Moved players strumlines closer to their v-slice positions, changed schoolEvil to use the new resizing method
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@ -9,16 +9,9 @@ function module.onCreate(song)
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--right here
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local bg = Sprite("sprites/weeb/animatedEvilSchool.png", "sprites/weeb/animatedEvilSchool.xml")
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bg.layer = -15
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bg.resize = Vector2(8, 8)
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bg.position = Vector2(-1600, -1300)
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bg:PlayAnimation("background 2 instance 1", 24, true)
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for index, anim in next, bg.quads do
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for index, quad in next, anim do
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quad.resize = Vector2(8, 8)
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quad.offset = quad.offset:Mul(8)
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end
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end
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bg:Resize(8)
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end
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return module
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@ -975,7 +975,7 @@ local function state(songName, songDifficulty, show)
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local receptor = Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.xml")
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receptor:PlayAnimation("arrow" .. directions[i + 1], 24, true)
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receptor.layer = 9
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receptor.position = Vector2(1200 + (150 * i), settings.Downscroll and 860 or 0)
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receptor.position = Vector2(1100 + (150 * i), settings.Downscroll and 860 or 0)
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receptor.ui = true -- So it doesnt move with the camera.
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@ -991,7 +991,7 @@ local function state(songName, songDifficulty, show)
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splash.layer = 11
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splash.position = Vector2(1140 + (150 * i), settings.Downscroll and 800 or -100)
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splash.position = Vector2(1040 + (150 * i), settings.Downscroll and 800 or -100)
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splash.ui = true
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splashes[i + 1] = splash
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@ -1000,7 +1000,7 @@ local function state(songName, songDifficulty, show)
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noteCover.layer = 12
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noteCover.position = Vector2(1120 + (150 * i), settings.Downscroll and 780 or -100)
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noteCover.position = Vector2(1020 + (150 * i), settings.Downscroll and 780 or -100)
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noteCover.ui = true
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noteCover.starterFrame = 1
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