Fixed tankman, his stage. Fixed spooky stage and their stage. Fixed Dad, fixed GF
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@ -123,8 +123,8 @@
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"no_antialiasing": false,
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"image": "sprites/characters/DADDY_DEAREST",
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"position": [
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-200,
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160
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-400,
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320
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],
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"healthicon": "dad",
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"flip_x": false,
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@ -191,7 +191,7 @@
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"image": "sprites/characters/GF_assets",
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"position": [
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0,
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160
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320
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],
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"healthicon": "gf",
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"flip_x": false,
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@ -100,8 +100,8 @@
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"no_antialiasing": false,
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"image": "sprites/characters/spooky_kids_assets",
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"position": [
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-200,
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270
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-400,
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540
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],
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"healthicon": "spooky",
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"flip_x": false,
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@ -126,7 +126,7 @@
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"image": "sprites/characters/tankmanCaptain",
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"position": [
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0,
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240
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480
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],
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"healthicon": "tankman",
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"flip_x": true,
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@ -1 +0,0 @@
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{"Keybinds":["a", "s", "up", "right"], "Downscroll":true}
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@ -8,7 +8,7 @@ return {
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mansion = Sprite("sprites/spooky/halloween_bg.png", "sprites/spooky/halloween_bg.json")
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mansion.resize = Vector2(2,2)
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mansion:PlayAnimation("halloweem bg", 1, false)
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mansion.position = Vector2(-400, -200)
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mansion.position = Vector2(-800, -400)
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mansion.layer = -1
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for index, anim in next, mansion.quads do
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@ -67,35 +67,35 @@ return {
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audience1 = Sprite("sprites/tank/tank0.png", "sprites/tank/tank0.json")
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audience1:PlayAnimation("fg tankhead far right instance 1", 24, false)
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audience1.position = Vector2(-200, 350)
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audience1.position = Vector2(-400, 700)
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audience1.modifier = 1.5
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audience1.layer = 2
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audience1.resize = Vector2(1.6, 1.6)
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audience2 = Sprite("sprites/tank/tank2.png", "sprites/tank/tank2.json")
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audience2:PlayAnimation("foreground man 3 instance 1", 24, false)
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audience2.position = Vector2(0, 400)
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audience2.position = Vector2(0, 800)
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audience2.modifier = 1.5
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audience2.layer = 3
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audience2.resize = Vector2(1.6, 1.6)
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audience3 = Sprite("sprites/tank/tank3.png", "sprites/tank/tank3.json")
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audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false)
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audience3.position = Vector2(-100, 500)
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audience3.position = Vector2(-200, 1000)
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audience3.modifier = 2.5
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audience3.layer = 5
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audience3.resize = Vector2(1.6, 1.6)
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audience4 = Sprite("sprites/tank/tank4.png", "sprites/tank/tank4.json")
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audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false)
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audience4.position = Vector2(300, 400)
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audience4.position = Vector2(600, 800)
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audience4.modifier = 1.5
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audience4.layer = 4
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audience4.resize = Vector2(1.6, 1.6)
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audience5 = Sprite("sprites/tank/tank5.png", "sprites/tank/tank5.json")
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audience5:PlayAnimation("fg tankhead far right instance 1", 24, false)
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audience5.position = Vector2(500, 350)
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audience5.position = Vector2(1000, 700)
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audience5.modifier = 1.5
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audience5.layer = 3
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audience5.resize = Vector2(1.6, 1.6)
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@ -12,7 +12,6 @@ return function()
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local playableOffsets = charValues.offsets
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local playableFlips = charValues.flips
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curChar = playables[1] --this needs to be global
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local curCharIndex = 1
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@ -137,6 +136,8 @@ return function()
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end
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local function run()
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gameMode = "freeplaymode"
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render.destroyAllSprites()
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freaky:stop()
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