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Source ... main

418 changed files with 354831 additions and 22214 deletions

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@ -1,6 +1,7 @@
{
"Lua.diagnostics.disable": [
"different-requires",
"need-check-nil"
"need-check-nil",
"cast-local-type"
]
}

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@ -181,7 +181,7 @@
}
],
"no_antialiasing": false,
"image": "sprites/bfCar",
"image": "sprites/characters/bfCar",
"position": [
0,
350

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@ -0,0 +1,133 @@
{
"animations": [
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],
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},
{
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],
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"anim": "singLEFT",
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},
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],
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"anim": "singDOWN",
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},
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],
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"anim": "singUP",
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},
{
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],
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"anim": "singRIGHT",
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},
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},
{
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"anim": "singRIGHTmiss",
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},
{
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],
"fps": 24,
"anim": "hey",
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"name": "BF HEY"
}
],
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"image": "sprites/characters/bfChristmas",
"position": [
0,
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],
"healthicon": "bf",
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"healthbar_colors": [
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],
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}

56
characters/bf-dead.json Normal file
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@ -0,0 +1,56 @@
{
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],
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},
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],
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},
{
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],
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"anim": "deathConfirm",
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}
],
"no_antialiasing": false,
"image": "sprites/characters/BOYFRIEND_DEAD",
"position": [
0,
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],
"healthicon": "bf",
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"healthbar_colors": [
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],
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],
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"scale": 1
}

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@ -0,0 +1,56 @@
{
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},
{
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"anim": "deathConfirm",
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}
],
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"image": "sprites/characters/bfHoldingGF-DEAD",
"position": [
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],
"healthicon": "bf",
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],
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"scale": 1.05
}

View File

@ -123,7 +123,7 @@
}
],
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"image": "sprites/bfAndGF",
"image": "sprites/characters/bfAndGF",
"position": [
0,
350

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@ -0,0 +1,56 @@
{
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"anim": "firstDeath",
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}
],
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"image": "sprites/characters/bfPixelsDEAD",
"position": [
0,
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],
"healthicon": "bf-pixel",
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}

133
characters/bf-pixel.json Normal file
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@ -0,0 +1,133 @@
{
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],
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},
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],
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},
{
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],
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},
{
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],
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},
{
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],
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},
{
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],
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"anim": "hey",
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}
],
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"image": "sprites/characters/bfPixelNew",
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],
"healthicon": "bf-pixel",
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"healthbar_colors": [
123,
214,
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],
"camera_position": [
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],
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"scale": 6
}

View File

@ -1,97 +1,20 @@
{
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],
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@ -101,8 +24,30 @@
},
{
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@ -111,63 +56,151 @@
"name": "BF NOTE RIGHT"
},
{
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],
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],
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},
{
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],
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],
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},
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],
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@ -180,9 +213,9 @@
209
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}
}

View File

@ -167,7 +167,7 @@
}
],
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"image": "sprites/BOYFRIEND",
"image": "sprites/characters/BOYFRIEND",
"position": [
0,
350

View File

@ -121,7 +121,7 @@
}
],
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"image": "sprites/DADDY_DEAREST",
"image": "sprites/characters/DADDY_DEAREST",
"position": [
-200,
160

View File

@ -68,7 +68,7 @@
}
],
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"image": "sprites/gfCar",
"image": "sprites/characters/gfCar",
"position": [
0,
160

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@ -0,0 +1,193 @@
{
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],
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}

89
characters/gf-pixel.json Normal file
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@ -0,0 +1,89 @@
{
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{
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],
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],
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}

103
characters/gf-tankmen.json Normal file
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@ -0,0 +1,103 @@
{
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],
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}
],
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],
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}

View File

@ -181,14 +181,14 @@
-2,
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"name": "GF FEAR"
"name": "GF FEAR "
}
],
"no_antialiasing": false,
"image": "sprites/GF_assets",
"image": "sprites/characters/GF_assets",
"position": [
0,
160

View File

@ -137,7 +137,7 @@
}
],
"no_antialiasing": false,
"image": "sprites/momCar",
"image": "sprites/characters/momCar",
"position": [
-200,
160

78
characters/mom.json Normal file
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@ -0,0 +1,78 @@
{
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],
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"scale": 1
}

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@ -0,0 +1,153 @@
{
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153
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@ -0,0 +1,266 @@
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265
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@ -0,0 +1,127 @@
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View File

@ -107,7 +107,7 @@
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characters/pico.json Normal file
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56
characters/picoded.json Normal file
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@ -0,0 +1,56 @@
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@ -0,0 +1,78 @@
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78
characters/senpai.json Normal file
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@ -0,0 +1,78 @@
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characters/spirit.json Normal file
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@ -0,0 +1,78 @@
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],
"healthicon": "spirit-pixel",
"flip_x": false,
"healthbar_colors": [
255,
60,
110
],
"camera_position": [
0,
0
],
"sing_duration": 4,
"scale": 6
}

110
characters/spooky.json Normal file
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{
"animations": [
{
"loop": false,
"offsets": [
59,
-20
],
"anim": "hey",
"fps": 24,
"name": "spooky kids YEAH!!",
"indices": []
},
{
"loop": false,
"offsets": [
130,
-10
],
"anim": "singLEFT",
"fps": 24,
"name": "note sing left",
"indices": []
},
{
"loop": false,
"offsets": [
-130,
-14
],
"anim": "singRIGHT",
"fps": 24,
"name": "spooky sing right",
"indices": []
},
{
"loop": false,
"offsets": [
-50,
-130
],
"anim": "singDOWN",
"fps": 24,
"name": "spooky DOWN note",
"indices": []
},
{
"loop": false,
"offsets": [
0,
0
],
"fps": 12,
"anim": "idle",
"indices": [
0,
2,
6
],
"name": "spooky dance idle"
},
{
"loop": false,
"offsets": [
0,
0
],
"fps": 12,
"anim": "danceRight",
"indices": [
8,
10,
12,
14
],
"name": "spooky dance idle"
},
{
"loop": false,
"offsets": [
-20,
26
],
"fps": 24,
"anim": "singUP",
"indices": [],
"name": "spooky UP NOTE"
}
],
"no_antialiasing": false,
"image": "sprites/characters/spooky_kids_assets",
"position": [
-200,
270
],
"healthicon": "spooky",
"flip_x": false,
"healthbar_colors": [
213,
126,
0
],
"camera_position": [
0,
0
],
"sing_duration": 4,
"scale": 1,
"dancing": true
}

View File

@ -123,7 +123,7 @@
}
],
"no_antialiasing": false,
"image": "sprites/tankmanCaptain",
"image": "sprites/characters/tankmanCaptain",
"position": [
0,
240

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charts/2hot/.DS_Store vendored Normal file

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function onGameOverStart()
playSound("explode", 0.8)
makeAnimatedLuaSprite('explosion', 'explosionfrom_edd', -1600, -850);
addAnimationByPrefix('explosion', 'boom', 'TordBotBlowingUp', 18, false);
setProperty('explosion.angle', -90);
setProperty('explosion.alpha', 0);
addLuaSprite('explosion', true);
scaleObject('explosion', 2.5, 2.5);
cameraShake('camGame', 0.02, 0.5);
makeLuaSprite('bgd', 'BlackFlash', -1500, -1500)
scaleObject('bgd', 3, 3.5)
setObjectOrder('bgd', getObjectOrder('gfGroup') + 4)
addLuaSprite('bgd', false)
setProperty('explosion.alpha', 1);
objectPlayAnimation('explosion', 'boom', true);
playSound('shot1', 1)
runTimer('picoded', 1.5)
end
function onTimerCompleted(tag, loops, loopsleft)
if tag == 'picoded' then
playSound('cutscene/nene_laugh', 1)
end
if tag == 'picoded2' then
doTweenAlpha('fadebgdgone', 'bgd', 0, 4, 'linear');
end
end
-- crash prevention
function onUpdate() end
function onUpdatePost() end

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charts/2hot/2hot-easy.json Normal file

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charts/2hot/2hot-hard.json Normal file

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charts/2hot/2hot.json Normal file

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-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 4
elseif difficulty == 1 then -- normal
rank = 6
elseif difficulty == 2 then -- hard
rank = 7
elseif difficulty == 3 then -- erect
rank = 0
elseif difficulty == 4 then -- nightmare
rank = 0
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

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charts/2hot/combo.lua Normal file
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function goodNoteHit()
if getProperty('combo') == 100 or getProperty('combo') == 200 then
characterPlayAnim('gf', 'combo100', true);
setProperty('gf.specialAnim', true);
end
end

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charts/2hot/events.json Normal file

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charts/2hot/rainshader.lua Normal file
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local rainSize1 = 1
local rainSize2 = 1
local rainSize3 = 1
local rainSize4 = 1
local rainSize5 = 1
local rainSize6 = 1
local rainSize7 = 1
local rainSize8 = 1
local rainSize9 = 1
local rainSize10 = 1
local rainSize11 = 1
local rainSize12 = 1
local rainSize13 = 1
local rainSize14 = 1
local rainSize15 = 1
local rainSize16 = 1
local rainSize17 = 1
local rainSize18 = 1
local rainSize19 = 1
local rainSize20 = 1
local rainDensity = 0
function onCreate()
if not lowQuality then
makeLuaSprite('rain1', 'empty', 0, -100);
makeGraphic('rain1', 1, 1, '90eeff');
setObjectCamera('rain1', 'hud');
setProperty('rain1.alpha', 0.2);
addLuaSprite('rain1', false);
setProperty('rain1.angle', 8);
makeLuaSprite('rain2', 'empty', 0, -100);
makeGraphic('rain2', 1, 1, '90eeff');
setObjectCamera('rain2', 'hud');
setProperty('rain2.alpha', 0.2);
addLuaSprite('rain2', false);
setProperty('rain2.angle', 8);
makeLuaSprite('rain3', 'empty', 0, -100);
makeGraphic('rain3', 1, 1, '90eeff');
setObjectCamera('rain3', 'hud');
setProperty('rain3.alpha', 0.2);
addLuaSprite('rain3', false);
setProperty('rain3.angle', 8);
makeLuaSprite('rain4', 'empty', 0, -100);
makeGraphic('rain4', 1, 1, '90eeff');
setObjectCamera('rain4', 'hud');
setProperty('rain4.alpha', 0.2);
addLuaSprite('rain4', false);
setProperty('rain4.angle', 8);
makeLuaSprite('rain5', 'empty', 0, -100);
makeGraphic('rain5', 1, 1, '90eeff');
setObjectCamera('rain5', 'hud');
setProperty('rain5.alpha', 0.2);
addLuaSprite('rain5', false);
setProperty('rain5.angle', 8);
makeLuaSprite('rain6', 'empty', 0, -100);
makeGraphic('rain6', 1, 1, '90eeff');
setObjectCamera('rain6', 'hud');
setProperty('rain6.alpha', 0.2);
addLuaSprite('rain6', false);
setProperty('rain6.angle', 8);
makeLuaSprite('rain7', 'empty', 0, -100);
makeGraphic('rain7', 1, 1, '90eeff');
setObjectCamera('rain7', 'hud');
setProperty('rain7.alpha', 0.2);
addLuaSprite('rain7', false);
setProperty('rain7.angle', 8);
makeLuaSprite('rain8', 'empty', 0, -100);
makeGraphic('rain8', 1, 1, '90eeff');
setObjectCamera('rain8', 'hud');
setProperty('rain8.alpha', 0.2);
addLuaSprite('rain8', false);
setProperty('rain8.angle', 8);
makeLuaSprite('rain9', 'empty', 0, -100);
makeGraphic('rain9', 1, 1, '90eeff');
setObjectCamera('rain9', 'hud');
setProperty('rain9.alpha', 0.2);
addLuaSprite('rain9', false);
setProperty('rain9.angle', 8);
makeLuaSprite('rain10', 'empty', 0, -100);
makeGraphic('rain10', 1, 1, '90eeff');
setObjectCamera('rain10', 'hud');
setProperty('rain10.alpha', 0.2);
addLuaSprite('rain10', false);
setProperty('rain10.angle', 8);
makeLuaSprite('rain11', 'empty', 0, -100);
makeGraphic('rain11', 1, 1, '90eeff');
setObjectCamera('rain11', 'hud');
setProperty('rain11.alpha', 0.2);
addLuaSprite('rain11', false);
setProperty('rain11.angle', 8);
makeLuaSprite('rain12', 'empty', 0, -100);
makeGraphic('rain12', 1, 1, '90eeff');
setObjectCamera('rain12', 'hud');
setProperty('rain12.alpha', 0.2);
addLuaSprite('rain12', false);
setProperty('rain12.angle', 8);
makeLuaSprite('rain13', 'empty', 0, -100);
makeGraphic('rain13', 1, 1, '90eeff');
setObjectCamera('rain13', 'hud');
setProperty('rain13.alpha', 0.2);
addLuaSprite('rain13', false);
setProperty('rain13.angle', 8);
makeLuaSprite('rain14', 'empty', 0, -100);
makeGraphic('rain14', 1, 1, '90eeff');
setObjectCamera('rain14', 'hud');
setProperty('rain14.alpha', 0.2);
addLuaSprite('rain14', false);
setProperty('rain14.angle', 8);
makeLuaSprite('rain15', 'empty', 0, -100);
makeGraphic('rain15', 1, 1, '90eeff');
setObjectCamera('rain15', 'hud');
setProperty('rain15.alpha', 0.2);
addLuaSprite('rain15', false);
setProperty('rain15.angle', 8);
makeLuaSprite('rain16', 'empty', 0, -100);
makeGraphic('rain16', 1, 1, '90eeff');
setObjectCamera('rain16', 'hud');
setProperty('rain16.alpha', 0.2);
addLuaSprite('rain16', false);
setProperty('rain16.angle', 8);
makeLuaSprite('rain17', 'empty', 0, -100);
makeGraphic('rain17', 1, 1, '90eeff');
setObjectCamera('rain17', 'hud');
setProperty('rain17.alpha', 0.2);
addLuaSprite('rain17', false);
setProperty('rain17.angle', 8);
makeLuaSprite('rain18', 'empty', 0, -100);
makeGraphic('rain18', 1, 1, '90eeff');
setObjectCamera('rain18', 'hud');
setProperty('rain18.alpha', 0.2);
addLuaSprite('rain18', false);
setProperty('rain18.angle', 8);
makeLuaSprite('rain19', 'empty', 0, -100);
makeGraphic('rain19', 1, 1, '90eeff');
setObjectCamera('rain19', 'hud');
setProperty('rain19.alpha', 0.2);
addLuaSprite('rain19', false);
setProperty('rain19.angle', 8);
makeLuaSprite('rain20', 'empty', 0, -100);
makeGraphic('rain20', 1, 1, '90eeff');
setObjectCamera('rain20', 'hud');
setProperty('rain20.alpha', 0.2);
addLuaSprite('rain20', false);
setProperty('rain20.angle', 8);
end
end
function onStepHit()
if not lowQuality then
rainDensity = getProperty("songPercent")
rainSize1 = getRandomInt(3, 8)
rainSize2 = getRandomInt(3, 8)
rainSize3 = getRandomInt(3, 8)
rainSize4 = getRandomInt(3, 8)
rainSize5 = getRandomInt(3, 8)
rainSize6 = getRandomInt(3, 8)
rainSize7 = getRandomInt(3, 8)
rainSize8 = getRandomInt(3, 8)
rainSize9 = getRandomInt(3, 8)
rainSize10 = getRandomInt(3, 8)
rainSize11 = getRandomInt(3, 8)
rainSize12 = getRandomInt(3, 8)
rainSize13 = getRandomInt(3, 8)
rainSize14 = getRandomInt(3, 8)
rainSize15 = getRandomInt(3, 8)
rainSize16 = getRandomInt(3, 8)
rainSize17 = getRandomInt(3, 8)
rainSize18 = getRandomInt(3, 8)
rainSize19 = getRandomInt(3, 8)
rainSize20 = getRandomInt(3, 8)
setProperty('rain1.scale.x', rainSize1);
setProperty('rain2.scale.x', rainSize2);
setProperty('rain3.scale.x', rainSize3);
setProperty('rain4.scale.x', rainSize4);
setProperty('rain5.scale.x', rainSize5);
setProperty('rain6.scale.x', rainSize6);
setProperty('rain7.scale.x', rainSize7);
setProperty('rain8.scale.x', rainSize8);
setProperty('rain9.scale.x', rainSize9);
setProperty('rain10.scale.x', rainSize10);
setProperty('rain11.scale.x', rainSize11);
setProperty('rain12.scale.x', rainSize12);
setProperty('rain13.scale.x', rainSize13);
setProperty('rain14.scale.x', rainSize14);
setProperty('rain15.scale.x', rainSize15);
setProperty('rain16.scale.x', rainSize16);
setProperty('rain17.scale.x', rainSize17);
setProperty('rain18.scale.x', rainSize18);
setProperty('rain19.scale.x', rainSize19);
setProperty('rain20.scale.x', rainSize20);
setProperty('rain1.scale.y', rainSize1*30);
setProperty('rain2.scale.y', rainSize2*30);
setProperty('rain3.scale.y', rainSize3*30);
setProperty('rain4.scale.y', rainSize4*30);
setProperty('rain5.scale.y', rainSize5*30);
setProperty('rain6.scale.y', rainSize6*30);
setProperty('rain7.scale.y', rainSize7*30);
setProperty('rain8.scale.y', rainSize8*30);
setProperty('rain9.scale.y', rainSize9*30);
setProperty('rain10.scale.y', rainSize10*30);
setProperty('rain11.scale.y', rainSize11*30);
setProperty('rain12.scale.y', rainSize12*30);
setProperty('rain13.scale.y', rainSize13*30);
setProperty('rain14.scale.y', rainSize14*30);
setProperty('rain15.scale.y', rainSize15*30);
setProperty('rain16.scale.y', rainSize16*30);
setProperty('rain17.scale.y', rainSize17*30);
setProperty('rain18.scale.y', rainSize18*30);
setProperty('rain19.scale.y', rainSize19*30);
setProperty('rain20.scale.y', rainSize20*30);
if curStep %10 == 0 and rainDensity >= 0 then
setProperty('rain1.x', getRandomInt(1, 1301)-1);
setProperty('rain1.y', -150);
doTweenX('rain1X', 'rain1', getProperty('rain1.x')-150, 0.3);
doTweenY('rain1Y', 'rain1', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0 then
setProperty('rain2.x', getRandomInt(1, 1301)-1);
setProperty('rain2.y', -150);
doTweenX('rain2X', 'rain2', getProperty('rain2.x')-150, 0.3);
doTweenY('rain2Y', 'rain2', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0 then
setProperty('rain3.x', getRandomInt(1, 1301)-1);
setProperty('rain3.y', -150);
doTweenX('rain3X', 'rain3', getProperty('rain3.x')-150, 0.3);
doTweenY('rain3Y', 'rain3', 900, 0);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain4.x', getRandomInt(1, 1301)-1);
setProperty('rain4.y', -150);
doTweenX('rain4X', 'rain4', getProperty('rain4.x')-150, 0.3);
doTweenY('rain4Y', 'rain4', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0 then
setProperty('rain5.x', getRandomInt(1, 1301)-1);
setProperty('rain5.y', -150);
doTweenX('rain5X', 'rain5', getProperty('rain5.x')-150, 0.3);
doTweenY('rain5Y', 'rain5', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0 then
setProperty('rain6.x', getRandomInt(1, 1301)-1);
setProperty('rain6.y', -150);
doTweenX('rain6X', 'rain6', getProperty('rain6.x')-150, 0.3);
doTweenY('rain6Y', 'rain6', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0 then
setProperty('rain7.x', getRandomInt(1, 1301)-1);
setProperty('rain7.y', -150);
doTweenX('rain7X', 'rain7', getProperty('rain7.x')-150, 0.3);
doTweenY('rain7Y', 'rain7', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0 then
setProperty('rain8.x', getRandomInt(1, 1301)-1);
setProperty('rain8.y', -150);
doTweenX('rain8X', 'rain8', getProperty('rain8.x')-150, 0.3);
doTweenY('rain8Y', 'rain8', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0 then
setProperty('rain9.x', getRandomInt(1, 1301)-1);
setProperty('rain9.y', -150);
doTweenX('rain9X', 'rain9', getProperty('rain9.x')-150, 0.3);
doTweenY('rain9Y', 'rain9', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain10.x', getRandomInt(1, 1301)-1);
setProperty('rain10.y', -150);
doTweenX('rain10X', 'rain10', getProperty('rain10.x')-150, 0.3);
doTweenY('rain10Y', 'rain10', 900, 0.3);
end
if curStep %10 == 0 and rainDensity >= 0.1 then
setProperty('rain11.x', getRandomInt(1, 1301)-1);
setProperty('rain11.y', -150);
doTweenX('rain11X', 'rain11', getProperty('rain11.x')-150, 0.3);
doTweenY('rain11Y', 'rain11', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0.2 then
setProperty('rain12.x', getRandomInt(1, 1301)-1);
setProperty('rain12.y', -150);
doTweenX('rain12X', 'rain12', getProperty('rain12.x')-150, 0.3);
doTweenY('rain12Y', 'rain12', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0.3 then
setProperty('rain13.x', getRandomInt(1, 1301)-1);
setProperty('rain13.y', -150);
doTweenX('rain13X', 'rain13', getProperty('rain13.x')-150, 0.3);
doTweenY('rain13Y', 'rain13', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0.4 then
setProperty('rain14.x', getRandomInt(1, 1301)-1);
setProperty('rain14.y', -150);
doTweenX('rain14X', 'rain14', getProperty('rain14.x')-150, 0.3);
doTweenY('rain14Y', 'rain14', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0.5 then
setProperty('rain15.x', getRandomInt(1, 1301)-1);
setProperty('rain15.y', -150);
doTweenX('rain15X', 'rain15', getProperty('rain15.x')-150, 0.3);
doTweenY('rain15Y', 'rain15', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0.6 then
setProperty('rain16.x', getRandomInt(1, 1301)-1);
setProperty('rain16.y', -150);
doTweenX('rain16X', 'rain16', getProperty('rain16.x')-150, 0.3);
doTweenY('rain16Y', 'rain16', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0.7 then
setProperty('rain17.x', getRandomInt(1, 1301)-1);
setProperty('rain17.y', -150);
doTweenX('rain17X', 'rain17', getProperty('rain17.x')-150, 0.3);
doTweenY('rain17Y', 'rain17', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0.8 then
setProperty('rain18.x', getRandomInt(1, 1301)-1);
setProperty('rain18.y', -150);
doTweenX('rain18X', 'rain18', getProperty('rain18.x')-150, 0.3);
doTweenY('rain18Y', 'rain18', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0.9 then
setProperty('rain19.x', getRandomInt(1, 1301)-1);
setProperty('rain19.y', -150);
doTweenX('rain19X', 'rain19', getProperty('rain19.x')-150, 0.3);
doTweenY('rain19Y', 'rain19', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 1 then
setProperty('rain20.x', getRandomInt(1, 1301)-1);
setProperty('rain20.y', -150);
doTweenX('rain20X', 'rain20', getProperty('rain20.x')-150, 0.3);
doTweenY('rain20Y', 'rain20', 900, 0.3);
end
end
end

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charts/2hot/script.lua Normal file
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function onCreate()
precacheImage('explosionfrom_edd')
precacheSound("explode")
setPropertyFromClass('GameOverSubstate', 'characterName', 'pico-dead')
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'Shoot_1')
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameplay/gameover/gameOver-pico')
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameplay/gameover/gameOverEnd-pico')
setPropertyFromClass('PauseSubState', 'songName', 'breakfast-pico/breakfast-pico')
makeLuaSprite('cutsceneCrutchBlack', 'empty', 0, 0);
makeGraphic('cutsceneCrutchBlack', 3000, 2000, '000000');
setObjectCamera('cutsceneCrutchBlack', 'other');
makeLuaSprite('shootBlack', 'empty', 0, 0);
makeGraphic('shootBlack', 3000, 2000, '000000');
setProperty('shootBlack.alpha', 0);
makeAnimatedLuaSprite('reloadEffect', 'characters/Pico_Playable', 1980, 755);
addAnimationByPrefix('reloadEffect', 'cock', 'Pico Reload', 24, false);
setProperty('reloadEffect.alpha', 0);
makeLuaSprite('reloadEffectScale', 'empty', 1, 1);
setProperty('reloadEffectScale.alpha', 0);
makeAnimatedLuaSprite('spraypaintExplosionEZ', 'spraypaintExplosionEZ', 1600, 400);
addAnimationByPrefix('spraypaintExplosionEZ', 'explosion', 'explosion round 1 short', 24, false);
setProperty('spraypaintExplosionEZ.flipX', false);
scaleObject('spraypaintExplosionEZ', 1, 1);
setScrollFactor('spraypaintExplosionEZ', 1, 1);
setProperty('spraypaintExplosionEZ.alpha', 0);
addLuaSprite('shootBlack', false);
addLuaSprite('reloadEffect', true);
addLuaSprite('spraypaintExplosionEZ', true);
end
function onUpdate()
setProperty('reloadEffect.scale.x', getProperty('reloadEffectScale.x'))
setProperty('reloadEffect.scale.y', getProperty('reloadEffectScale.x'))
end
function onSongStart()
setProperty('spraypaintExplosionEZ.alpha', 1);
setProperty('Spraycan2.alpha', 1);
end
local isGameOver = false
local darnellAnim = false
local picoAnim = false
local bullet = 0
local reload = false
--[[function onGameOver()
runTimer('gameOverStart', 91/24);
isGameOver = true
end
function onTimerCompleted(tag, loops, loopsLeft)
if tag == 'gameOverStart' and picoAnim then
runHaxeCode([[
boyfriend.playAnim('deathLoop');
]]--)
--end
--end
function opponentNoteHit(id, direction, noteType, isSustainNote)
if direction == 1 and darnellAnim then
playAnim('dad', 'lightCan', false);
setProperty('dad.specialAnim', true);
end
if direction == 2 and darnellAnim then
playAnim('dad', 'kickCan', false);
setProperty('dad.specialAnim', true);
playAnim('Spraycan1', 'start', false);
setProperty('Spraycan1.alpha', 1);
end
if direction == 3 and darnellAnim then
playAnim('dad', 'kneeCan', false);
playAnim('Spraycan1', 'start1', false);
setProperty('dad.specialAnim', true);
end
end
function goodNoteHit(id, direction, noteType, isSustainNote)
if direction == 1 and picoAnim then
reload = true
bullet = bullet +1
playAnim('boyfriend', 'cock', false);
playAnim('reloadEffect', 'cock', false);
setProperty('boyfriend.specialAnim', true);
setProperty('reloadEffectScale.x', 1)
doTweenX('reloadEffectScale', 'reloadEffectScale', 1.1, 0.3, 'linear')
setProperty('reloadEffect.alpha', 0.5);
doTweenAlpha('reloadEffect', 'reloadEffect', 0, 0.3, 'linear')
playSound('Gun_Prep', 1);
makeAnimatedLuaSprite('PicoBullet'..bullet, 'PicoBullet', 2150, 850);
addAnimationByPrefix('PicoBullet'..bullet, 'Bullet', 'Bullet', 24, false);
addAnimationByPrefix('PicoBullet'..bullet, 'Pop', 'Pop', 24, false);
playAnim('PicoBullet'..bullet, 'Pop', false);
scaleObject('PicoBullet'..bullet, 1, 1);
setScrollFactor('PicoBullet'..bullet, 1, 1);
addLuaSprite('PicoBullet'..bullet, false);
end
if direction == 0 and picoAnim and reload then
reload = false
playAnim('boyfriend', 'shoot', false);
setProperty('boyfriend.specialAnim', true);
playAnim('Spraycan1', 'shooted', false);
playAnim('Spraycan2', 'i', false);
setProperty('Spraycan1.alpha', 0);
playSound('shot'..getRandomInt(1,3), 1);
setProperty('shootBlack.alpha', 1);
doTweenAlpha('shootBlack', 'shootBlack', 0, 1, 'linear')
elseif direction == 0 and picoAnim and not reload then
health = getProperty('health')
playAnim('boyfriend', 'CanHit', false);
setProperty('boyfriend.specialAnim', true);
playAnim('Spraycan1', 'missed', false);
setProperty('Spraycan1.alpha', 0);
playAnim('spraypaintExplosionEZ', 'explosion', false);
setProperty('health', health -0.5);
playSound('Pico_Bonk', 1);
end
end
function noteMiss(id, direction, noteType, isSustainNote)
if direction == 0 and picoAnim then
reload = false
health = getProperty('health')
playAnim('boyfriend', 'CanHit', false);
setProperty('boyfriend.specialAnim', true);
playAnim('Spraycan1', 'missed', false);
setProperty('Spraycan1.alpha', 0);
playAnim('spraypaintExplosionEZ', 'explosion', false);
setProperty('health', health -0.5);
playSound('Pico_Bonk', 1);
end
end
function onStepHit()
if curStep >= 108 and curStep <= 126 or curStep >= 492 and curStep <= 510 or curStep >= 620 and curStep <= 638 or curStep >= 972 and curStep <= 990 or curStep >= 1036 and curStep <= 1054 or curStep >= 1420 and curStep <= 1438 then
darnellAnim = true
else
darnellAnim = false
end
if curStep >= 119 and curStep <= 126 or curStep >= 503 and curStep <= 510 or curStep >= 631 and curStep <= 638 or curStep >= 983 and curStep <= 990 or curStep >= 1047 and curStep <= 1054 or curStep >= 1431 and curStep <= 1438 then
picoAnim = true
else
picoAnim = false
end
if curStep == 126 or curStep == 510 or curStep == 638 or curStep == 990 or curStep == 1054 or curStep == 1438 then
doTweenX('PicoBulletTweenX'..bullet, 'PicoBullet'..bullet, 2149 +getRandomInt(1,51), 0.5, 'cubeOut')
end
end

BIN
charts/blammed/.DS_Store vendored Normal file

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@ -0,0 +1,97 @@
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 1
elseif difficulty == 1 then -- normal
rank = 2
elseif difficulty == 2 then -- hard
rank = 3
elseif difficulty == 3 then -- erect
rank = 12
elseif difficulty == 4 then -- nightmare
rank = 13
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

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function onCreate()
setTextFont('scoreTxt', 'vcr.ttf')
setTextFont('timeTxt','timer.ttf')
end

973
charts/blammed/events.json Normal file
View File

@ -0,0 +1,973 @@
{
"song": {
"events": [
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[
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"cameraSpeed",
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]
]
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]
}
}

View File

@ -0,0 +1,113 @@
-- Script made by Washo789, please, if you use it or modify it, I would like you to give me credits.
local xx = 630; -- Code to change the position of the camera to the left or right for your opponent, Less = Left (They can be negative numbers), More = Right
local yy = 520; -- Code to change the position of the camera up or down for the enemy Less = Down (They can be negative numbers), More = Up
local xx2 = 820; -- Same code as above, but for boyfriend left, right
local yy2 = 510; -- Same code as above, but for boyfriend up, down
local xx3 = 520; -- Same code as above, but for girlfriend left, right
local yy3 = 450; -- Same code as above, but for girlfriend, up, down
local ofs = 35; -- Code to adjust the intensity with which the camera moves, the more numbers, the more intense, and the fewer numbers, less intense
local followchars = true; -- This code is necessary for the script to work, don't even think about deleting it!
local del = 0;
local del2 = 0;
function onUpdate() -- The Main Code
if del > 0 then
del = del - 1
end
if del2 > 0 then
del2 = del2 - 1
end
if followchars == true then
if mustHitSection == false then -- Code for the camera to follow the poses of your opponent
if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
triggerEvent('Camera Follow Pos',xx-ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx+ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx,yy-ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx,yy+ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
triggerEvent('Camera Follow Pos',xx-ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
triggerEvent('Camera Follow Pos',xx+ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
triggerEvent('Camera Follow Pos',xx,yy-ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
triggerEvent('Camera Follow Pos',xx,yy+ofs)
end
if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx,yy)
end
if getProperty('dad.animation.curAnim.name') == 'idle' then
triggerEvent('Camera Follow Pos',xx,yy)
end
if gfSection == true then -- The camera follows GF when she sings, only when the "GF Section" option in the chart editor is activated.
if getProperty('gf.animation.curAnim.name') == 'singLEFT' then -- Credits to Serebeat and company for their Slaybells mod,
triggerEvent('Camera Follow Pos',xx3-ofs,yy3) -- That's where I got the gf code from.
end
if getProperty('gf.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
end
if getProperty('gf.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
end
if getProperty('gf.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
end
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx3,yy3)
end
if getProperty('gf.animation.curAnim.name') == 'singRIGHT-alt' then
triggerEvent('Camera Follow Pos',xx3+ofs,yy3)
end
if getProperty('gf.animation.curAnim.name') == 'singUP-alt' then
triggerEvent('Camera Follow Pos',xx3,yy3-ofs)
end
if getProperty('gf.animation.curAnim.name') == 'singDOWN-alt' then
triggerEvent('Camera Follow Pos',xx3,yy3+ofs)
end
if getProperty('gf.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx3,yy3)
end
end
else
-- Code for the camera to follow the poses of boyfriend
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT-alt' then
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singUP-alt' then
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN-alt' then
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx2,yy2)
end
end
else
triggerEvent('Camera Follow Pos','','') -- Self explanatory
end
end

BIN
charts/blazin/.DS_Store vendored Normal file

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@ -0,0 +1,98 @@
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 3
elseif difficulty == 1 then -- normal
rank = 5
elseif difficulty == 2 then -- hard
rank = 6
elseif difficulty == 3 then -- erect
rank = 0
elseif difficulty == 4 then -- nightmare
rank = 0
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

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@ -0,0 +1,20 @@
function onStartCountdown()
if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown
startVideo('2hotCutscene');
seenCutscene = true
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onEndSong()
if isStoryMode and not seenCutscene1 then
startVideo('blazinCutscene')
seenCutscene1 = true
return Function_Stop
end
return Function_Continue
end

13
charts/blazin/drain.lua Normal file
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@ -0,0 +1,13 @@
function opponentNoteHit()
if not hideHud then
health = getProperty('health')
setProperty('health', health -0.1);
end
if hideHud then
health = getProperty('health')
if getProperty('health') > 0.02264 then
setProperty('health', health- 0.02263);
end
end
end

26
charts/blazin/events.json Normal file
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@ -0,0 +1,26 @@
{
"song": {
"events": [
[
8000,
[
[
"Alt Idle Animation",
"bf",
"-alt"
]
]
],
[
8083.33333333333,
[
[
"Alt Idle Animation",
"dad",
"-alt"
]
]
]
]
}
}

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@ -0,0 +1,351 @@
local rainSize1 = 1
local rainSize2 = 1
local rainSize3 = 1
local rainSize4 = 1
local rainSize5 = 1
local rainSize6 = 1
local rainSize7 = 1
local rainSize8 = 1
local rainSize9 = 1
local rainSize10 = 1
local rainSize11 = 1
local rainSize12 = 1
local rainSize13 = 1
local rainSize14 = 1
local rainSize15 = 1
local rainSize16 = 1
local rainSize17 = 1
local rainSize18 = 1
local rainSize19 = 1
local rainSize20 = 1
local rainDensity = 0
function onCreate()
if not lowQuality then
makeLuaSprite('rain1', 'empty', 0, -100);
makeGraphic('rain1', 1, 1, '90eeff');
setObjectCamera('rain1', 'hud');
setProperty('rain1.alpha', 0.2);
addLuaSprite('rain1', false);
setProperty('rain1.angle', 8);
makeLuaSprite('rain2', 'empty', 0, -100);
makeGraphic('rain2', 1, 1, '90eeff');
setObjectCamera('rain2', 'hud');
setProperty('rain2.alpha', 0.2);
addLuaSprite('rain2', false);
setProperty('rain2.angle', 8);
makeLuaSprite('rain3', 'empty', 0, -100);
makeGraphic('rain3', 1, 1, '90eeff');
setObjectCamera('rain3', 'hud');
setProperty('rain3.alpha', 0.2);
addLuaSprite('rain3', false);
setProperty('rain3.angle', 8);
makeLuaSprite('rain4', 'empty', 0, -100);
makeGraphic('rain4', 1, 1, '90eeff');
setObjectCamera('rain4', 'hud');
setProperty('rain4.alpha', 0.2);
addLuaSprite('rain4', false);
setProperty('rain4.angle', 8);
makeLuaSprite('rain5', 'empty', 0, -100);
makeGraphic('rain5', 1, 1, '90eeff');
setObjectCamera('rain5', 'hud');
setProperty('rain5.alpha', 0.2);
addLuaSprite('rain5', false);
setProperty('rain5.angle', 8);
makeLuaSprite('rain6', 'empty', 0, -100);
makeGraphic('rain6', 1, 1, '90eeff');
setObjectCamera('rain6', 'hud');
setProperty('rain6.alpha', 0.2);
addLuaSprite('rain6', false);
setProperty('rain6.angle', 8);
makeLuaSprite('rain7', 'empty', 0, -100);
makeGraphic('rain7', 1, 1, '90eeff');
setObjectCamera('rain7', 'hud');
setProperty('rain7.alpha', 0.2);
addLuaSprite('rain7', false);
setProperty('rain7.angle', 8);
makeLuaSprite('rain8', 'empty', 0, -100);
makeGraphic('rain8', 1, 1, '90eeff');
setObjectCamera('rain8', 'hud');
setProperty('rain8.alpha', 0.2);
addLuaSprite('rain8', false);
setProperty('rain8.angle', 8);
makeLuaSprite('rain9', 'empty', 0, -100);
makeGraphic('rain9', 1, 1, '90eeff');
setObjectCamera('rain9', 'hud');
setProperty('rain9.alpha', 0.2);
addLuaSprite('rain9', false);
setProperty('rain9.angle', 8);
makeLuaSprite('rain10', 'empty', 0, -100);
makeGraphic('rain10', 1, 1, '90eeff');
setObjectCamera('rain10', 'hud');
setProperty('rain10.alpha', 0.2);
addLuaSprite('rain10', false);
setProperty('rain10.angle', 8);
makeLuaSprite('rain11', 'empty', 0, -100);
makeGraphic('rain11', 1, 1, '90eeff');
setObjectCamera('rain11', 'hud');
setProperty('rain11.alpha', 0.2);
addLuaSprite('rain11', false);
setProperty('rain11.angle', 8);
makeLuaSprite('rain12', 'empty', 0, -100);
makeGraphic('rain12', 1, 1, '90eeff');
setObjectCamera('rain12', 'hud');
setProperty('rain12.alpha', 0.2);
addLuaSprite('rain12', false);
setProperty('rain12.angle', 8);
makeLuaSprite('rain13', 'empty', 0, -100);
makeGraphic('rain13', 1, 1, '90eeff');
setObjectCamera('rain13', 'hud');
setProperty('rain13.alpha', 0.2);
addLuaSprite('rain13', false);
setProperty('rain13.angle', 8);
makeLuaSprite('rain14', 'empty', 0, -100);
makeGraphic('rain14', 1, 1, '90eeff');
setObjectCamera('rain14', 'hud');
setProperty('rain14.alpha', 0.2);
addLuaSprite('rain14', false);
setProperty('rain14.angle', 8);
makeLuaSprite('rain15', 'empty', 0, -100);
makeGraphic('rain15', 1, 1, '90eeff');
setObjectCamera('rain15', 'hud');
setProperty('rain15.alpha', 0.2);
addLuaSprite('rain15', false);
setProperty('rain15.angle', 8);
makeLuaSprite('rain16', 'empty', 0, -100);
makeGraphic('rain16', 1, 1, '90eeff');
setObjectCamera('rain16', 'hud');
setProperty('rain16.alpha', 0.2);
addLuaSprite('rain16', false);
setProperty('rain16.angle', 8);
makeLuaSprite('rain17', 'empty', 0, -100);
makeGraphic('rain17', 1, 1, '90eeff');
setObjectCamera('rain17', 'hud');
setProperty('rain17.alpha', 0.2);
addLuaSprite('rain17', false);
setProperty('rain17.angle', 8);
makeLuaSprite('rain18', 'empty', 0, -100);
makeGraphic('rain18', 1, 1, '90eeff');
setObjectCamera('rain18', 'hud');
setProperty('rain18.alpha', 0.2);
addLuaSprite('rain18', false);
setProperty('rain18.angle', 8);
makeLuaSprite('rain19', 'empty', 0, -100);
makeGraphic('rain19', 1, 1, '90eeff');
setObjectCamera('rain19', 'hud');
setProperty('rain19.alpha', 0.2);
addLuaSprite('rain19', false);
setProperty('rain19.angle', 8);
makeLuaSprite('rain20', 'empty', 0, -100);
makeGraphic('rain20', 1, 1, '90eeff');
setObjectCamera('rain20', 'hud');
setProperty('rain20.alpha', 0.2);
addLuaSprite('rain20', false);
setProperty('rain20.angle', 8);
end
end
function onStepHit()
if not lowQuality then
rainDensity = getProperty("songPercent")
rainSize1 = getRandomInt(3, 8)
rainSize2 = getRandomInt(3, 8)
rainSize3 = getRandomInt(3, 8)
rainSize4 = getRandomInt(3, 8)
rainSize5 = getRandomInt(3, 8)
rainSize6 = getRandomInt(3, 8)
rainSize7 = getRandomInt(3, 8)
rainSize8 = getRandomInt(3, 8)
rainSize9 = getRandomInt(3, 8)
rainSize10 = getRandomInt(3, 8)
rainSize11 = getRandomInt(3, 8)
rainSize12 = getRandomInt(3, 8)
rainSize13 = getRandomInt(3, 8)
rainSize14 = getRandomInt(3, 8)
rainSize15 = getRandomInt(3, 8)
rainSize16 = getRandomInt(3, 8)
rainSize17 = getRandomInt(3, 8)
rainSize18 = getRandomInt(3, 8)
rainSize19 = getRandomInt(3, 8)
rainSize20 = getRandomInt(3, 8)
setProperty('rain1.scale.x', rainSize1);
setProperty('rain2.scale.x', rainSize2);
setProperty('rain3.scale.x', rainSize3);
setProperty('rain4.scale.x', rainSize4);
setProperty('rain5.scale.x', rainSize5);
setProperty('rain6.scale.x', rainSize6);
setProperty('rain7.scale.x', rainSize7);
setProperty('rain8.scale.x', rainSize8);
setProperty('rain9.scale.x', rainSize9);
setProperty('rain10.scale.x', rainSize10);
setProperty('rain11.scale.x', rainSize11);
setProperty('rain12.scale.x', rainSize12);
setProperty('rain13.scale.x', rainSize13);
setProperty('rain14.scale.x', rainSize14);
setProperty('rain15.scale.x', rainSize15);
setProperty('rain16.scale.x', rainSize16);
setProperty('rain17.scale.x', rainSize17);
setProperty('rain18.scale.x', rainSize18);
setProperty('rain19.scale.x', rainSize19);
setProperty('rain20.scale.x', rainSize20);
setProperty('rain1.scale.y', rainSize1*30);
setProperty('rain2.scale.y', rainSize2*30);
setProperty('rain3.scale.y', rainSize3*30);
setProperty('rain4.scale.y', rainSize4*30);
setProperty('rain5.scale.y', rainSize5*30);
setProperty('rain6.scale.y', rainSize6*30);
setProperty('rain7.scale.y', rainSize7*30);
setProperty('rain8.scale.y', rainSize8*30);
setProperty('rain9.scale.y', rainSize9*30);
setProperty('rain10.scale.y', rainSize10*30);
setProperty('rain11.scale.y', rainSize11*30);
setProperty('rain12.scale.y', rainSize12*30);
setProperty('rain13.scale.y', rainSize13*30);
setProperty('rain14.scale.y', rainSize14*30);
setProperty('rain15.scale.y', rainSize15*30);
setProperty('rain16.scale.y', rainSize16*30);
setProperty('rain17.scale.y', rainSize17*30);
setProperty('rain18.scale.y', rainSize18*30);
setProperty('rain19.scale.y', rainSize19*30);
setProperty('rain20.scale.y', rainSize20*30);
if curStep %10 == 0 and rainDensity >= 0 then
setProperty('rain1.x', getRandomInt(1, 1301)-1);
setProperty('rain1.y', -150);
doTweenX('rain1X', 'rain1', getProperty('rain1.x')-150, 0.3);
doTweenY('rain1Y', 'rain1', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0 then
setProperty('rain2.x', getRandomInt(1, 1301)-1);
setProperty('rain2.y', -150);
doTweenX('rain2X', 'rain2', getProperty('rain2.x')-150, 0.3);
doTweenY('rain2Y', 'rain2', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0 then
setProperty('rain3.x', getRandomInt(1, 1301)-1);
setProperty('rain3.y', -150);
doTweenX('rain3X', 'rain3', getProperty('rain3.x')-150, 0.3);
doTweenY('rain3Y', 'rain3', 900, 0);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain4.x', getRandomInt(1, 1301)-1);
setProperty('rain4.y', -150);
doTweenX('rain4X', 'rain4', getProperty('rain4.x')-150, 0.3);
doTweenY('rain4Y', 'rain4', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0 then
setProperty('rain5.x', getRandomInt(1, 1301)-1);
setProperty('rain5.y', -150);
doTweenX('rain5X', 'rain5', getProperty('rain5.x')-150, 0.3);
doTweenY('rain5Y', 'rain5', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0 then
setProperty('rain6.x', getRandomInt(1, 1301)-1);
setProperty('rain6.y', -150);
doTweenX('rain6X', 'rain6', getProperty('rain6.x')-150, 0.3);
doTweenY('rain6Y', 'rain6', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0 then
setProperty('rain7.x', getRandomInt(1, 1301)-1);
setProperty('rain7.y', -150);
doTweenX('rain7X', 'rain7', getProperty('rain7.x')-150, 0.3);
doTweenY('rain7Y', 'rain7', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0 then
setProperty('rain8.x', getRandomInt(1, 1301)-1);
setProperty('rain8.y', -150);
doTweenX('rain8X', 'rain8', getProperty('rain8.x')-150, 0.3);
doTweenY('rain8Y', 'rain8', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0 then
setProperty('rain9.x', getRandomInt(1, 1301)-1);
setProperty('rain9.y', -150);
doTweenX('rain9X', 'rain9', getProperty('rain9.x')-150, 0.3);
doTweenY('rain9Y', 'rain9', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain10.x', getRandomInt(1, 1301)-1);
setProperty('rain10.y', -150);
doTweenX('rain10X', 'rain10', getProperty('rain10.x')-150, 0.3);
doTweenY('rain10Y', 'rain10', 900, 0.3);
end
if curStep %10 == 0 and rainDensity >= 0.1 then
setProperty('rain11.x', getRandomInt(1, 1301)-1);
setProperty('rain11.y', -150);
doTweenX('rain11X', 'rain11', getProperty('rain11.x')-150, 0.3);
doTweenY('rain11Y', 'rain11', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0.2 then
setProperty('rain12.x', getRandomInt(1, 1301)-1);
setProperty('rain12.y', -150);
doTweenX('rain12X', 'rain12', getProperty('rain12.x')-150, 0.3);
doTweenY('rain12Y', 'rain12', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0.3 then
setProperty('rain13.x', getRandomInt(1, 1301)-1);
setProperty('rain13.y', -150);
doTweenX('rain13X', 'rain13', getProperty('rain13.x')-150, 0.3);
doTweenY('rain13Y', 'rain13', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0.4 then
setProperty('rain14.x', getRandomInt(1, 1301)-1);
setProperty('rain14.y', -150);
doTweenX('rain14X', 'rain14', getProperty('rain14.x')-150, 0.3);
doTweenY('rain14Y', 'rain14', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0.5 then
setProperty('rain15.x', getRandomInt(1, 1301)-1);
setProperty('rain15.y', -150);
doTweenX('rain15X', 'rain15', getProperty('rain15.x')-150, 0.3);
doTweenY('rain15Y', 'rain15', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0.6 then
setProperty('rain16.x', getRandomInt(1, 1301)-1);
setProperty('rain16.y', -150);
doTweenX('rain16X', 'rain16', getProperty('rain16.x')-150, 0.3);
doTweenY('rain16Y', 'rain16', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0.7 then
setProperty('rain17.x', getRandomInt(1, 1301)-1);
setProperty('rain17.y', -150);
doTweenX('rain17X', 'rain17', getProperty('rain17.x')-150, 0.3);
doTweenY('rain17Y', 'rain17', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0.8 then
setProperty('rain18.x', getRandomInt(1, 1301)-1);
setProperty('rain18.y', -150);
doTweenX('rain18X', 'rain18', getProperty('rain18.x')-150, 0.3);
doTweenY('rain18Y', 'rain18', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0.9 then
setProperty('rain19.x', getRandomInt(1, 1301)-1);
setProperty('rain19.y', -150);
doTweenX('rain19X', 'rain19', getProperty('rain19.x')-150, 0.3);
doTweenY('rain19Y', 'rain19', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 1 then
setProperty('rain20.x', getRandomInt(1, 1301)-1);
setProperty('rain20.y', -150);
doTweenX('rain20X', 'rain20', getProperty('rain20.x')-150, 0.3);
doTweenY('rain20Y', 'rain20', 900, 0.3);
end
end
end

26
charts/blazin/script.lua Normal file
View File

@ -0,0 +1,26 @@
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'pico-dead')
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'gameplay/gameover/fnf_loss_sfx-pico-gutpunch')
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameplay/gameover/gameOver-pico')
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameplay/gameover/gameOverEnd-pico')
setPropertyFromClass('PauseSubState', 'songName', 'breakfast-pico/breakfast-pico')
for i = 0,3 do
setPropertyFromGroup('strumLineNotes',i,'x', -830)
end
triggerEvent('Camera Follow Pos', 320, 300)
end
function onUpdate()
noteTweenX("NoteMove1", 0, -150, 0.01, cubeInOut)
noteTweenX("NoteMove2", 1, -150, 0.01, cubeInOut)
noteTweenX("NoteMove3", 2, -150, 0.01, cubeInOut)
noteTweenX("NoteMove4", 3, -150, 0.01, cubeInOut)
noteTweenX("NoteMove5", 4, 412, 0.01, cubeInOut)
noteTweenX("NoteMove6", 5, 524, 0.01, cubeInOut)
noteTweenX("NoteMove7", 6, 636, 0.01, cubeInOut)
noteTweenX("NoteMove8", 7, 748, 0.01, cubeInOut)
end

View File

@ -0,0 +1,810 @@
{
"song": {
"player1": "bf",
"notes": [
{
"sectionNotes": [
[
0,
2,
0
],
[
600,
3,
450
],
[
1200,
3,
450
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
2400,
2,
0
],
[
3000,
3,
450
],
[
3600,
3,
450
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
4800,
1,
300
],
[
5400,
0,
300
],
[
6000,
3,
525
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
7200,
1,
300
],
[
7800,
0,
300
],
[
8400,
3,
525
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
9600,
1,
0
],
[
10200,
3,
0
],
[
10500,
0,
0
],
[
10800,
1,
600
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
12000,
1,
0
],
[
12600,
3,
0
],
[
12900,
0,
0
],
[
13200,
1,
600
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
14400,
3,
0
],
[
14700,
1,
0
],
[
15300,
0,
0
],
[
15600,
2,
600
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
16800,
3,
0
],
[
17100,
1,
0
],
[
17700,
0,
0
],
[
18000,
2,
600
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
19200,
0,
0
],
[
19500,
3,
0
],
[
19800,
1,
900
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
21600,
0,
0
],
[
21900,
3,
0
],
[
22200,
1,
900
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
24000,
1,
0
],
[
24300,
3,
0
],
[
24600,
0,
900
]
],
"lengthInSteps": 16,
"mustHitSection": false
},
{
"sectionNotes": [
[
26400,
1,
0
],
[
26700,
3,
0
],
[
27000,
0,
900
]
],
"lengthInSteps": 16,
"mustHitSection": true
},
{
"sectionNotes": [
[
28800,
2,
0
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0
],
[
46200,
2,
0
],
[
46800,
1,
0
],
[
46950,
1,
0
],
[
47100,
1,
0
],
[
47400,
2,
0
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
48000,
2,
450
],
[
48600,
3,
300
],
[
49200,
0,
375
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
50400,
2,
450
],
[
51000,
3,
300
],
[
51600,
0,
375
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
52800,
3,
1725
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
55200,
3,
1725
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
57600,
2,
0
],
[
57900,
3,
0
],
[
58200,
0,
1125
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
60000,
2,
0
],
[
60300,
3,
0
],
[
60600,
0,
1125
],
[
62100,
6,
0
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
62400,
0,
0
],
[
62700,
3,
0
],
[
63300,
2,
0
],
[
63600,
1,
525
],
[
64500,
6,
0
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
64800,
0,
0
],
[
65100,
3,
0
],
[
65700,
2,
0
],
[
66000,
1,
525
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
67200,
2,
0
],
[
67500,
3,
0
],
[
67800,
0,
0
],
[
68100,
2,
0
],
[
68400,
1,
525
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
69600,
2,
0
],
[
69900,
3,
0
],
[
70200,
0,
0
],
[
70500,
2,
0
],
[
70800,
1,
525
],
[
71700,
6,
0
]
],
"mustHitSection": true
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
72000,
0,
0
],
[
72300,
3,
0
],
[
72900,
2,
0
],
[
73200,
1,
525
],
[
74100,
6,
0
]
],
"mustHitSection": false
},
{
"lengthInSteps": 16,
"sectionNotes": [
[
74400,
0,
0
],
[
74700,
3,
0
],
[
75300,
2,
0
],
[
75600,
1,
525
]
],
"mustHitSection": true
},
{
"sectionNotes": [],
"typeOfSection": 0,
"lengthInSteps": 16,
"altAnim": false,
"mustHitSection": true,
"changeBPM": false,
"bpm": 100
},
{
"sectionNotes": [],
"typeOfSection": 0,
"lengthInSteps": 16,
"altAnim": false,
"mustHitSection": true,
"changeBPM": false,
"bpm": 100
},
{
"sectionNotes": [],
"typeOfSection": 0,
"lengthInSteps": 16,
"altAnim": false,
"mustHitSection": true,
"changeBPM": false,
"bpm": 100
},
{
"lengthInSteps": 16,
"altAnim": false,
"typeOfSection": 0,
"sectionNotes": [],
"bpm": 100,
"changeBPM": false,
"mustHitSection": true
},
{
"lengthInSteps": 16,
"altAnim": false,
"typeOfSection": 0,
"sectionNotes": [],
"bpm": 100,
"changeBPM": false,
"mustHitSection": true
},
{
"lengthInSteps": 16,
"altAnim": false,
"typeOfSection": 0,
"sectionNotes": [],
"bpm": 100,
"changeBPM": false,
"mustHitSection": true
}
],
"player3": "gf",
"song": "Bopeebo",
"needsVoices": true,
"validScore": true,
"speed": 1,
"bpm": 100
}
}

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@ -0,0 +1,97 @@
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 2
elseif difficulty == 1 then -- normal
rank = 2
elseif difficulty == 2 then -- hard
rank = 3
elseif difficulty == 3 then -- erect
rank = 0
elseif difficulty == 4 then -- nightmare
rank = 0
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

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@ -0,0 +1,4 @@
function onCreate()
setTextFont('scoreTxt', 'vcr.ttf')
setTextFont('timeTxt','timer.ttf')
end

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2674
charts/cocoa/cocoa-hard.json Normal file

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1
charts/cocoa/cocoa.json Normal file

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14
charts/cocoa/death.lua Normal file
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function onGameOverStart()
precacheSound("christmasdeath")
playSound("christmasdeath", 1)
end
-- crash prevention
function onUpdate() end
function onUpdatePost() end

1
charts/cocoa/events.json Normal file
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@ -0,0 +1 @@
{"song":{"player1":"bf-christmas","notes":[{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[[9000,-1,"Hey!","1",""]],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[[18600,-1,"Hey!","1",""]],"lengthInSteps":16,"mustHitSection":true},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[[28200,-1,"Hey!","1",""]],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[[37800,-1,"Hey!","1",""]],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[[85800,-1,"Hey!","1",""]],"lengthInSteps":16,"mustHitSection":true},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"altAnim":true,"sectionNotes":[],"lengthInSteps":16,"mustHitSection":false},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"sectionNotes":[],"lengthInSteps":16,"mustHitSection":true},{"lengthInSteps":16,"altAnim":false,"typeOfSection":0,"sectionNotes":[],"bpm":100,"changeBPM":false,"mustHitSection":true},{"lengthInSteps":16,"altAnim":false,"typeOfSection":0,"sectionNotes":[],"bpm":100,"changeBPM":false,"mustHitSection":true}],"player2":"parents-christmas","song":"Cocoa","validScore":true,"needsVoices":true,"speed":1.5,"bpm":100}}

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@ -6511,7 +6511,7 @@
"song": "Dad Battle Erect",
"validScore": true,
"needsVoices": true,
"stage": "stage",
"stage": "stageErect",
"speed": 2.6,
"bpm": 190
}

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BIN
charts/darnell/.DS_Store vendored Normal file

Binary file not shown.

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@ -0,0 +1,97 @@
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 4
elseif difficulty == 1 then -- normal
rank = 5
elseif difficulty == 2 then -- hard
rank = 6
elseif difficulty == 3 then -- erect
rank = 0
elseif difficulty == 4 then -- nightmare
rank = 0
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

6
charts/darnell/combo.lua Normal file
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function goodNoteHit()
if getProperty('combo') == 100 or getProperty('combo') == 200 then
characterPlayAnim('gf', 'combo100', true);
setProperty('gf.specialAnim', true);
end
end

188
charts/darnell/cutscene.lua Normal file
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local cutscene = true
local neneIdle = true
local video = true
local cutscene1 = true
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'pico-dead')
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'fnf_loss_sfx-pico')
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameplay/gameover/gameOver-pico')
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameplay/gameover/gameOverEnd-pico')
setPropertyFromClass('PauseSubState', 'songName', 'breakfast-pico/breakfast-pico')
makeAnimatedLuaSprite('PicoBullet', 'PicoBullet', 2100, 850);
addAnimationByPrefix('PicoBullet', 'Pop', 'Pop', 24, false);
setProperty('PicoBullet.flipX', false);
scaleObject('PicoBullet', 1, 1);
setScrollFactor('PicoBullet', 1, 1);
setProperty('PicoBullet.alpha', 1);
makeAnimatedLuaSprite('spraypaintExplosionEZ', 'spraypaintExplosionEZ', 1000, 150);
addAnimationByPrefix('spraypaintExplosionEZ', 'explosion', 'explosion round 1 short', 24, false);
setProperty('spraypaintExplosionEZ.flipX', false);
scaleObject('spraypaintExplosionEZ', 1, 1);
setScrollFactor('spraypaintExplosionEZ', 1, 1);
setProperty('spraypaintExplosionEZ.alpha', 0);
addLuaSprite('spraypaintExplosionEZ', true);
makeLuaSprite('cutsceneShootBlack', 'empty', 0, 0);
makeGraphic('cutsceneShootBlack', 3000, 2000, '000000');
setProperty('cutsceneShootBlack.alpha', 0);
addLuaSprite('cutsceneShootBlack', false);
makeLuaSprite('cutsceneOpenBlack', 'empty', 0, 0);
makeGraphic('cutsceneOpenBlack', 1280, 720, '000000');
setObjectCamera('cutsceneOpenBlack', 'other');
setProperty('cutsceneOpenBlack.alpha', 1);
makeLuaText('cutText', '[SPACE] to Start', 300, 500, 700)
setTextSize('cutText', 17);
setTextFont('cutText', 'vcr2.ttf')
addLuaText('cutText')
if isStoryMode then
setProperty('skipText.visible', false)
end
if not isStoryMode then
setProperty('cutText.visible', false)
end
if cutscene and isStoryMode and not seenCutscene then
addLuaSprite('cutsceneOpenBlack', true);
else
triggerEvent("Change Character", 'bf', 'pico-playable')
end
end
function onUpdate()
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.SPACE') and isStoryMode and cutscene1 or getPropertyFromClass('flixel.FlxG', 'keys.justPressed.ENTER') and cutscene1 and isStoryMode then
runTimer('videoWait', 2);
setProperty('cutText.visible', false)
cutscene1 = false
return Function_Continue;
end
end
function onStartCountdown()
if isStoryMode then
if cutscene and not seenCutscene then
doTweenAlpha('GUItween', 'camHUD', 0, 0.1, 'linear');
triggerEvent('Camera Follow Pos', 1500, 900)
if video then
startVideo('darnellCutscene');
runTimer('video', 87); --86
video = false
end
return Function_Stop;
end
if not cutscene then
doTweenAlpha('GUItween', 'camHUD', 1, 0.5, 'linear');
playAnim('boyfriend', 'return', false);
runHaxeCode([[
var cameraTwn:FlxTween;
cameraTwn = FlxTween.tween(FlxG.camera, {zoom: 0.77}, 2, {ease: FlxEase.sineInOut, onComplete:
function (twn:FlxTween) {
cameraTwn = null;
}
});
]])
return Function_Continue;
end
end
end
function onTimerCompleted(tag, loops, loopsLeft)
if tag == 'video' and cutscene then
triggerEvent('Camera Follow Pos', 1500, 900)
runTimer('videoWait', 2);
end
if tag == 'videoWait' and cutscene then
playMusic('darnellCanCutscene/darnellCanCutscene', 1, false)
doTweenAlpha('GUItween', 'camHUD', 0, 0.1, 'linear');
triggerEvent('Camera Follow Pos', 1500, 900)
runTimer('startSong', 9.2);
runTimer('darnellAnim1', 4.2);
runTimer('cameraTween', 1);
runTimer('neneIdle1', 0.6);
playAnim('gf', 'danceRight', false);
playAnim('boyfriend', 'pissed', false);
doTweenAlpha('cutsceneOpenBlack', 'cutsceneOpenBlack', 0, 1, 'linear')
runHaxeCode([[
FlxG.camera.zoom = 0.7
]])
end
if tag == 'cameraTween' and cutscene and isStoryMode then
triggerEvent('Camera Follow Pos', 1500, 900)
runHaxeCode([[
var cameraTwn:FlxTween;
cameraTwn = FlxTween.tween(FlxG.camera, {zoom: 0.7}, 3, {ease: FlxEase.sineInOut, onComplete:
function (twn:FlxTween) {
cameraTwn = null;
}
});
]])
end
if tag == 'neneIdle1' and cutscene and neneIdle == true then
playAnim('gf', 'danceLeft', false);
runTimer('neneIdle2', 0.6);
end
if tag == 'neneIdle2' and cutscene and neneIdle == true then
playAnim('gf', 'danceRight', false);
runTimer('neneIdle1', 0.6);
end
if tag == 'darnellAnim1' and cutscene then
playAnim('dad', 'lightCan', false);
playSound('Darnell_Lighter', 1)
runTimer('picoAnim1', 1);
end
if tag == 'picoAnim1' and cutscene then
triggerEvent('Camera Follow Pos', 1700, 900)
setProperty('cutText.visible', false)
playAnim('boyfriend', 'cock', false);
playSound('Gun_Prep', 1)
addLuaSprite('PicoBullet', true);
runTimer('darnellAnim2', 0.3);
end
if tag == 'darnellAnim2' and cutscene then
playAnim('dad', 'kickCan', false);
playSound('Kick_Can_UP', 1)
playAnim('cutsceneSpraycan', 'i', false);
setProperty('cutsceneSpraycan.alpha', 1);
runTimer('darnellAnim3', 0.3);
end
if tag == 'darnellAnim3' and cutscene then
playAnim('dad', 'kneeCan', false);
playSound('Kick_Can_FORWARD', 1)
runTimer('picoAnim2', 0.3);
end
if tag == 'picoAnim2' and cutscene then
triggerEvent('Camera Follow Pos', 1500, 900)
setProperty('spraypaintExplosionEZ.alpha', 1);
playAnim('spraypaintExplosionEZ', 'explosion', true);
playAnim('boyfriend', 'shoot');
setProperty('cutsceneShootBlack.alpha', 1);
doTweenAlpha('cutsceneShootBlack', 'cutsceneShootBlack', 0, 1, 'linear')
playAnim('boyfriend', 'return', false);
playSound('shot'..getRandomInt(1, 3), 1)
runTimer('cutsceneLaugh', 0.5);
runTimer('picoReturn', (1/24)*139);
end
if tag == 'cutsceneLaugh' and cutscene then
neneIdle = false
playAnim('dad', 'laughCutscene', false);
playAnim('gf', 'laughCutscene', false);
playSound('cutscene/darnell_laugh', 1)
playSound('cutscene/nene_laugh', 1)
end
if tag == 'startSong' and cutscene then
cutscene = false
doTweenAlpha('GUItween', 'camHUD', 1, 0.5, 'linear');
setProperty('skipText.visible', true)
startCountdown()
end
if tag == 'picoReturn' then
triggerEvent("Change Character", 'bf', 'pico-playable')
doTweenAlpha('GUItween', 'camHUD', 1, 0.5, 'linear');
end
end

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616
charts/darnell/events.json Normal file
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@ -0,0 +1,616 @@
{
"song": {
"events": [
[
0,
[
[
"Camera Follow Pos",
"",
""
]
]
],
[
3000,
[
[
"Change Character",
"bf",
"pico-playable"
]
]
],
[
36387.0967741936,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
36580.6451612903,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
36774.1935483871,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
36967.7419354839,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
48774.1935483871,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
48967.7419354839,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
49161.2903225807,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
[
49354.8387096774,
[
[
"Play Animation",
"laugh",
"dad"
]
]
],
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}

View File

@ -0,0 +1,351 @@
local rainSize1 = 1
local rainSize2 = 1
local rainSize3 = 1
local rainSize4 = 1
local rainSize5 = 1
local rainSize6 = 1
local rainSize7 = 1
local rainSize8 = 1
local rainSize9 = 1
local rainSize10 = 1
local rainSize11 = 1
local rainSize12 = 1
local rainSize13 = 1
local rainSize14 = 1
local rainSize15 = 1
local rainSize16 = 1
local rainSize17 = 1
local rainSize18 = 1
local rainSize19 = 1
local rainSize20 = 1
local rainDensity = 0
function onCreate()
if not lowQuality then
makeLuaSprite('rain1', 'empty', 0, -100);
makeGraphic('rain1', 1, 1, '90eeff');
setObjectCamera('rain1', 'hud');
setProperty('rain1.alpha', 0.2);
addLuaSprite('rain1', false);
setProperty('rain1.angle', 8);
makeLuaSprite('rain2', 'empty', 0, -100);
makeGraphic('rain2', 1, 1, '90eeff');
setObjectCamera('rain2', 'hud');
setProperty('rain2.alpha', 0.2);
addLuaSprite('rain2', false);
setProperty('rain2.angle', 8);
makeLuaSprite('rain3', 'empty', 0, -100);
makeGraphic('rain3', 1, 1, '90eeff');
setObjectCamera('rain3', 'hud');
setProperty('rain3.alpha', 0.2);
addLuaSprite('rain3', false);
setProperty('rain3.angle', 8);
makeLuaSprite('rain4', 'empty', 0, -100);
makeGraphic('rain4', 1, 1, '90eeff');
setObjectCamera('rain4', 'hud');
setProperty('rain4.alpha', 0.2);
addLuaSprite('rain4', false);
setProperty('rain4.angle', 8);
makeLuaSprite('rain5', 'empty', 0, -100);
makeGraphic('rain5', 1, 1, '90eeff');
setObjectCamera('rain5', 'hud');
setProperty('rain5.alpha', 0.2);
addLuaSprite('rain5', false);
setProperty('rain5.angle', 8);
makeLuaSprite('rain6', 'empty', 0, -100);
makeGraphic('rain6', 1, 1, '90eeff');
setObjectCamera('rain6', 'hud');
setProperty('rain6.alpha', 0.2);
addLuaSprite('rain6', false);
setProperty('rain6.angle', 8);
makeLuaSprite('rain7', 'empty', 0, -100);
makeGraphic('rain7', 1, 1, '90eeff');
setObjectCamera('rain7', 'hud');
setProperty('rain7.alpha', 0.2);
addLuaSprite('rain7', false);
setProperty('rain7.angle', 8);
makeLuaSprite('rain8', 'empty', 0, -100);
makeGraphic('rain8', 1, 1, '90eeff');
setObjectCamera('rain8', 'hud');
setProperty('rain8.alpha', 0.2);
addLuaSprite('rain8', false);
setProperty('rain8.angle', 8);
makeLuaSprite('rain9', 'empty', 0, -100);
makeGraphic('rain9', 1, 1, '90eeff');
setObjectCamera('rain9', 'hud');
setProperty('rain9.alpha', 0.2);
addLuaSprite('rain9', false);
setProperty('rain9.angle', 8);
makeLuaSprite('rain10', 'empty', 0, -100);
makeGraphic('rain10', 1, 1, '90eeff');
setObjectCamera('rain10', 'hud');
setProperty('rain10.alpha', 0.2);
addLuaSprite('rain10', false);
setProperty('rain10.angle', 8);
makeLuaSprite('rain11', 'empty', 0, -100);
makeGraphic('rain11', 1, 1, '90eeff');
setObjectCamera('rain11', 'hud');
setProperty('rain11.alpha', 0.2);
addLuaSprite('rain11', false);
setProperty('rain11.angle', 8);
makeLuaSprite('rain12', 'empty', 0, -100);
makeGraphic('rain12', 1, 1, '90eeff');
setObjectCamera('rain12', 'hud');
setProperty('rain12.alpha', 0.2);
addLuaSprite('rain12', false);
setProperty('rain12.angle', 8);
makeLuaSprite('rain13', 'empty', 0, -100);
makeGraphic('rain13', 1, 1, '90eeff');
setObjectCamera('rain13', 'hud');
setProperty('rain13.alpha', 0.2);
addLuaSprite('rain13', false);
setProperty('rain13.angle', 8);
makeLuaSprite('rain14', 'empty', 0, -100);
makeGraphic('rain14', 1, 1, '90eeff');
setObjectCamera('rain14', 'hud');
setProperty('rain14.alpha', 0.2);
addLuaSprite('rain14', false);
setProperty('rain14.angle', 8);
makeLuaSprite('rain15', 'empty', 0, -100);
makeGraphic('rain15', 1, 1, '90eeff');
setObjectCamera('rain15', 'hud');
setProperty('rain15.alpha', 0.2);
addLuaSprite('rain15', false);
setProperty('rain15.angle', 8);
makeLuaSprite('rain16', 'empty', 0, -100);
makeGraphic('rain16', 1, 1, '90eeff');
setObjectCamera('rain16', 'hud');
setProperty('rain16.alpha', 0.2);
addLuaSprite('rain16', false);
setProperty('rain16.angle', 8);
makeLuaSprite('rain17', 'empty', 0, -100);
makeGraphic('rain17', 1, 1, '90eeff');
setObjectCamera('rain17', 'hud');
setProperty('rain17.alpha', 0.2);
addLuaSprite('rain17', false);
setProperty('rain17.angle', 8);
makeLuaSprite('rain18', 'empty', 0, -100);
makeGraphic('rain18', 1, 1, '90eeff');
setObjectCamera('rain18', 'hud');
setProperty('rain18.alpha', 0.2);
addLuaSprite('rain18', false);
setProperty('rain18.angle', 8);
makeLuaSprite('rain19', 'empty', 0, -100);
makeGraphic('rain19', 1, 1, '90eeff');
setObjectCamera('rain19', 'hud');
setProperty('rain19.alpha', 0.2);
addLuaSprite('rain19', false);
setProperty('rain19.angle', 8);
makeLuaSprite('rain20', 'empty', 0, -100);
makeGraphic('rain20', 1, 1, '90eeff');
setObjectCamera('rain20', 'hud');
setProperty('rain20.alpha', 0.2);
addLuaSprite('rain20', false);
setProperty('rain20.angle', 8);
end
end
function onStepHit()
if not lowQuality then
rainDensity = getProperty("songPercent")
rainSize1 = getRandomInt(3, 8)
rainSize2 = getRandomInt(3, 8)
rainSize3 = getRandomInt(3, 8)
rainSize4 = getRandomInt(3, 8)
rainSize5 = getRandomInt(3, 8)
rainSize6 = getRandomInt(3, 8)
rainSize7 = getRandomInt(3, 8)
rainSize8 = getRandomInt(3, 8)
rainSize9 = getRandomInt(3, 8)
rainSize10 = getRandomInt(3, 8)
rainSize11 = getRandomInt(3, 8)
rainSize12 = getRandomInt(3, 8)
rainSize13 = getRandomInt(3, 8)
rainSize14 = getRandomInt(3, 8)
rainSize15 = getRandomInt(3, 8)
rainSize16 = getRandomInt(3, 8)
rainSize17 = getRandomInt(3, 8)
rainSize18 = getRandomInt(3, 8)
rainSize19 = getRandomInt(3, 8)
rainSize20 = getRandomInt(3, 8)
setProperty('rain1.scale.x', rainSize1);
setProperty('rain2.scale.x', rainSize2);
setProperty('rain3.scale.x', rainSize3);
setProperty('rain4.scale.x', rainSize4);
setProperty('rain5.scale.x', rainSize5);
setProperty('rain6.scale.x', rainSize6);
setProperty('rain7.scale.x', rainSize7);
setProperty('rain8.scale.x', rainSize8);
setProperty('rain9.scale.x', rainSize9);
setProperty('rain10.scale.x', rainSize10);
setProperty('rain11.scale.x', rainSize11);
setProperty('rain12.scale.x', rainSize12);
setProperty('rain13.scale.x', rainSize13);
setProperty('rain14.scale.x', rainSize14);
setProperty('rain15.scale.x', rainSize15);
setProperty('rain16.scale.x', rainSize16);
setProperty('rain17.scale.x', rainSize17);
setProperty('rain18.scale.x', rainSize18);
setProperty('rain19.scale.x', rainSize19);
setProperty('rain20.scale.x', rainSize20);
setProperty('rain1.scale.y', rainSize1*30);
setProperty('rain2.scale.y', rainSize2*30);
setProperty('rain3.scale.y', rainSize3*30);
setProperty('rain4.scale.y', rainSize4*30);
setProperty('rain5.scale.y', rainSize5*30);
setProperty('rain6.scale.y', rainSize6*30);
setProperty('rain7.scale.y', rainSize7*30);
setProperty('rain8.scale.y', rainSize8*30);
setProperty('rain9.scale.y', rainSize9*30);
setProperty('rain10.scale.y', rainSize10*30);
setProperty('rain11.scale.y', rainSize11*30);
setProperty('rain12.scale.y', rainSize12*30);
setProperty('rain13.scale.y', rainSize13*30);
setProperty('rain14.scale.y', rainSize14*30);
setProperty('rain15.scale.y', rainSize15*30);
setProperty('rain16.scale.y', rainSize16*30);
setProperty('rain17.scale.y', rainSize17*30);
setProperty('rain18.scale.y', rainSize18*30);
setProperty('rain19.scale.y', rainSize19*30);
setProperty('rain20.scale.y', rainSize20*30);
if curStep %10 == 0 and rainDensity >= 0 then
setProperty('rain1.x', getRandomInt(1, 1301)-1);
setProperty('rain1.y', -150);
doTweenX('rain1X', 'rain1', getProperty('rain1.x')-150, 0.3);
doTweenY('rain1Y', 'rain1', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0 then
setProperty('rain2.x', getRandomInt(1, 1301)-1);
setProperty('rain2.y', -150);
doTweenX('rain2X', 'rain2', getProperty('rain2.x')-150, 0.3);
doTweenY('rain2Y', 'rain2', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0 then
setProperty('rain3.x', getRandomInt(1, 1301)-1);
setProperty('rain3.y', -150);
doTweenX('rain3X', 'rain3', getProperty('rain3.x')-150, 0.3);
doTweenY('rain3Y', 'rain3', 900, 0);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain4.x', getRandomInt(1, 1301)-1);
setProperty('rain4.y', -150);
doTweenX('rain4X', 'rain4', getProperty('rain4.x')-150, 0.3);
doTweenY('rain4Y', 'rain4', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0 then
setProperty('rain5.x', getRandomInt(1, 1301)-1);
setProperty('rain5.y', -150);
doTweenX('rain5X', 'rain5', getProperty('rain5.x')-150, 0.3);
doTweenY('rain5Y', 'rain5', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0 then
setProperty('rain6.x', getRandomInt(1, 1301)-1);
setProperty('rain6.y', -150);
doTweenX('rain6X', 'rain6', getProperty('rain6.x')-150, 0.3);
doTweenY('rain6Y', 'rain6', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0 then
setProperty('rain7.x', getRandomInt(1, 1301)-1);
setProperty('rain7.y', -150);
doTweenX('rain7X', 'rain7', getProperty('rain7.x')-150, 0.3);
doTweenY('rain7Y', 'rain7', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0 then
setProperty('rain8.x', getRandomInt(1, 1301)-1);
setProperty('rain8.y', -150);
doTweenX('rain8X', 'rain8', getProperty('rain8.x')-150, 0.3);
doTweenY('rain8Y', 'rain8', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0 then
setProperty('rain9.x', getRandomInt(1, 1301)-1);
setProperty('rain9.y', -150);
doTweenX('rain9X', 'rain9', getProperty('rain9.x')-150, 0.3);
doTweenY('rain9Y', 'rain9', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0 then
setProperty('rain10.x', getRandomInt(1, 1301)-1);
setProperty('rain10.y', -150);
doTweenX('rain10X', 'rain10', getProperty('rain10.x')-150, 0.3);
doTweenY('rain10Y', 'rain10', 900, 0.3);
end
if curStep %10 == 0 and rainDensity >= 0.1 then
setProperty('rain11.x', getRandomInt(1, 1301)-1);
setProperty('rain11.y', -150);
doTweenX('rain11X', 'rain11', getProperty('rain11.x')-150, 0.3);
doTweenY('rain11Y', 'rain11', 900, 0.3);
end
if curStep %10 == 5 and rainDensity >= 0.2 then
setProperty('rain12.x', getRandomInt(1, 1301)-1);
setProperty('rain12.y', -150);
doTweenX('rain12X', 'rain12', getProperty('rain12.x')-150, 0.3);
doTweenY('rain12Y', 'rain12', 900, 0.3);
end
if curStep %10 == 3 and rainDensity >= 0.3 then
setProperty('rain13.x', getRandomInt(1, 1301)-1);
setProperty('rain13.y', -150);
doTweenX('rain13X', 'rain13', getProperty('rain13.x')-150, 0.3);
doTweenY('rain13Y', 'rain13', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 0.4 then
setProperty('rain14.x', getRandomInt(1, 1301)-1);
setProperty('rain14.y', -150);
doTweenX('rain14X', 'rain14', getProperty('rain14.x')-150, 0.3);
doTweenY('rain14Y', 'rain14', 900, 0.3);
end
if curStep %10 == 7 and rainDensity >= 0.5 then
setProperty('rain15.x', getRandomInt(1, 1301)-1);
setProperty('rain15.y', -150);
doTweenX('rain15X', 'rain15', getProperty('rain15.x')-150, 0.3);
doTweenY('rain15Y', 'rain15', 900, 0.3);
end
if curStep %10 == 2 and rainDensity >= 0.6 then
setProperty('rain16.x', getRandomInt(1, 1301)-1);
setProperty('rain16.y', -150);
doTweenX('rain16X', 'rain16', getProperty('rain16.x')-150, 0.3);
doTweenY('rain16Y', 'rain16', 900, 0.3);
end
if curStep %10 == 4 and rainDensity >= 0.7 then
setProperty('rain17.x', getRandomInt(1, 1301)-1);
setProperty('rain17.y', -150);
doTweenX('rain17X', 'rain17', getProperty('rain17.x')-150, 0.3);
doTweenY('rain17Y', 'rain17', 900, 0.3);
end
if curStep %10 == 6 and rainDensity >= 0.8 then
setProperty('rain18.x', getRandomInt(1, 1301)-1);
setProperty('rain18.y', -150);
doTweenX('rain18X', 'rain18', getProperty('rain18.x')-150, 0.3);
doTweenY('rain18Y', 'rain18', 900, 0.3);
end
if curStep %10 == 8 and rainDensity >= 0.9 then
setProperty('rain19.x', getRandomInt(1, 1301)-1);
setProperty('rain19.y', -150);
doTweenX('rain19X', 'rain19', getProperty('rain19.x')-150, 0.3);
doTweenY('rain19Y', 'rain19', 900, 0.3);
end
if curStep %10 == 9 and rainDensity >= 1 then
setProperty('rain20.x', getRandomInt(1, 1301)-1);
setProperty('rain20.y', -150);
doTweenX('rain20X', 'rain20', getProperty('rain20.x')-150, 0.3);
doTweenY('rain20Y', 'rain20', 900, 0.3);
end
end
end

View File

@ -0,0 +1,9 @@
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'pico-dead')
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'fnf_loss_sfx-pico')
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameplay/gameover/gameOver-pico')
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameplay/gameover/gameOverEnd-pico')
setPropertyFromClass('PauseSubState', 'songName', 'breakfast-pico/breakfast-pico')
characterPlayAnim('boyfriend', 'pissed', true);
setProperty('boyfriend.specialAnim', true);
end

View File

@ -0,0 +1,97 @@
-- RANK ONLY UP TILL 20, 0 MINIMUM, CHANGE THIS TO SUGGEST HOW HARD THE SONG IS, BY MARKEDAMAN
function onCreate()
if difficulty == 0 then -- easy
rank = 1
elseif difficulty == 1 then -- normal
rank = 2
elseif difficulty == 2 then -- hard
rank = 3
elseif difficulty == 3 then -- erect
rank = 7
elseif difficulty == 4 then -- nightmare
rank = 8
end
end
function onCreatePost()
if not hideHud then
if rank > 10 then
makeLuaSprite('star', 'star2', 1070, 590)
makeAnimatedLuaSprite('starFlame', 'starFlame', 1030, 440)
addAnimationByPrefix('starFlame', 'starFlame', 'fire loop full instance', 24, true)
setProperty('starFlame.alpha', 0)
scaleObject('starFlame', 1.5, 1.5)
setObjectCamera('starFlame', 'hud')
addLuaSprite('starFlame', true)
elseif rank <= 10 then
makeLuaSprite('star', 'star1', 1070, 590)
end
scaleObject('star', 0.9, 0.9)
setObjectCamera('star', 'hud')
setObjectOrder('star', getObjectOrder('starFlame') + 1)
setProperty('star.alpha', 0)
addLuaSprite('star')
makeLuaText('difficulty', ''.. rank ..'', 2230 , 0, 620)
setTextSize('difficulty', 37)
setTextFont('difficulty', 'combo.ttf')
setProperty('difficulty.alpha', 0)
addLuaText('difficulty', false)
setObjectOrder('difficulty', getObjectOrder('star') + 1)
if downscroll then
setProperty('difficulty.y', 70)
setProperty('star.y', 40)
setProperty('starFlame.y', -5)
setProperty('starFlame.angle', 190)
end
if rank > 10 then
setTextColor('difficulty', 'ffffff')
setTextBorder('difficulty', 2, '00AEFF')
elseif rank <= 10 then
setTextColor('difficulty', '000000')
setTextBorder('difficulty', 3, 'FFFFFF')
end
runTimer('ready', 0.5) -- star fade in
runTimer('wait', 8) -- star fade out
runTimer('wait2', 7.5) -- difficulty fade out
if rank > 10 then
runTimer('pausefire', 2) -- difficulty fade in
elseif rank <=10 then
runTimer('pause', 2)
end
end
end
function onTimerCompleted(tag)
if not hideHud then
if tag == 'ready' then
doTweenAlpha('hi', 'star', 1, 0.5,'linear')
end
if tag == 'wait' then
doTweenAlpha('gone', 'star', 0, 0.5,'linear')
doTweenAlpha('fireout', 'starFlame', 0, 0.5,'linear')
end
if tag == 'wait2' then
doTweenAlpha('bye', 'difficulty', 0, 0.5,'linear')
end
if tag == 'pause' then
doTweenAlpha('hi2', 'difficulty', 1, 0.5,'linear')
end
if tag == 'pausefire' then
setProperty('difficulty.alpha', 1)
setProperty('starFlame.alpha', 1)
playSound('light', 0.7)
end
end
end

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@ -0,0 +1,4 @@
function onCreate()
setTextFont('scoreTxt', 'vcr.ttf')
setTextFont('timeTxt','timer.ttf')
end

14
charts/eggnog/death.lua Normal file
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@ -0,0 +1,14 @@
function onGameOverStart()
precacheSound("christmasdeath")
playSound("christmasdeath", 1)
end
-- crash prevention
function onUpdate() end
function onUpdatePost() end

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