391 lines
12 KiB
Lua
391 lines
12 KiB
Lua
local function state(songName, songDifficulty)
|
|
local state = {} -- Returns needed functions for the state to work after loading it properly
|
|
|
|
-- I NEED THEM IMPORTS
|
|
local myMath = require("modules.math")
|
|
local myTypes = require("modules.types")
|
|
local conductor = require("modules.conductor")
|
|
local json = require("modules.json")
|
|
local files = require("modules.files")
|
|
local logger = require("modules.logging")
|
|
local socket = require("socket")
|
|
local logging= require("modules.logging")
|
|
-- I NEED THEM IMPORTS
|
|
|
|
local startTime = 0
|
|
|
|
local chartString = files.read_file(string.format("charts/%s/%s-%s.json", songName, songName, songDifficulty))
|
|
if not chartString then
|
|
error("Chart couldn't be loaded!")
|
|
end
|
|
|
|
local chart = json.parse(chartString).song
|
|
|
|
local inst = love.audio.newSource(string.format("songs/%s/Inst.ogg", chart.song), "stream")
|
|
local voices = love.audio.newSource(string.format("songs/%s/Voices.ogg", chart.song), "stream")
|
|
|
|
local miss = love.audio.newSource("sounds/missnote1.ogg", "static")
|
|
|
|
conductor:setBpm(chart.bpm)
|
|
conductor:mapBpmChanges(chart)
|
|
|
|
local step = 0
|
|
local beat = 0
|
|
|
|
local zoom = 1
|
|
|
|
local volume = 100
|
|
|
|
local playing = false
|
|
|
|
local stage = json.parse(files.read_file("stages/stage.json"))
|
|
|
|
local unspawnedNotes = {}
|
|
local notes = {}
|
|
|
|
local characters = {}
|
|
|
|
local settings = {}
|
|
|
|
local ratings = {
|
|
sick = 0,
|
|
good = 0,
|
|
bad = 0,
|
|
shit = 0,
|
|
miss = 0,
|
|
}
|
|
|
|
local hitWindows = {
|
|
[135] = "bad",
|
|
[90] = "good",
|
|
[45] = "sick"
|
|
}
|
|
|
|
local directions = {
|
|
"LEFT",
|
|
"DOWN",
|
|
"UP",
|
|
"RIGHT"
|
|
}
|
|
|
|
local singVectors = {
|
|
singLEFT = myTypes.Vector2(20, 0),
|
|
singDOWN = myTypes.Vector2(0, -20),
|
|
singUP = myTypes.Vector2(0, 20),
|
|
singRIGHT = myTypes.Vector2(-20, 0)
|
|
}
|
|
|
|
local pressed = {
|
|
false,
|
|
false,
|
|
false,
|
|
false,
|
|
false
|
|
}
|
|
local holded = {
|
|
false,
|
|
false,
|
|
false,
|
|
false
|
|
}
|
|
|
|
local font = love.graphics.newFont("fonts/Phantomuff.ttf", 15)
|
|
|
|
local fps = 60 -- for the counter
|
|
|
|
local receptors = {}
|
|
|
|
local keyBinds = {} -- loaded from settings.json, if anything's wrong then check your settings.json
|
|
|
|
local paused = false
|
|
local elapsed = 0
|
|
|
|
local pauseTime = 0 -- the global amount of time the song has been paused
|
|
local pauseStart = 0 -- the start of the latest pause (for pauseTime calculation)
|
|
|
|
local function quit()
|
|
playing = false
|
|
|
|
inst:stop()
|
|
inst:release()
|
|
inst = nil
|
|
|
|
voices:stop()
|
|
voices:release()
|
|
voices = nil
|
|
|
|
miss:stop()
|
|
miss:release()
|
|
|
|
state.quit()
|
|
end
|
|
|
|
local function checkNote(dir)
|
|
local closestNote
|
|
local closestIndex
|
|
for index, note in next, notes do
|
|
if note.position - conductor.songPosition < 200 then
|
|
if note.mustPress and not note.pressed and note.direction == dir and (not closestNote or closestNote and note.position < closestNote.position) then
|
|
closestNote = note
|
|
closestIndex = index
|
|
end
|
|
end
|
|
end
|
|
if closestNote then
|
|
local rating = "shit"
|
|
for window, rate in next, hitWindows do
|
|
if math.abs(closestNote.position - elapsed) <= window then
|
|
rating = rate
|
|
end
|
|
end
|
|
ratings[rating] = ratings[rating] + 1
|
|
characters.bf:PlayAnimation("sing"..directions[closestNote.direction])
|
|
closestNote.pressed = true
|
|
receptors[dir]:PlayAnimation(string.lower(directions[dir]).." confirm", 5, false)
|
|
notes[closestIndex] = nil
|
|
closestNote:destroy()
|
|
end
|
|
end
|
|
|
|
function state.update(dt)
|
|
if not playing then return end
|
|
-- playing isn't supposed to work like "paused", it's there to keep the game from working during loading
|
|
|
|
if paused then goto continue end -- if paused then skip this cycle
|
|
|
|
local currentTime = socket.gettime()
|
|
|
|
elapsed = (currentTime - startTime) * 1000 - pauseTime
|
|
|
|
conductor.songPosition = elapsed
|
|
|
|
local oldStep = step
|
|
local oldBeat = beat
|
|
|
|
step = conductor:getStepRounded(elapsed)
|
|
beat = conductor:getBeatRounded(elapsed)
|
|
|
|
if beat ~= oldBeat then
|
|
if beat % 2 == 0 then
|
|
-- gf:PlayAnimation("BF NOTE LEFT", 30, false)
|
|
for name, character in next, characters do
|
|
if not character.singing then
|
|
if name == "gf" then
|
|
if beat % character.beats == 0 then
|
|
character:PlayAnimation("danceLeft")
|
|
end
|
|
else
|
|
character:PlayAnimation("idle")
|
|
end
|
|
end
|
|
end
|
|
if beat % 4 == 0 then
|
|
zoom = zoom + .1
|
|
end
|
|
end
|
|
end
|
|
|
|
local section = chart.notes[math.floor(step / 16) + 1]
|
|
|
|
if section.mustHitSection then
|
|
local currentSingVector = singVectors[characters.bf.animation] or myTypes.Vector2()
|
|
myTypes.cameraTarget = myTypes.Vector2(-stage.camera_boyfriend[1], -stage.camera_boyfriend[2]):Add(characters.bf.stageCamera:Negate()):Add(myTypes.Vector2(0, -200)):Add(currentSingVector)
|
|
else
|
|
local currentSingVector = singVectors[characters.dad.animation] or myTypes.Vector2()
|
|
myTypes.cameraTarget = myTypes.Vector2(stage.camera_opponent[1], stage.camera_opponent[2]):Add(characters.dad.stageCamera:Negate()):Add(myTypes.Vector2(0, -200)):Add(currentSingVector)
|
|
end
|
|
|
|
myTypes.updateSprites(dt)
|
|
|
|
for name, character in next, characters do
|
|
if name ~= "gf" and character.sprite.animation ~= "idle" and character.sprite.ended then
|
|
character:PlayAnimation("idle")
|
|
end
|
|
end
|
|
|
|
for index, note in next, unspawnedNotes do
|
|
if note.position - elapsed < 600 and note.mustPress then
|
|
note:spawn()
|
|
unspawnedNotes[index] = nil
|
|
notes[#notes+1] = note
|
|
elseif note.position - elapsed < 600 and not note.mustPress then
|
|
note:spawn()
|
|
unspawnedNotes[index] = nil
|
|
notes[#notes+1] = note
|
|
end
|
|
end
|
|
|
|
for index, note in next, notes do
|
|
if note.mustPress then
|
|
note.sprite.position = myTypes.Vector2(600 + (79 * (note.direction - 1)), settings.Downscroll and 430 - (note.position-elapsed) or note.position - elapsed)
|
|
if note.position - elapsed < -150 then
|
|
note:destroy()
|
|
miss:stop()
|
|
miss:play()
|
|
characters.bf:PlayAnimation("sing"..directions[note.direction].."miss")
|
|
notes[index] = nil
|
|
ratings.miss = ratings.miss + 1
|
|
end
|
|
else
|
|
note.sprite.position = myTypes.Vector2(20 + 79 * (note.direction - 1), settings.Downscroll and 430 - (note.position-elapsed) or note.position - elapsed)
|
|
if note.position - elapsed < 10 then
|
|
notes[index] = nil
|
|
if section.altAnim or note.altAnim then
|
|
characters.dad:PlayAnimation("sing"..directions[note.direction].."-alt")
|
|
else
|
|
characters.dad:PlayAnimation("sing"..directions[note.direction])
|
|
end
|
|
note:destroy()
|
|
note = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
for index, receptor in next, receptors do
|
|
if receptor.ended and receptor.animation ~= "arrow"..directions[index] and receptor.animation ~= "" then
|
|
receptor:PlayAnimation("arrow"..directions[index], 25, false)
|
|
end
|
|
end
|
|
|
|
if inst and not inst:isPlaying() then
|
|
quit()
|
|
end
|
|
|
|
zoom = myMath.lerp(zoom, 1, .05)
|
|
|
|
fps = 1000 / dt
|
|
|
|
if inst:getVolume() ~= volume / 100 then
|
|
inst:setVolume(volume / 100)
|
|
voices:setVolume(volume / 100)
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
|
|
local mainCanvas = love.graphics.newCanvas(1920, 1080)
|
|
|
|
function state.draw()
|
|
|
|
love.graphics.setCanvas(mainCanvas)
|
|
|
|
love.graphics.clear()
|
|
|
|
love.graphics.circle("fill", 960, 59, 50000)
|
|
|
|
myTypes.drawSprites()
|
|
|
|
love.graphics.setCanvas()
|
|
|
|
love.graphics.draw(mainCanvas, (love.graphics.getWidth() - (love.graphics.getWidth() * zoom)) / 2, (love.graphics.getHeight() - love.graphics.getHeight() * zoom) / 2, 0, love.graphics.getWidth()/1920 * zoom, (love.graphics.getHeight()/1080 * zoom))
|
|
|
|
love.graphics.print({{0,0,0,1}, string.format("FPS: %s \nVolume: %s", love.timer.getFPS(), volume)}, font)
|
|
|
|
love.graphics.print({{0,0,0,1}, string.format("Sick: %s \nGood: %s \nBad: %s \nShit: %s \nMiss: %s", ratings.sick, ratings.good, ratings.bad, ratings.shit, ratings.miss)}, font, 0, 20)
|
|
end
|
|
|
|
love.window.setMode(1280, 720, { fullscreen = false , resizable = false})
|
|
|
|
function state.load()
|
|
-- GF first so she is below other chars
|
|
if chart.gfVersion ~= "none" then
|
|
characters.gf = myTypes.character(chart.gfVersion)
|
|
characters.gf.stagePosition = myTypes.Vector2(stage.girlfriend[1], stage.girlfriend[2])
|
|
end
|
|
|
|
characters.bf = myTypes.character(chart.player1)
|
|
characters.bf.stagePosition = myTypes.Vector2(stage.boyfriend[1], stage.boyfriend[2])
|
|
|
|
characters.dad = myTypes.character(chart.player2)
|
|
characters.dad.stagePosition = myTypes.Vector2(stage.opponent[1], stage.opponent[2])
|
|
|
|
|
|
for index, section in next, chart.notes do
|
|
for index, note in next, section.sectionNotes do
|
|
local newNote = myTypes.note(note, section.mustHitSection)
|
|
unspawnedNotes[#unspawnedNotes+1] = newNote
|
|
end
|
|
end
|
|
|
|
for i = 0, 3 do
|
|
local receptor = myTypes.Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
|
|
receptor:PlayAnimation("arrow"..directions[i+1], 25, false)
|
|
|
|
receptor.position = myTypes.Vector2(600 + (79* i), settings.Downscroll and 0 or 430)
|
|
|
|
receptor.ui = true -- So it doesnt move with the camera.
|
|
|
|
receptors[i + 1] = receptor
|
|
end
|
|
|
|
for i = 0, 3 do -- opponent receptors, purely graphics
|
|
local receptor = myTypes.Rect("sprites/NOTE_assets.png", "sprites/NOTE_assets.json")
|
|
receptor:Frame("arrow"..directions[i+1], 0)
|
|
|
|
receptor.position = myTypes.Vector2(20 + 79 * i, settings.Downscroll and 0 or 430)
|
|
|
|
receptor.ui = true -- So it doesnt move with the camera.
|
|
end
|
|
|
|
|
|
myTypes.cameraTarget = myTypes.Vector2()
|
|
|
|
settings = json.parse(files.read_file("settings.json"))
|
|
if not settings then
|
|
error("Failed to load settings")
|
|
end
|
|
|
|
keyBinds = settings.Keybinds
|
|
|
|
state.loaded = true
|
|
end
|
|
|
|
function state.finish()
|
|
inst:play()
|
|
voices:play()
|
|
|
|
while not inst:isPlaying() do
|
|
end --waiting till the song actually plays.
|
|
|
|
elapsed = 0
|
|
actualElapsed = 0
|
|
|
|
playing = true
|
|
|
|
startTime = socket.gettime()
|
|
end
|
|
|
|
function state.keypressed(key, un, is)
|
|
if key == "space" then
|
|
paused = not paused
|
|
|
|
if paused then
|
|
inst:pause()
|
|
voices:pause()
|
|
pauseStart = socket.gettime() * 1000
|
|
else
|
|
inst:play()
|
|
voices:play()
|
|
pauseTime = pauseTime + (socket.gettime() * 1000 - pauseStart)
|
|
end
|
|
elseif key == "escape" then
|
|
quit()
|
|
elseif key == keyBinds[1] then
|
|
checkNote(1)
|
|
elseif key == keyBinds[2] then
|
|
checkNote(2)
|
|
elseif key == keyBinds[3] then
|
|
checkNote(3)
|
|
elseif key == keyBinds[4] then
|
|
checkNote(4)
|
|
elseif key == "-" then
|
|
volume = volume ~= 0 and volume - 10 or 0
|
|
elseif key == "+" or key == "=" then
|
|
volume = volume ~= 100 and volume + 10 or 100
|
|
end
|
|
end
|
|
|
|
return state
|
|
end
|
|
|
|
return state -- vscode doesnt like this but idrc |