The base branch entar/tagged-gamejolt:master has new changes
2025-09-06 20:42:53 +07:00
2025-09-05 12:01:40 +07:00
2025-09-05 12:29:48 +07:00
2025-09-06 20:42:53 +07:00
2025-09-05 12:12:20 +07:00
2025-09-05 15:32:27 +07:00

TaggedGamejolt

Provides access to GameJolt's services for Lua-based projects. Can work outside of LOVE2D but is mainly used for such. Forked from https://github.com/mbrovko/gamejoltlua/ and refreshed by Entar.

Projects using TaggedGamejolt

TaggedEngine

Usage

Put the files from the repo into your app's folder.

Update credentials in credentials.lua.

local GJ = require "gamejolt"

GJ.authUser(username, usertoken)
GJ.openSession()

-- your further manipulations

Haxe-styled interface for GameJolt module:

interface GameJolt {
	static var username:String;
	static var userToken:String;
	static var isLoggedIn:Bool;
	static function init(id:Int, key:String, ?args:Dynamic):Void;
	// users
	static function authUser(name:String, token:String):Bool;
	static function fetchUserByName(name:String):UserInfo;
	static function fetchUserByID(id:Int):UserInfo;
	static function getCredentials(dir:String):Dynamic;
	// sessions
	static function openSession():Bool;
	static function pingSession(active:Bool):Bool;
	static function closeSession():Bool;
	// data store
	static function fetchData(key:String, ?isGlobal:Bool):Dynamic;
	static function setData(key:String, data:Dynamic, ?isGlobal:Bool):Bool;
	static function setBigData(key:String, data:Dynamic, ?isGlobal:Bool):Bool;
	static function updateData(key:String, value:String, operation:String, ?isGlobal:Bool):String;
	static function removeData(key:String, ?isGlobal:Bool):Bool;
	static function fetchStorageKeys(?isGlobal:Bool):Array<String>;
	// trophies
	static function giveTrophy(id:Int):Bool;
	static function fetchTrophy(id:Int):TrophyInfo;
	static function fetchTrophiesByStatus(achieved:Bool):Array<TrophyInfo>;
	static function fetchAllTrophies():Array<TrophyInfo>;
	// scores
	static function addScore(score:Float, desc:String, ?tableID:Int, ?guestName:String, ?extraData:String):Bool;
	static function fetchScores(limit:Int, ?tableID:Int):Array<ScoreInfo>;
	static function fetchTables():Array<TableInfo>;
}

Visit wiki / docs for more information.

Credits

GameJolt.lua is using kikito's MD5 and LuaSocket.

License (MIT)

Copyright (c) 2015 @insweater, @Positive07 and team.
This library is released under the MIT license.

Description
A refreshed and better-looking fork of https://github.com/mbrovko/gamejoltlua/
Readme 49 KiB
Languages
Lua 100%