Update Types

entar 2025-06-10 12:32:25 +07:00
parent 243e489be2
commit bc623b5978

@ -76,7 +76,7 @@ Sprite, but doesn't play a animation and saves up space and game FPS.
- `Rect.flipX` - boolean -- If rect gets flipped on X axis. CHANGES RECT POSITION TO BE EXACTLY -width.
- `Rect.ui` - boolean -- Whenether rect moves with the camera or not. (Almost useless with modifier)
# Functions
## Functions
- `Rect:Destroy()` -- Removs the rect from the list, won't render anymore. Cache still remains.
- `Rect:Frame(string, number)` -- Sets the current animation and a frame for the Rect.