Fixed receptor position
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@ -186,7 +186,7 @@ return function(songName, songDifficulty)
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for index, note in next, notes do
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if note.spawned then
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note.sprite.position = myTypes.Vector2(100 + 65 * (note.direction - 1), note.position - elapsed - 100)
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note.sprite.position = myTypes.Vector2(400 + 65 * (note.direction - 1), note.position - elapsed - 100)
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if note.position - elapsed < -150 then
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note:destroy()
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table.remove(notes, index)
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@ -258,7 +258,7 @@ return function(songName, songDifficulty)
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local receptor = myTypes.Sprite("sprites/NOTE_assets.png", "sprites/NOTE_assets.json", false)
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receptor:PlayAnimation("arrow"..directions[i+1], 25, false)
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receptor.position = myTypes.Vector2(100 + (65 * i), 0)
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receptor.position = myTypes.Vector2(400 + (65 * i), 0)
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receptor.ui = true -- So it doesnt move with the camera.
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