Moved players strumlines closer to their v-slice positions, changed schoolEvil to use the new resizing method

This commit is contained in:
entar 2025-09-02 12:58:41 +07:00
parent bf4c3642bc
commit 4868be724f
2 changed files with 4 additions and 11 deletions

View File

@ -9,16 +9,9 @@ function module.onCreate(song)
--right here
local bg = Sprite("sprites/weeb/animatedEvilSchool.png", "sprites/weeb/animatedEvilSchool.xml")
bg.layer = -15
bg.resize = Vector2(8, 8)
bg.position = Vector2(-1600, -1300)
bg:PlayAnimation("background 2 instance 1", 24, true)
for index, anim in next, bg.quads do
for index, quad in next, anim do
quad.resize = Vector2(8, 8)
quad.offset = quad.offset:Mul(8)
end
end
bg:Resize(8)
end
return module

View File

@ -975,7 +975,7 @@ local function state(songName, songDifficulty, show)
local receptor = Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.xml")
receptor:PlayAnimation("arrow" .. directions[i + 1], 24, true)
receptor.layer = 9
receptor.position = Vector2(1200 + (150 * i), settings.Downscroll and 860 or 0)
receptor.position = Vector2(1100 + (150 * i), settings.Downscroll and 860 or 0)
receptor.ui = true -- So it doesnt move with the camera.
@ -991,7 +991,7 @@ local function state(songName, songDifficulty, show)
splash.layer = 11
splash.position = Vector2(1140 + (150 * i), settings.Downscroll and 800 or -100)
splash.position = Vector2(1040 + (150 * i), settings.Downscroll and 800 or -100)
splash.ui = true
splashes[i + 1] = splash
@ -1000,7 +1000,7 @@ local function state(songName, songDifficulty, show)
noteCover.layer = 12
noteCover.position = Vector2(1120 + (150 * i), settings.Downscroll and 780 or -100)
noteCover.position = Vector2(1020 + (150 * i), settings.Downscroll and 780 or -100)
noteCover.ui = true
noteCover.starterFrame = 1