBullet'..bullet, 'Pop', false);
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scaleObject('PicoBullet'..bullet, 1, 1);
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setScrollFactor('PicoBullet'..bullet, 1, 1);
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addLuaSprite('PicoBullet'..bullet, false);
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end
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if direction == 0 and picoAnim and reload then
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reload = false
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playAnim('boyfriend', 'shoot', false);
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setProperty('boyfriend.specialAnim', true);
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playAnim('Spraycan1', 'shooted', false);
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playAnim('Spraycan2', 'i', false);
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setProperty('Spraycan1.alpha', 0);
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playSound('shot'..getRandomInt(1,3), 1);
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setProperty('shootBlack.alpha', 1);
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doTweenAlpha('shootBlack', 'shootBlack', 0, 1, 'linear')
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elseif direction == 0 and picoAnim and not reload then
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health = getProperty('health')
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playAnim('boyfriend', 'CanHit', false);
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setProperty('boyfriend.specialAnim', true);
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playAnim('Spraycan1', 'missed', false);
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setProperty('Spraycan1.alpha', 0);
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playAnim('spraypaintExplosionEZ', 'explosion', false);
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setProperty('health', health -0.5);
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playSound('Pico_Bonk', 1);
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end
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end
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function noteMiss(id, direction, noteType, isSustainNote)
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if direction == 0 and picoAnim then
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reload = false
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health = getProperty('health')
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playAnim('boyfriend', 'CanHit', false);
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setProperty('boyfriend.specialAnim', true);
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playAnim('Spraycan1', 'missed', false);
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setProperty('Spraycan1.alpha', 0);
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playAnim('spraypaintExplosionEZ', 'explosion', false);
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setProperty('health', health -0.5);
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playSound('Pico_Bonk', 1);
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end
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end
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function onStepHit()
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if curStep >= 108 and curStep <= 126 or curStep >= 492 and curStep <= 510 or curStep >= 620 and curStep <= 638 or curStep >= 972 and curStep <= 990 or curStep >= 1036 and curStep <= 1054 or curStep >= 1420 and curStep <= 1438 then
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darnellAnim = true
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else
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darnellAnim = false
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end
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if curStep >= 119 and curStep <= 126 or curStep >= 503 and curStep <= 510 or curStep >= 631 and curStep <= 638 or curStep >= 983 and curStep <= 990 or curStep >= 1047 and curStep <= 1054 or curStep >= 1431 and curStep <= 1438 then
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picoAnim = true
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else
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picoAnim = false
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end
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if curStep == 126 or curStep == 510 or curStep == 638 or curStep == 990 or curStep == 1054 or curStep == 1438 then
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doTweenX('PicoBulletTweenX'..bullet, 'PicoBullet'..bullet, 2149 +getRandomInt(1,51), 0.5, 'cubeOut')
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end
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end
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