Update Types
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Types.md
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Types.md
@ -76,7 +76,7 @@ Sprite, but doesn't play a animation and saves up space and game FPS.
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- `Rect.flipX` - boolean -- If rect gets flipped on X axis. CHANGES RECT POSITION TO BE EXACTLY -width.
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- `Rect.ui` - boolean -- Whenether rect moves with the camera or not. (Almost useless with modifier)
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# Functions
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## Functions
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- `Rect:Destroy()` -- Removs the rect from the list, won't render anymore. Cache still remains.
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- `Rect:Frame(string, number)` -- Sets the current animation and a frame for the Rect.
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