Fixed tankman, his stage. Fixed spooky stage and their stage. Fixed Dad, fixed GF

This commit is contained in:
entar 2025-07-08 21:43:06 +07:00
parent f7618fe2c1
commit 8e1a77d038
8 changed files with 14 additions and 14 deletions

View File

@ -123,8 +123,8 @@
"no_antialiasing": false,
"image": "sprites/characters/DADDY_DEAREST",
"position": [
-200,
160
-400,
320
],
"healthicon": "dad",
"flip_x": false,

View File

@ -191,7 +191,7 @@
"image": "sprites/characters/GF_assets",
"position": [
0,
160
320
],
"healthicon": "gf",
"flip_x": false,

View File

@ -100,8 +100,8 @@
"no_antialiasing": false,
"image": "sprites/characters/spooky_kids_assets",
"position": [
-200,
270
-400,
540
],
"healthicon": "spooky",
"flip_x": false,

View File

@ -126,7 +126,7 @@
"image": "sprites/characters/tankmanCaptain",
"position": [
0,
240
480
],
"healthicon": "tankman",
"flip_x": true,

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@ -1 +0,0 @@
{"Keybinds":["a", "s", "up", "right"], "Downscroll":true}

View File

@ -8,7 +8,7 @@ return {
mansion = Sprite("sprites/spooky/halloween_bg.png", "sprites/spooky/halloween_bg.json")
mansion.resize = Vector2(2,2)
mansion:PlayAnimation("halloweem bg", 1, false)
mansion.position = Vector2(-400, -200)
mansion.position = Vector2(-800, -400)
mansion.layer = -1
for index, anim in next, mansion.quads do

View File

@ -67,35 +67,35 @@ return {
audience1 = Sprite("sprites/tank/tank0.png", "sprites/tank/tank0.json")
audience1:PlayAnimation("fg tankhead far right instance 1", 24, false)
audience1.position = Vector2(-200, 350)
audience1.position = Vector2(-400, 700)
audience1.modifier = 1.5
audience1.layer = 2
audience1.resize = Vector2(1.6, 1.6)
audience2 = Sprite("sprites/tank/tank2.png", "sprites/tank/tank2.json")
audience2:PlayAnimation("foreground man 3 instance 1", 24, false)
audience2.position = Vector2(0, 400)
audience2.position = Vector2(0, 800)
audience2.modifier = 1.5
audience2.layer = 3
audience2.resize = Vector2(1.6, 1.6)
audience3 = Sprite("sprites/tank/tank3.png", "sprites/tank/tank3.json")
audience3:PlayAnimation("fg tankhead 4 instance 1", 24, false)
audience3.position = Vector2(-100, 500)
audience3.position = Vector2(-200, 1000)
audience3.modifier = 2.5
audience3.layer = 5
audience3.resize = Vector2(1.6, 1.6)
audience4 = Sprite("sprites/tank/tank4.png", "sprites/tank/tank4.json")
audience4:PlayAnimation("fg tankman bobbin 3 instance 1", 24, false)
audience4.position = Vector2(300, 400)
audience4.position = Vector2(600, 800)
audience4.modifier = 1.5
audience4.layer = 4
audience4.resize = Vector2(1.6, 1.6)
audience5 = Sprite("sprites/tank/tank5.png", "sprites/tank/tank5.json")
audience5:PlayAnimation("fg tankhead far right instance 1", 24, false)
audience5.position = Vector2(500, 350)
audience5.position = Vector2(1000, 700)
audience5.modifier = 1.5
audience5.layer = 3
audience5.resize = Vector2(1.6, 1.6)

View File

@ -12,7 +12,6 @@ return function()
local playableOffsets = charValues.offsets
local playableFlips = charValues.flips
curChar = playables[1] --this needs to be global
local curCharIndex = 1
@ -137,6 +136,8 @@ return function()
end
local function run()
gameMode = "freeplaymode"
render.destroyAllSprites()
freaky:stop()