we're working on it

This commit is contained in:
AGU 2025-06-12 23:08:39 -04:00
parent 13298463c0
commit b37c7ff47b

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@ -2,7 +2,6 @@ local myTypes = require("modules.types")
local rollingBGTank
local bgTankX = 200
local bgTankY = 50
local bgTankRotate = 0
local watchtower, audience1, audience2, audience3, audience4, audience5, audience6
return {
@ -57,10 +56,9 @@ return {
rollingBGTank = myTypes.Sprite("sprites/tank/tankRolling.png", "sprites/tank/tankRolling.json")
rollingBGTank:PlayAnimation("BG tank w lighting instance 1", 24, true)
rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY)
rollingBGTank.modifier = 0.5
rollingBGTank.layer = -3
rollingBGTank.rotation = bgTankRotate
rollingBGTank.flipX = true
local tankGround = myTypes.Image("images/tank/tankGround.png")
tankGround.position = myTypes.Vector2(-420, -150)
@ -124,9 +122,11 @@ return {
end,
--zero fucking idea what im doing
onUpdate = function(dt)
bgTankX = math.sin(math.rad(1)) * 200
bgTankY = math.cos(math.rad(1)) * 200
bgTankRotate = bgTankRotate + 10
onUpdate = function(dt, elapsed)
bgTankX = math.cos(math.rad(elapsed / 1000)) * 200
bgTankY = math.sin(math.rad(elapsed / 1000)) * 200
bgTankRotate = elapsed / (1000 * 20)
rollingBGTank.position = myTypes.Vector2(bgTankX, bgTankY)
rollingBGTank.rotation = -bgTankRotate
end
}